diff --git a/src/server/entity_spritegod.qc b/src/server/entity_spritegod.qc index 696afdb..0a7cce6 100644 --- a/src/server/entity_spritegod.qc +++ b/src/server/entity_spritegod.qc @@ -14,6 +14,25 @@ * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ +/*QUAKED entity_spritegod (0 0.8 0.8) (-16 -16 -16) (16 16 16) +Master entity for emitting a series of sprites. + +-------- KEYS -------- +"targetname" : Name +"spritename" : Sprite model to emit +"spritenoise" : Unknown. +"spritestartstate" : Whether to start off (0) or on (1) +"spritecount" : How many sprites to emit per interval +"spritefreq" : Emitting frequency, defaults to 5. +"spritex" : Direction on the X-Axis (?) +"spritey" : Direction on the Y-Axis (?) +"spritez" : Direction on the Z-Axis (?) +"targetent" : Target entity, maybe used for setting the direction alternatively (?) + +-------- TRIVIA -------- +This entity was introduced in Gunman Chronicles (2000). +*/ + class entity_spritegod:NSPointTrigger { diff --git a/src/server/sphere_explosion.qc b/src/server/sphere_explosion.qc index b4de8a9..8cc2187 100644 --- a/src/server/sphere_explosion.qc +++ b/src/server/sphere_explosion.qc @@ -14,6 +14,27 @@ * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ +/*QUAKED sphere_explosion (0 0.8 0.8) (-16 -16 -16) (16 16 16) +This is Gunman Chronicles' fancy explosion with its own set of parameters. +Currently we just wrap it to call FX_Explosion. + +-------- KEYS -------- +"targetname" : Name +"maxradius" : Explosion radius. +"radiusstep" : Expansion step in units. +"trans" : Starting transparency of the sphere (0-255) +"transstep" : Fade out steps. +"numtracers" : Number of traces, 0 = None, 1 = Fifteen. +"shockwave" : Shockwave ring visible? 0 = No, 1 = Yes +"implosion" : Implosion? 0 = No, 1 = Yes +"shakeduration" : Duration of screen shake in seconds. +"fadeholdtime" : Fade effect hold time. +"fadetime" : Fade effect time. + +-------- TRIVIA -------- +This entity was introduced in Gunman Chronicles (2000). +*/ + class sphere_explosion:NSPointTrigger {