Commit graph

15 commits

Author SHA1 Message Date
9931dac7c6 Add CheckRules() and the HLMultiplayerRules constructor. Maybe we should
just inherit the whole file and #ifdef REWOLF out.
2021-08-01 11:10:03 +02:00
d44143083c Inherit valve/src's viewmodel effects 2021-08-01 08:55:41 +02:00
bad900ad66 Include flashlight.qc from FreeHL 2021-05-22 20:42:32 +02:00
b8720224ad Support for .colormap on players. 2021-05-20 16:05:00 +02:00
583de05468 Use PMove_SetSize() to get accurate bbox info. 2021-05-16 23:12:58 +02:00
b411bb3641 Use Base its damage.qc instead of FreeHL its. 2021-05-10 11:36:21 +02:00
22a1a70394 Shared: Inherit weapon_common from Nuclide's base game. Optimise prediction
attribute code with macros.
2021-05-10 08:17:32 +02:00
7670300133 Simplify prediction code with the help from upstream SDK changes. 2021-05-08 17:46:37 +02:00
7d5c9e3e28 Apply the new animation attributes to our Rewolf player class 2021-05-07 13:34:31 +02:00
c2b342e6bb Remove obsolete and redundant code in ReceiveEntity. 2021-03-31 13:43:29 +02:00
a50cef6f62 Include draw.qc from Nuclide's base game 2021-03-17 06:27:13 +01:00
2db41d3072 Merge client/input.qc and server/input.qc into shared/input.qc 2021-03-09 12:09:32 +01:00
eukara
40332543b4
Create FUNDING.yml 2021-03-08 15:37:01 +01:00
eukara
1a0d292fc8
Update README.md 2021-03-08 11:49:46 +01:00
a791238321 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 11:27:31 +01:00