Client: Include FreeHL's damage.qc.
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3 changed files with 13 additions and 1 deletions
12
README.md
12
README.md
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@ -17,7 +17,17 @@ then either run Nuclide's ./build_game.sh shell script, or issue 'make' inside
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Obviously make sure that Nuclide has fteqw and fteqcc set-up for building.
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Obviously make sure that Nuclide has fteqw and fteqcc set-up for building.
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## Community
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## Community
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Join us on #halflife or #gunman via irc.frag-net.com and chat.
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### Matrix
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If you're a fellow Matrix user, join the Nuclide Space to see live-updates and more!
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https://matrix.to/#/#nuclide:matrix.org
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### IRC
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Join us on #freecs via irc.libera.chat and talk/lurk or discuss bugs, issues
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and other such things. It's bridged with the Matrix room of the same name!
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### Others
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We've had people ask in the oddest of places for help, please don't do that.
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## License
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## License
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ISC License
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ISC License
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@ -36,6 +36,7 @@ void
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ClientGame_RendererRestart(string rstr)
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ClientGame_RendererRestart(string rstr)
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{
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{
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Obituary_Precache();
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Obituary_Precache();
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Damage_Precache();
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FX_Blood_Init();
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FX_Blood_Init();
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FX_BreakModel_Init();
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FX_BreakModel_Init();
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1
src/client/progs.src
Executable file → Normal file
1
src/client/progs.src
Executable file → Normal file
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@ -20,6 +20,7 @@
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../shared/include.src
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../shared/include.src
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decore.qc
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decore.qc
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../../../valve/src/client/damage.qc
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../../../base/src/client/draw.qc
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../../../base/src/client/draw.qc
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init.qc
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init.qc
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../../../valve/src/client/flashlight.qc
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../../../valve/src/client/flashlight.qc
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