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51bb59aa5d
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Remove input_sequence definition.
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2021-09-15 22:45:58 +02:00 |
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1cd85e2217
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install_from_cd.sh: Some minor paranoid fix.
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2021-08-29 17:46:04 +02:00 |
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ae7f68ebe0
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install_from_cd.sh: add music CD ripping support
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2021-08-29 15:17:27 +02:00 |
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2716983bc7
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add install_from_cd.sh, requires wine sadly.
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2021-08-29 14:59:14 +02:00 |
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08da7aa5bd
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Just inherit the Valve GameRules for MP now.
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2021-08-01 11:22:24 +02:00 |
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9931dac7c6
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Add CheckRules() and the HLMultiplayerRules constructor. Maybe we should
just inherit the whole file and #ifdef REWOLF out.
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2021-08-01 11:10:03 +02:00 |
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d44143083c
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Inherit valve/src's viewmodel effects
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2021-08-01 08:55:41 +02:00 |
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bad900ad66
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Include flashlight.qc from FreeHL
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2021-05-22 20:42:32 +02:00 |
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b8720224ad
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Support for .colormap on players.
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2021-05-20 16:05:00 +02:00 |
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583de05468
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Use PMove_SetSize() to get accurate bbox info.
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2021-05-16 23:12:58 +02:00 |
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b411bb3641
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Use Base its damage.qc instead of FreeHL its.
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2021-05-10 11:36:21 +02:00 |
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22a1a70394
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Shared: Inherit weapon_common from Nuclide's base game. Optimise prediction
attribute code with macros.
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2021-05-10 08:17:32 +02:00 |
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7670300133
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Simplify prediction code with the help from upstream SDK changes.
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2021-05-08 17:46:37 +02:00 |
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7d5c9e3e28
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Apply the new animation attributes to our Rewolf player class
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2021-05-07 13:34:31 +02:00 |
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c2b342e6bb
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Remove obsolete and redundant code in ReceiveEntity.
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2021-03-31 13:43:29 +02:00 |
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a50cef6f62
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Include draw.qc from Nuclide's base game
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2021-03-17 06:27:13 +01:00 |
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2db41d3072
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Merge client/input.qc and server/input.qc into shared/input.qc
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2021-03-09 12:09:32 +01:00 |
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eukara
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40332543b4
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Create FUNDING.yml
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2021-03-08 15:37:01 +01:00 |
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eukara
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1a0d292fc8
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Update README.md
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2021-03-08 11:49:46 +01:00 |
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a791238321
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 11:27:31 +01:00 |
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