Commit graph

37 commits

Author SHA1 Message Date
9656d9dff7
decore_torch: will now spawn torchflame
decore_cactus: update QUAKED comment
2022-07-22 17:38:17 -07:00
1bb4a00076
decore_cactus: now does dmg on StartTouch like it should 2022-07-22 16:59:11 -07:00
af64d7f598
Big commit with new stubbed out decore and monster ents, as well as really old weapon fixes I forgot to commit. 2022-07-22 16:49:54 -07:00
faa56ea148
env_spritegod: initial implementation. 2022-07-21 18:44:31 -07:00
b1943df57a
Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
2022-07-16 15:09:18 -07:00
cd29e3a186
Exclude pmove_water.qc 2022-07-14 21:28:38 -07:00
3ab981e0f0
Use of sprite APIs for decore. Remove mention of GS_RENDERFX 2022-07-07 09:13:40 -07:00
413f913516
Adjust naming against upstream. 2022-05-11 12:51:21 -07:00
42a5bc99be
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago. 2022-05-10 15:00:25 -07:00
a8a9b33c4f
Implement IsMultiplayer() into HLGameRules class. 2022-05-01 17:03:18 -07:00
ffe85987f1
Server: unreference player.h 2022-04-25 13:35:37 -07:00
b3d5163148
Extend FX_GibHuman with a dir (euler) and force parameter. 2022-04-05 20:38:36 -07:00
5ad48e5917
Rebased against the latest Nuclide commit. 2022-03-15 19:34:43 -07:00
92ac106b5d
Update copyright information
Remove pmodel attributes from the player class.
Fix shotgun and DML menu. Add fix for the gauss-pistol triggering a client-side fire upon closing the menu.
2022-03-13 16:58:38 -07:00
1ee8be9c9f
WEAPON_GAUSSPISTOL: Get some more work done towards this weapon.
WEAPON_MINIGUN: Ditto
Fix up the crosshair loading and some other misc work...
2022-02-01 23:09:24 -08:00
196282c16c
Remove inclusion of gs-entbase/server/defs.h 2022-01-20 16:24:46 -08:00
2a7ccf560f
Client: Enable the damage notifications from Half-Life. 2021-12-17 18:22:55 -08:00
7635fb5277
Include fx_corpse.qc 2021-12-13 12:57:59 -08:00
dae3aec823
Use Font_GetID() in the places where drawfont is used. 2021-11-04 22:50:06 +01:00
e26d4ea93f
Client: Include FreeHL's damage.qc. 2021-10-21 23:32:37 +02:00
531ca7de4b
Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart 2021-10-06 22:01:57 +02:00
51bb59aa5d
Remove input_sequence definition. 2021-09-15 22:45:58 +02:00
1cd85e2217 install_from_cd.sh: Some minor paranoid fix. 2021-08-29 17:46:04 +02:00
08da7aa5bd Just inherit the Valve GameRules for MP now. 2021-08-01 11:22:24 +02:00
9931dac7c6 Add CheckRules() and the HLMultiplayerRules constructor. Maybe we should
just inherit the whole file and #ifdef REWOLF out.
2021-08-01 11:10:03 +02:00
d44143083c Inherit valve/src's viewmodel effects 2021-08-01 08:55:41 +02:00
bad900ad66 Include flashlight.qc from FreeHL 2021-05-22 20:42:32 +02:00
b8720224ad Support for .colormap on players. 2021-05-20 16:05:00 +02:00
583de05468 Use PMove_SetSize() to get accurate bbox info. 2021-05-16 23:12:58 +02:00
b411bb3641 Use Base its damage.qc instead of FreeHL its. 2021-05-10 11:36:21 +02:00
22a1a70394 Shared: Inherit weapon_common from Nuclide's base game. Optimise prediction
attribute code with macros.
2021-05-10 08:17:32 +02:00
7670300133 Simplify prediction code with the help from upstream SDK changes. 2021-05-08 17:46:37 +02:00
7d5c9e3e28 Apply the new animation attributes to our Rewolf player class 2021-05-07 13:34:31 +02:00
c2b342e6bb Remove obsolete and redundant code in ReceiveEntity. 2021-03-31 13:43:29 +02:00
a50cef6f62 Include draw.qc from Nuclide's base game 2021-03-17 06:27:13 +01:00
2db41d3072 Merge client/input.qc and server/input.qc into shared/input.qc 2021-03-09 12:09:32 +01:00
a791238321 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 11:27:31 +01:00