entityDef monster_gator
{
	"spawnclass"		"NSMonster"
	"model"				"models/gator.mdl"
	"netname"			"Gator"
	"health"			"skill:gator_health"
	"mins"				"-16 -16 0"
	"maxs"				"16 16 72"
	"eye_height"		"64"
	"team"				"1"
	"propdata"			"actor_human"
	"team"				"$ALLIANCE_REPTILES"

	"speed_walk"		"50"
	"speed_run"			"200"
}