entityDef weapon_gausspistol
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Gauss-Pistol"
	"editor_rotatable"	"1"

	"spawnclass"		"GCWeapon"
	"model"				"models/w_gauss.mdl"
	"model_view"		"models/v_guasspistol.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
	"weight"			"30"
	"hudSlotPos"		"2"

	"def_fireInfo"		"fireInfo_gausscharge"
	"inv_ammo_gauss"	"20"
	"ammoType"			"ammo_gauss"
	"ammoRequired"		"1"
	"actIdle"			"0,1"
	"actDraw"			"5"
	"actHolster"		"6"
	"punchAngle"		"-5 0 0"
	"model_flash"		"sprites/muzzleflash2.spr"
}

entityDef projectile_gauss
{
	"spawnclass"		"HLGaussBeam"
	"damage"			"skill:gaussshot_d"
}

entityDef projectile_gaussfast
{
	"spawnclass"		"NSProjectile"
	"model"				"sprites/gausswomp.spr"
	"velocity"			"500"
	"rendermode"		"$RM_ADDITIVE"
	"renderamt"			"1.0"
	"damage"			"skill:gaussfast_d"
}

entityDef projectile_gausscharge
{
	"spawnclass"		"NSProjectile"
	"model"				"sprites/gausswomp.spr"
	"velocity"			"500"
	"rendermode"		"$RM_ADDITIVE"
	"renderamt"			"1.0"
	"damage"			"skill:gaussslow_d"
}

entityDef fireInfo_gauss
{
	"def_onFire"		"projectile_gauss"
	"ammoPerShot" 		"1"
	"fireRate" 			".15"
	"semiAuto"			"1"
	"actFire"			"2"
	"snd_fire"			"weapon_gausspistol.firesingle"
}

entityDef fireInfo_gaussfast
{
	"def_onFire"		"projectile_gaussfast"
	"ammoPerShot" 		"1"
	"fireRate" 			".1"
	"actFire"			"3"
	"snd_fire"			"weapon_gausspistol.firefast"
}

entityDef fireInfo_gausscharge
{
	"def_onFire"		"projectile_gausscharge"
	"ammoPerShot" 		"10"
	"fireRate" 			"2.0"
	"actFire"			"4"
	"snd_fire"			"weapon_gausspistol.firecharge"
}
