Remove references to client/player.qc.

This commit is contained in:
Marco Cawthorne 2022-11-30 14:30:41 -08:00
parent 526b0b2bbe
commit 80a8fedbc2
Signed by: eukara
GPG key ID: CE2032F0A2882A22
2 changed files with 30 additions and 34 deletions

View file

@ -23,7 +23,6 @@
../../../base/src/client/draw.qc
init.qc
../../../valve/src/client/flashlight.qc
../../../valve/src/client/player.qc
entities.qc
../../../valve/src/client/cmds.qc
../../../valve/src/client/game_event.qc

View file

@ -29,46 +29,43 @@ enumflags
class player:NSClientPlayer
{
PREDICTED_INT(anim_top);
PREDICTED_FLOAT(anim_top_time);
PREDICTED_FLOAT(anim_top_delay);
PREDICTED_INT(anim_bottom);
PREDICTED_FLOAT(anim_bottom_time);
PREDICTED_INT(anim_top)
PREDICTED_FLOAT(anim_top_time)
PREDICTED_FLOAT(anim_top_delay)
PREDICTED_INT(anim_bottom)
PREDICTED_FLOAT(anim_bottom_time)
PREDICTED_INT(ammo_battery); /* beamgun */
PREDICTED_INT(ammo_chem); /* chemicalgun */
PREDICTED_INT(ammo_rocket); /* dml / grenades */
PREDICTED_INT(ammo_gauss); /* gauspistol */
PREDICTED_INT(ammo_minigun); /* minigun */
PREDICTED_INT(ammo_buckshot); /* shotgun */
PREDICTED_INT(ammo_battery) /* beamgun */
PREDICTED_INT(ammo_chem) /* chemicalgun */
PREDICTED_INT(ammo_rocket) /* dml / grenades */
PREDICTED_INT(ammo_gauss) /* gauspistol */
PREDICTED_INT(ammo_minigun) /* minigun */
PREDICTED_INT(ammo_buckshot) /* shotgun */
PREDICTED_INT(fist_mode); /* knife/fists */
PREDICTED_INT(gauss_mode);
PREDICTED_INT(shotgun_shells);
PREDICTED_INT(shotgun_spread);
PREDICTED_INT(fist_mode) /* knife/fists */
PREDICTED_INT(gauss_mode)
PREDICTED_INT(shotgun_shells)
PREDICTED_INT(shotgun_spread)
PREDICTED_INT(dml_launch); /* when fired, when targeted */
PREDICTED_INT(dml_flightpath); /* guided, homing, spiral */
PREDICTED_INT(dml_detonate); /* on impact, in proximity, timed, when tripped */
PREDICTED_INT(dml_payload); /* explosive, cluster */
PREDICTED_INT(chem_acid);
PREDICTED_INT(chem_neutral);
PREDICTED_INT(chem_base);
PREDICTED_INT(chem_pressure);
PREDICTED_INT(dml_launch) /* when fired, when targeted */
PREDICTED_INT(dml_flightpath) /* guided, homing, spiral */
PREDICTED_INT(dml_detonate) /* on impact, in proximity, timed, when tripped */
PREDICTED_INT(dml_payload) /* explosive, cluster */
PREDICTED_INT(chem_acid)
PREDICTED_INT(chem_neutral)
PREDICTED_INT(chem_base)
PREDICTED_INT(chem_pressure)
PREDICTED_INT(beam_range); /* TOUCH TAZER, SHORT TAZER, MEDIUM BEAM, LONG BEAM */
PREDICTED_INT(beam_poweracc); /* LOW HIGHEST, MEDIUM HIGH, HIGH MEDIUM, HIGHEST LOW */
PREDICTED_INT(beam_lightning); /* BEAM, CHAIN, BALL */
PREDICTED_INT(gren_detonate); /* when tripped (tripmine), timed, on impact */
PREDICTED_INT(gren_payload); /* cluster, explosive */
PREDICTED_INT(beam_range) /* TOUCH TAZER, SHORT TAZER, MEDIUM BEAM, LONG BEAM */
PREDICTED_INT(beam_poweracc) /* LOW HIGHEST, MEDIUM HIGH, HIGH MEDIUM, HIGHEST LOW */
PREDICTED_INT(beam_lightning) /* BEAM, CHAIN, BALL */
PREDICTED_INT(gren_detonate) /* when tripped (tripmine), timed, on impact */
PREDICTED_INT(gren_payload) /* cluster, explosive */
PREDICTED_INT(menu_active);
PREDICTED_INT(dml_state);
PREDICTED_INT(menu_active)
PREDICTED_INT(dml_state)
#ifdef CLIENT
virtual void(void) draw;
virtual float() predraw;
virtual void(void) postdraw;
virtual void(float,float) ReceiveEntity;
virtual void(void) PredictPreFrame;
virtual void(void) PredictPostFrame;