entityDef weapon_gausspistol { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Gauss-Pistol" "editor_rotatable" "1" "spawnclass" "GCWeapon" "model" "models/w_gauss.mdl" "model_view" "models/v_guasspistol.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" "weight" "30" "hudSlotPos" "2" "def_fireInfo" "fireInfo_gausscharge" "inv_ammo_gauss" "20" "ammoType" "ammo_gauss" "ammoRequired" "1" "actIdle" "0,1" "actDraw" "5" "actHolster" "6" "punchAngle" "-5 0 0" "model_flash" "sprites/muzzleflash2.spr" } entityDef projectile_gauss { "spawnclass" "HLGaussBeam" "damage" "skill:gaussshot_d" } entityDef projectile_gaussfast { "spawnclass" "NSProjectile" "model" "sprites/gausswomp.spr" "velocity" "500" "rendermode" "$RM_ADDITIVE" "renderamt" "1.0" "damage" "skill:gaussfast_d" } entityDef projectile_gausscharge { "spawnclass" "NSProjectile" "model" "sprites/gausswomp.spr" "velocity" "500" "rendermode" "$RM_ADDITIVE" "renderamt" "1.0" "damage" "skill:gaussslow_d" } entityDef fireInfo_gauss { "def_onFire" "projectile_gauss" "ammoPerShot" "1" "fireRate" ".15" "semiAuto" "1" "actFire" "2" "snd_fire" "weapon_gausspistol.firesingle" } entityDef fireInfo_gaussfast { "def_onFire" "projectile_gaussfast" "ammoPerShot" "1" "fireRate" ".1" "actFire" "3" "snd_fire" "weapon_gausspistol.firefast" } entityDef fireInfo_gausscharge { "def_onFire" "projectile_gausscharge" "ammoPerShot" "10" "fireRate" "2.0" "actFire" "4" "snd_fire" "weapon_gausspistol.firecharge" }