diff --git a/src/shared/player.qc b/src/shared/player.qc index 8ac401b..fa8e6f2 100644 --- a/src/shared/player.qc +++ b/src/shared/player.qc @@ -106,29 +106,6 @@ void player::ReceiveEntity(float new) { float fl; - if (new == FALSE) { - /* Go through all the physics code between the last received frame - * and the newest frame and keep the changes this time around instead - * of rolling back, because we'll apply the new server-verified values - * right after anyway. */ - /* FIXME: splitscreen */ - if (entnum == player_localentnum) { - /* FIXME: splitscreen */ - pSeat = &g_seats[0]; - - for (int i = sequence+1; i <= servercommandframe; i++) { - /* ...maybe the input state is too old? */ - if (!getinputstate(i)) { - break; - } - input_sequence = i; - PMove_Run(); - } - - /* any differences in things that are read below are now - * officially from prediction misses. */ - } - } /* seed for our prediction table */ sequence = servercommandframe;