Push some initial decl work
This commit is contained in:
commit
1fc3e3cf9c
57 changed files with 1489 additions and 0 deletions
38
zpak001.pk3dir/decls/def/ammo.def
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38
zpak001.pk3dir/decls/def/ammo.def
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#include "ammo/base.def"
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#include "ammo/shells.def"
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#include "ammo/bullets.def"
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#include "ammo/grenades.def"
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#include "ammo/rockets.def"
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#include "ammo/cells.def"
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#include "ammo/slugs.def"
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entityDef ammo_types {
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"ammo_none" "0"
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"ammo_shells" "1"
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"ammo_bullets" "2"
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"ammo_grenades" "3"
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"ammo_rockets" "4"
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"ammo_cells" "5"
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"ammo_slugs" "6"
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}
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entityDef ammo_names {
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"ammo_none" "None"
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"ammo_shells" "Shells"
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"ammo_bullets" "Bullets"
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"ammo_grenades" "Grenades"
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"ammo_rockets" "Rockets"
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"ammo_cells" "Cells"
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"ammo_slugs" "Slugs"
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}
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entityDef ammo_max {
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"ammo_none" "0"
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"ammo_shells" "50"
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"ammo_bullets" "200"
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"ammo_grenades" "50"
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"ammo_rockets" "50"
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"ammo_cells" "200"
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"ammo_slugs" "50"
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}
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11
zpak001.pk3dir/decls/def/ammo/base.def
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11
zpak001.pk3dir/decls/def/ammo/base.def
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entityDef ammo_base
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{
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"spawnclass" "NSItem"
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"snd_acquire" "ammo.pickup"
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"snd_respawn" "ammo.respawn"
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"mins" "-16 -16 -16"
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"maxs" "16 16 16"
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"renderfx" "$RM_Q2PULSE"
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"rendercolor" "255 255 255"
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"renderamt" "255"
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}
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11
zpak001.pk3dir/decls/def/ammo/bullets.def
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11
zpak001.pk3dir/decls/def/ammo/bullets.def
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entityDef ammo_bullets
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Ammo for the Machine Gun & Chain Gun."
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"editor_usage4" "Gives players 50 Bullets."
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"inherit" "ammo_base"
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"model" "models/items/ammo/bullets/medium/tris.md2"
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"inv_ammo_bullets" "50"
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}
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11
zpak001.pk3dir/decls/def/ammo/cells.def
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11
zpak001.pk3dir/decls/def/ammo/cells.def
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entityDef ammo_cells
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Ammo for the Hyper Blaster, BFG10K, and Power Shield."
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"editor_usage4" "Gives players 50 Cells."
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"inherit" "ammo_base"
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"model" "models/items/ammo/cells/medium/tris.md2"
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"inv_ammo_cells" "50"
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}
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11
zpak001.pk3dir/decls/def/ammo/grenades.def
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11
zpak001.pk3dir/decls/def/ammo/grenades.def
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entityDef ammo_grenades
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Ammo for the Hand Grenade or Grenade Launcher."
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"editor_usage4" "Gives players 5 Grenades."
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"inherit" "ammo_base"
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"model" "models/items/ammo/grenades/medium/tris.md2"
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"inv_ammo_grenades" "5"
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}
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11
zpak001.pk3dir/decls/def/ammo/rockets.def
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11
zpak001.pk3dir/decls/def/ammo/rockets.def
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entityDef ammo_rockets
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Ammo for the Rocket Launcher."
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"editor_usage4" "Gives players 5 Rockets."
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"inherit" "ammo_base"
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"model" "models/items/ammo/rockets/medium/tris.md2"
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"inv_ammo_rockets" "5"
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}
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11
zpak001.pk3dir/decls/def/ammo/shells.def
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11
zpak001.pk3dir/decls/def/ammo/shells.def
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entityDef ammo_shells
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Ammo for the Single & Double-Barrel Shotgun."
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"editor_usage4" "Gives players 10 Shells."
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"inherit" "ammo_base"
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"model" "models/items/ammo/shells/medium/tris.md2"
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"inv_ammo_shells" "10"
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}
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11
zpak001.pk3dir/decls/def/ammo/slugs.def
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11
zpak001.pk3dir/decls/def/ammo/slugs.def
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entityDef ammo_slugs
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Ammo for the Rail Gun."
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"editor_usage4" "Gives players 10 Depleted Uranium Slugs."
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"inherit" "ammo_base"
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"model" "models/items/ammo/slugs/medium/tris.md2"
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"inv_ammo_slugs" "10"
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}
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20
zpak001.pk3dir/decls/def/items.def
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20
zpak001.pk3dir/decls/def/items.def
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#include "items/base.def"
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#include "items/invulnerability.def"
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#include "items/armor_body.def"
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#include "items/armor_jacket.def"
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#include "items/armor_combat.def"
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#include "items/armor_shard.def"
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#include "items/bandolier.def"
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#include "items/envirosuit.def"
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#include "items/pack.def"
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#include "items/quad.def"
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#include "items/ancient_head.def"
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#include "items/health.def"
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#include "items/health_large.def"
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#include "items/health_mega.def"
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#include "items/health_small.def"
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#include "items/adrenaline.def"
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#include "items/breather.def"
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// remove
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#include "items/suit.def"
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13
zpak001.pk3dir/decls/def/items/adrenaline.def
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13
zpak001.pk3dir/decls/def/items/adrenaline.def
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entityDef item_adrenaline
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Gives players 2 Health Points."
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"spawnclass" "NSItem"
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"inherit" "item_base"
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"model" "models/items/adrenal/tris.md2"
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"inv_health" "2"
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"spin" "1"
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}
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13
zpak001.pk3dir/decls/def/items/ancient_head.def
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13
zpak001.pk3dir/decls/def/items/ancient_head.def
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entityDef item_ancient_head
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Gives players 2 Health Points."
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"spawnclass" "NSItem"
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"inherit" "item_base"
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"model" "models/items/c_head/tris.md2"
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"inv_health" "2"
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"spin" "1"
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}
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13
zpak001.pk3dir/decls/def/items/armor_body.def
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zpak001.pk3dir/decls/def/items/armor_body.def
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entityDef item_armor_body
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Gives players 100 Health Points."
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"spawnclass" "NSItem"
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"inherit" "item_base"
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"model" "models/items/armor/body/tris.md2"
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"snd_acquire" "item_armor_body.pickup"
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"inv_armor" "100"
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"spin" "1"
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}
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13
zpak001.pk3dir/decls/def/items/armor_combat.def
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zpak001.pk3dir/decls/def/items/armor_combat.def
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entityDef item_armor_combat
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Gives players 50 Health Points."
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"spawnclass" "NSItem"
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"inherit" "item_base"
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"model" "models/items/armor/combat/tris.md2"
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"snd_acquire" "item_armor_combat.pickup"
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"inv_armor" "50"
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"spin" "1"
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}
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13
zpak001.pk3dir/decls/def/items/armor_jacket.def
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zpak001.pk3dir/decls/def/items/armor_jacket.def
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entityDef item_armor_jacket
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Gives players 25 Health Points."
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"spawnclass" "NSItem"
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"inherit" "item_base"
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"model" "models/items/armor/jacket/tris.md2"
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"snd_acquire" "item_armor_jacket.pickup"
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"inv_armor" "25"
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"spin" "1"
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}
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13
zpak001.pk3dir/decls/def/items/armor_shard.def
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13
zpak001.pk3dir/decls/def/items/armor_shard.def
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entityDef item_armor_shard
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Gives players 2 Health Points."
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"spawnclass" "NSItem"
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"inherit" "item_base"
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"model" "models/items/armor/shard/tris.md2"
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"snd_acquire" "item_armor_shard.pickup"
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"inv_armor" "2"
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"spin" "1"
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}
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15
zpak001.pk3dir/decls/def/items/bandolier.def
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15
zpak001.pk3dir/decls/def/items/bandolier.def
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entityDef item_bandolier
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Gives players 2 Health Points."
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"spawnclass" "NSItem"
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"inherit" "item_base"
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"model" "models/items/band/tris.md2"
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"inv_health" "2"
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"spin" "1"
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"inv_ammo_bullets" "50"
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"inv_ammo_cells" "10"
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}
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11
zpak001.pk3dir/decls/def/items/base.def
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11
zpak001.pk3dir/decls/def/items/base.def
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entityDef item_base
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{
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"spawnclass" "NSItem"
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"mins" "-16 -16 -16"
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"maxs" "16 16 16"
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"snd_acquire" "item.pickup"
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"snd_respawn" "item.respawn"
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"renderfx" "$RM_Q2PULSE"
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"rendercolor" "255 255 255"
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"renderamt" "255"
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}
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12
zpak001.pk3dir/decls/def/items/breather.def
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12
zpak001.pk3dir/decls/def/items/breather.def
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entityDef item_breather
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Gives players 2 Health Points."
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"spawnclass" "NSItem"
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"inherit" "item_base"
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"model" "models/items/breather/tris.md2"
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"inv_health" "2"
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"spin" "1"
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}
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12
zpak001.pk3dir/decls/def/items/envirosuit.def
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12
zpak001.pk3dir/decls/def/items/envirosuit.def
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entityDef item_enviro
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Gives players 2 Health Points."
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"spawnclass" "NSItem"
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"inherit" "item_base"
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"model" "models/items/enviro/tris.md2"
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"inv_health" "2"
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"spin" "1"
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}
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12
zpak001.pk3dir/decls/def/items/health.def
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12
zpak001.pk3dir/decls/def/items/health.def
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entityDef item_health
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Gives players 10 Health Points."
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"spawnclass" "NSItem"
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"inherit" "item_base"
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"model" "models/items/healing/medium/tris.md2"
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"snd_acquire" "item_health.pickup"
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"inv_health" "10"
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}
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12
zpak001.pk3dir/decls/def/items/health_large.def
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12
zpak001.pk3dir/decls/def/items/health_large.def
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entityDef item_health_large
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Gives players 25 Health Points."
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"spawnclass" "NSItem"
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"inherit" "item_base"
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"model" "models/items/healing/large/tris.md2"
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"snd_acquire" "item_health_large.pickup"
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"inv_health" "25"
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}
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12
zpak001.pk3dir/decls/def/items/health_mega.def
Normal file
12
zpak001.pk3dir/decls/def/items/health_mega.def
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entityDef item_health_mega
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Gives players 100 Health Points."
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"spawnclass" "NSItem"
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"inherit" "item_base"
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"model" "models/items/mega_h/tris.md2"
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"snd_acquire" "item_health_mega.pickup"
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"inv_health" "100"
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}
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12
zpak001.pk3dir/decls/def/items/health_small.def
Normal file
12
zpak001.pk3dir/decls/def/items/health_small.def
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entityDef item_health_small
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Gives players 2 Health Points."
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"spawnclass" "NSItem"
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"inherit" "item_base"
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"model" "models/items/healing/stimpack/tris.md2"
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"snd_acquire" "item_health_small.pickup"
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"inv_health" "2"
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}
|
12
zpak001.pk3dir/decls/def/items/invulnerability.def
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12
zpak001.pk3dir/decls/def/items/invulnerability.def
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entityDef item_invulnerability
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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"editor_usage2" ""
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"editor_usage3" "Gives players 2 Health Points."
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||||
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"spawnclass" "NSItem"
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"inherit" "item_base"
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"model" "models/items/healing/stimpack/tris.md2"
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"inv_health" "2"
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"spin" "1"
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}
|
19
zpak001.pk3dir/decls/def/items/pack.def
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19
zpak001.pk3dir/decls/def/items/pack.def
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entityDef item_pack
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{
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"editor_usage" "QUAKE II (1997) ENTITY"
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||||
"editor_usage2" ""
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||||
"editor_usage3" "Gives players 2 Health Points."
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||||
|
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"spawnclass" "NSItem"
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"inherit" "item_base"
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"model" "models/items/pack/tris.md2"
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"snd_acquire" "item_health_small.pickup"
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"spin" "1"
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"inv_ammo_shells" "10"
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"inv_ammo_grenades" "5"
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"inv_ammo_slugs" "10"
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"inv_ammo_rockets" "5"
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"inv_ammo_bullets" "50"
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"inv_ammo_cells" "50"
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}
|
13
zpak001.pk3dir/decls/def/items/quad.def
Normal file
13
zpak001.pk3dir/decls/def/items/quad.def
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@ -0,0 +1,13 @@
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|||
entityDef item_quad
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||||
{
|
||||
"editor_usage" "QUAKE II (1997) ENTITY"
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||||
"editor_usage2" ""
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||||
"editor_usage3" "Gives players 2 Health Points."
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||||
|
||||
"spawnclass" "NSItem"
|
||||
"inherit" "item_base"
|
||||
"model" "models/items/quaddama/tris.md2"
|
||||
"snd_acquire" "item_quad.pickup"
|
||||
"inv_carry" "1"
|
||||
"spin" "1"
|
||||
}
|
19
zpak001.pk3dir/decls/def/player.def
Normal file
19
zpak001.pk3dir/decls/def/player.def
Normal file
|
@ -0,0 +1,19 @@
|
|||
entityDef player
|
||||
{
|
||||
"spawnclass" "HLPlayer"
|
||||
"health" "100"
|
||||
"maxarmor" "100"
|
||||
"bleeds" "1"
|
||||
"propdata" "actor_human"
|
||||
"armorProtection" "0.2"
|
||||
"armorBonus" "0.5"
|
||||
}
|
||||
|
||||
entityDef player_mp
|
||||
{
|
||||
"inherit" "player"
|
||||
"ammo_9mm" "44"
|
||||
"item" "item_suit"
|
||||
"weapon" "weapon_blaster"
|
||||
"current_weapon" "0"
|
||||
}
|
12
zpak001.pk3dir/decls/def/weapons.def
Normal file
12
zpak001.pk3dir/decls/def/weapons.def
Normal file
|
@ -0,0 +1,12 @@
|
|||
#include "weapons/base.def"
|
||||
#include "weapons/bfg.def"
|
||||
#include "weapons/shotgun.def"
|
||||
#include "weapons/supershotgun.def"
|
||||
#include "weapons/handgrenade.def"
|
||||
#include "weapons/grenadelauncher.def"
|
||||
#include "weapons/hyperblaster.def"
|
||||
#include "weapons/machinegun.def"
|
||||
#include "weapons/railgun.def"
|
||||
#include "weapons/blaster.def"
|
||||
#include "weapons/rocketlauncher.def"
|
||||
#include "weapons/chaingun.def"
|
16
zpak001.pk3dir/decls/def/weapons/base.def
Normal file
16
zpak001.pk3dir/decls/def/weapons/base.def
Normal file
|
@ -0,0 +1,16 @@
|
|||
entityDef weapon_base
|
||||
{
|
||||
"spawnclass" "NSWeapon"
|
||||
"mins" "-16 -16 -16"
|
||||
"maxs" "16 16 16"
|
||||
"spin" "1"
|
||||
"renderfx" "$RM_Q2PULSE"
|
||||
"rendercolor" "255 255 255"
|
||||
"renderamt" "255"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
"crosshair" "weapon_9mmhandgun.crosshair"
|
||||
"ammoIcon" "none"
|
||||
"snd_empty" "weapon.empty"
|
||||
}
|
74
zpak001.pk3dir/decls/def/weapons/bfg.def
Normal file
74
zpak001.pk3dir/decls/def/weapons/bfg.def
Normal file
|
@ -0,0 +1,74 @@
|
|||
entityDef weapon_bfg
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "BFG10k"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSWeapon"
|
||||
"inherit" "weapon_base"
|
||||
"model" "models/weapons/g_bfg/tris.md2"
|
||||
"model_view" "models/weapons/v_bfg/tris.md2"
|
||||
|
||||
// weapon specific
|
||||
"def_onFire" "projectile_bfg"
|
||||
"inv_name" "BFG10k"
|
||||
"ammoType" "ammo_cells"
|
||||
"ammoRequired" "50"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"act_draw" "0"
|
||||
"act_fire" "1"
|
||||
"act_idle" "2"
|
||||
"act_holster" "3"
|
||||
|
||||
"snd_fire" "weapon_bfg.fire"
|
||||
|
||||
// NSWeapon specific
|
||||
"hudSlot" "9"
|
||||
"weight" "10"
|
||||
}
|
||||
|
||||
entityDef projectile_bfg
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "sprites/s_bfg1.sp2"
|
||||
"offset" "24 0 -8"
|
||||
|
||||
"velocity" "1000"
|
||||
"angular_velocity" "0 0 200"
|
||||
"fuse" "10"
|
||||
"detonate_on_fuse" "0"
|
||||
"detonate_on_death" "1"
|
||||
"detonate_on_world" "1"
|
||||
"detonate_on_actor" "1"
|
||||
"impact_damage_effect" "1"
|
||||
"impact_gib" "1"
|
||||
|
||||
"smoke_fly" "q2part.EF_BFGPARTICLES"
|
||||
"decal_detonate" "ExplosionScorch"
|
||||
"model_detonate" "q2part.teq2_bfg_explosion"
|
||||
"light_color" "0 1 0"
|
||||
"light_radius" "256"
|
||||
"light_offset" "0 0 0"
|
||||
|
||||
"explode_light_color" "0.7 1 0.7"
|
||||
"explode_light_radius" "320"
|
||||
"explode_light_fadetime" "0.5"
|
||||
|
||||
"def_damage" "damage_bfgDirect"
|
||||
"def_splash_damage" "damage_bfgSplash"
|
||||
}
|
||||
|
||||
entityDef damage_bfgDirect
|
||||
{
|
||||
"damage" "200"
|
||||
}
|
||||
|
||||
entityDef damage_bfgSplash
|
||||
{
|
||||
"damage" "200"
|
||||
"radius" "512"
|
||||
}
|
55
zpak001.pk3dir/decls/def/weapons/blaster.def
Normal file
55
zpak001.pk3dir/decls/def/weapons/blaster.def
Normal file
|
@ -0,0 +1,55 @@
|
|||
entityDef weapon_blaster
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Blaster"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSWeapon"
|
||||
"inherit" "weapon_base"
|
||||
"model" "models/weapons/g_blast/tris.md2"
|
||||
"model_view" "models/weapons/v_blast/tris.md2"
|
||||
|
||||
// weapon specific
|
||||
"def_onFire" "projectile_blaster"
|
||||
"inv_name" "Blaster"
|
||||
"ammoRequired" "0"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"act_fire" "1"
|
||||
"act_holster" "4"
|
||||
"act_draw" "0"
|
||||
"act_idle" "2,3"
|
||||
|
||||
"snd_fire" "weapon_blaster.fire"
|
||||
|
||||
// NSWeapon specific
|
||||
"hudSlot" "0"
|
||||
"weight" "10"
|
||||
}
|
||||
|
||||
entityDef projectile_blaster
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "models/objects/laser/tris.md2"
|
||||
"offset" "24 8 -8"
|
||||
|
||||
"velocity" "1000"
|
||||
"angular_velocity" "0 0 200"
|
||||
"fuse" "10"
|
||||
"detonate_on_fuse" "0"
|
||||
"detonate_on_death" "1"
|
||||
"detonate_on_world" "1"
|
||||
"detonate_on_actor" "1"
|
||||
"impact_damage_effect" "1"
|
||||
"impact_gib" "1"
|
||||
|
||||
"smoke_fly" "q2part.TR_BLASTERTRAIL"
|
||||
"decal_detonate" "ExplosionScorch"
|
||||
"model_detonate" "q2part.teq2_blaster"
|
||||
"light_color" "1 1 0"
|
||||
"light_radius" "160"
|
||||
"light_offset" "0 0 0"
|
||||
"damage" "15"
|
||||
}
|
42
zpak001.pk3dir/decls/def/weapons/chaingun.def
Normal file
42
zpak001.pk3dir/decls/def/weapons/chaingun.def
Normal file
|
@ -0,0 +1,42 @@
|
|||
entityDef weapon_chaingun
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Chaingun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSWeapon"
|
||||
"inherit" "weapon_base"
|
||||
"model" "models/weapons/g_chain/tris.md2"
|
||||
"model_view" "models/weapons/v_chain/tris.md2"
|
||||
|
||||
// weapon specific
|
||||
"def_onFire" "projectile_chaingun"
|
||||
"inv_name" "Chaingun"
|
||||
"ammoType" "ammo_bullets"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
"inv_ammo_bullets" "50"
|
||||
"fireRate" "0.05"
|
||||
|
||||
"act_fire" "1"
|
||||
"act_holster" "4"
|
||||
"act_draw" "0"
|
||||
"act_idle" "2,3"
|
||||
|
||||
"snd_fire" "weapon_chaingun.fire"
|
||||
|
||||
// NSWeapon specific
|
||||
"hudSlot" "4"
|
||||
"weight" "10"
|
||||
}
|
||||
|
||||
entityDef projectile_chaingun
|
||||
{
|
||||
"inherit" "projectile_bullet_base"
|
||||
"damage" "8"
|
||||
"hitscans" "1"
|
||||
"spread" "0.1220703125 0.06103515625"
|
||||
}
|
62
zpak001.pk3dir/decls/def/weapons/grenadelauncher.def
Normal file
62
zpak001.pk3dir/decls/def/weapons/grenadelauncher.def
Normal file
|
@ -0,0 +1,62 @@
|
|||
entityDef weapon_grenadelauncher
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Grenade launcher"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSWeapon"
|
||||
"inherit" "weapon_base"
|
||||
"model" "models/weapons/g_launch/tris.md2"
|
||||
"model_view" "models/weapons/v_launch/tris.md2"
|
||||
|
||||
// weapon specific
|
||||
"def_onFire" "projectile_grenade"
|
||||
"inv_name" "Grenade launcher"
|
||||
"ammoType" "ammo_grenades"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
"inv_ammo_grenades" "5"
|
||||
|
||||
"act_draw" "0"
|
||||
"act_fire" "1"
|
||||
"act_idle" "2"
|
||||
"act_holster" "3"
|
||||
|
||||
"snd_fire" "weapon_grenadelauncher.fire"
|
||||
|
||||
// NSWeapon specific
|
||||
"hudSlot" "5"
|
||||
"weight" "10"
|
||||
}
|
||||
|
||||
entityDef projectile_grenade
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "models/objects/grenade/tris.md2"
|
||||
"offset" "24 0 -8"
|
||||
"velocity" "600 0 200"
|
||||
"angular_velocity" "300 300 300"
|
||||
"fuse" "2.5"
|
||||
"bounce" "1"
|
||||
"detonate_on_fuse" "1"
|
||||
"detonate_on_death" "0"
|
||||
"detonate_on_world" "0"
|
||||
"detonate_on_actor" "1"
|
||||
"impact_damage_effect" "1"
|
||||
"impact_gib" "1"
|
||||
|
||||
"smoke_fly" "q2part.trq2_grenade"
|
||||
"decal_detonate" "ExplosionScorch"
|
||||
"model_detonate" "q2part.teq2_grenade_explosion"
|
||||
|
||||
"explode_light_color" "2 1.6 0.8"
|
||||
"explode_light_radius" "320"
|
||||
"explode_light_fadetime" "0.5"
|
||||
|
||||
"snd_explode" "weapon_grenadelauncher.explode"
|
||||
"snd_bounce" "weapon_grenadelauncher.bounce"
|
||||
"def_splash_damage" "damage_grenadeSplash"
|
||||
}
|
60
zpak001.pk3dir/decls/def/weapons/handgrenade.def
Normal file
60
zpak001.pk3dir/decls/def/weapons/handgrenade.def
Normal file
|
@ -0,0 +1,60 @@
|
|||
entityDef weapon_grenade
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Hand grenade"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSWeapon"
|
||||
"inherit" "weapon_base"
|
||||
"model_view" "models/weapons/v_handgr/tris.md2"
|
||||
|
||||
// weapon specific
|
||||
"def_onRelease" "projectile_grenade"
|
||||
"inv_name" "Grenade launcher"
|
||||
"ammoType" "ammo_grenades"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"act_fire" "0"
|
||||
"act_release" "1"
|
||||
"act_idle" "2"
|
||||
"chargeTime" "4"
|
||||
"removeOnEmpty" "1"
|
||||
|
||||
"snd_fire" "weapon_grenadelauncher.fire"
|
||||
|
||||
// NSWeapon specific
|
||||
"hudSlot" "5"
|
||||
"weight" "10"
|
||||
}
|
||||
|
||||
entityDef projectile_handgrenade
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "models/objects/grenade/tris.md2"
|
||||
"offset" "24 0 -8"
|
||||
"thrown" "1"
|
||||
"fuse" "4"
|
||||
"bounce" "1"
|
||||
"detonate_on_fuse" "1"
|
||||
"detonate_on_death" "0"
|
||||
"detonate_on_world" "0"
|
||||
"detonate_on_actor" "1"
|
||||
"impact_damage_effect" "1"
|
||||
"impact_gib" "1"
|
||||
|
||||
"smoke_fly" "q2part.trq2_grenade"
|
||||
"decal_detonate" "ExplosionScorch"
|
||||
"model_detonate" "q2part.teq2_grenade_explosion"
|
||||
|
||||
"explode_light_color" "2 1.6 0.8"
|
||||
"explode_light_radius" "320"
|
||||
"explode_light_fadetime" "0.5"
|
||||
|
||||
"snd_explode" "weapon_grenadelauncher.explode"
|
||||
"snd_bounce" "weapon_grenadelauncher.bounce"
|
||||
"def_splash_damage" "damage_grenadeSplash"
|
||||
}
|
31
zpak001.pk3dir/decls/def/weapons/hyperblaster.def
Normal file
31
zpak001.pk3dir/decls/def/weapons/hyperblaster.def
Normal file
|
@ -0,0 +1,31 @@
|
|||
entityDef weapon_hyperblaster
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Hyper Blaster"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSWeapon"
|
||||
"inherit" "weapon_base"
|
||||
"model" "models/weapons/g_hyperb/tris.md2"
|
||||
"model_view" "models/weapons/v_hyperb/tris.md2"
|
||||
|
||||
"def_onFire" "projectile_blaster"
|
||||
"inv_name" "Hyper Blaster"
|
||||
"ammoType" "ammo_cells"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
"fireRate" "0.1"
|
||||
|
||||
"act_draw" "0"
|
||||
"act_fire" "1"
|
||||
"act_idle" "2"
|
||||
"act_holster" "3"
|
||||
|
||||
"snd_fire" "weapon_hyperblaster.fire"
|
||||
|
||||
"hudSlot" "7"
|
||||
"weight" "10"
|
||||
}
|
37
zpak001.pk3dir/decls/def/weapons/machinegun.def
Normal file
37
zpak001.pk3dir/decls/def/weapons/machinegun.def
Normal file
|
@ -0,0 +1,37 @@
|
|||
entityDef weapon_machinegun
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Machine Gun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSWeapon"
|
||||
"inherit" "weapon_base"
|
||||
"model" "models/weapons/g_machn/tris.md2"
|
||||
"model_view" "models/weapons/v_machn/tris.md2"
|
||||
|
||||
"def_onFire" "projectile_machinegun"
|
||||
"inv_name" "Machine Gun"
|
||||
"ammoType" "ammo_bullets"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
"fireRate" "0.1"
|
||||
"act_draw" "0"
|
||||
"act_fire" "1"
|
||||
"act_idle" "2"
|
||||
"act_holster" "3"
|
||||
"inv_ammo_bullets" "50"
|
||||
"snd_fire" "weapon_machinegun.fire"
|
||||
"hudSlot" "3"
|
||||
"weight" "10"
|
||||
}
|
||||
|
||||
entityDef projectile_machinegun
|
||||
{
|
||||
"inherit" "projectile_bullet_base"
|
||||
"damage" "8"
|
||||
"hitscans" "1"
|
||||
"spread" "0.1220703125 0.06103515625"
|
||||
}
|
40
zpak001.pk3dir/decls/def/weapons/railgun.def
Normal file
40
zpak001.pk3dir/decls/def/weapons/railgun.def
Normal file
|
@ -0,0 +1,40 @@
|
|||
entityDef weapon_railgun
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Railgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSWeapon"
|
||||
"inherit" "weapon_base"
|
||||
"model" "models/weapons/g_rail/tris.md2"
|
||||
"model_view" "models/weapons/v_rail/tris.md2"
|
||||
|
||||
"def_onFire" "projectile_railgun"
|
||||
"inv_name" "Railgun"
|
||||
"ammoType" "ammo_slugs"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"act_draw" "0"
|
||||
"act_fire" "1"
|
||||
"act_idle" "2"
|
||||
"act_holster" "3"
|
||||
"inv_ammo_slugs" "10"
|
||||
|
||||
"snd_fire" "weapon_railgun.fire"
|
||||
|
||||
"hudSlot" "8"
|
||||
}
|
||||
|
||||
entityDef projectile_railgun
|
||||
{
|
||||
"inherit" "projectile_bullet_base"
|
||||
"damage" "100"
|
||||
"hitscans" "1"
|
||||
"spread" "0 0"
|
||||
"fx_path" "q2part.teq2_railtrail"
|
||||
"offset" "0 7 -8"
|
||||
}
|
65
zpak001.pk3dir/decls/def/weapons/rocketlauncher.def
Normal file
65
zpak001.pk3dir/decls/def/weapons/rocketlauncher.def
Normal file
|
@ -0,0 +1,65 @@
|
|||
entityDef weapon_rocketlauncher
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Rocket launcher"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSWeapon"
|
||||
"inherit" "weapon_base"
|
||||
"model" "models/weapons/g_rocket/tris.md2"
|
||||
"model_view" "models/weapons/v_rocket/tris.md2"
|
||||
|
||||
// weapon specific
|
||||
"def_onFire" "projectile_rocket"
|
||||
"inv_name" "Rocket launcher"
|
||||
"ammoType" "ammo_rockets"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"act_draw" "0"
|
||||
"act_fire" "1"
|
||||
"act_idle" "2"
|
||||
"act_holster" "3"
|
||||
"inv_ammo_rockets" "5"
|
||||
|
||||
"snd_fire" "weapon_rocketlauncher.fire"
|
||||
|
||||
// NSWeapon specific
|
||||
"hudSlot" "6"
|
||||
"weight" "10"
|
||||
}
|
||||
|
||||
entityDef projectile_rocket
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "models/objects/rocket/tris.md2"
|
||||
"offset" "24 0 -8"
|
||||
|
||||
"velocity" "1000"
|
||||
"angular_velocity" "0 0 200"
|
||||
"rendermode" "5"
|
||||
"renderamt" "255"
|
||||
"rendercolor" "255 255 255"
|
||||
"fuse" "10"
|
||||
"detonate_on_fuse" "0"
|
||||
"detonate_on_death" "1"
|
||||
"detonate_on_world" "1"
|
||||
"detonate_on_actor" "1"
|
||||
"impact_damage_effect" "1"
|
||||
"impact_gib" "1"
|
||||
|
||||
"smoke_fly" "q2part.trq2_rocket"
|
||||
"decal_detonate" "ExplosionScorch"
|
||||
"model_detonate" "q2part.teq2_rocket_explosion"
|
||||
"light_color" "1 0.8 0.4"
|
||||
"light_radius" "160"
|
||||
"light_offset" "0 0 0"
|
||||
|
||||
"snd_explode" "weapon_rocketlauncher.explode"
|
||||
|
||||
"def_damage" "damage_rocketDirect"
|
||||
"def_splash_damage" "damage_rocketSplash"
|
||||
}
|
41
zpak001.pk3dir/decls/def/weapons/shotgun.def
Normal file
41
zpak001.pk3dir/decls/def/weapons/shotgun.def
Normal file
|
@ -0,0 +1,41 @@
|
|||
entityDef weapon_shotgun
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Shotgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSWeapon"
|
||||
"inherit" "weapon_base"
|
||||
"model" "models/weapons/g_shotg/tris.md2"
|
||||
"model_view" "models/weapons/v_shotg/tris.md2"
|
||||
|
||||
// weapon specific
|
||||
"def_onFire" "projectile_shotgun"
|
||||
"inv_name" "Shotgun"
|
||||
"ammoType" "ammo_shells"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
"inv_ammo_shells" "10"
|
||||
|
||||
"act_draw" "0"
|
||||
"act_fire" "1"
|
||||
"act_idle" "2"
|
||||
"act_holster" "3"
|
||||
|
||||
"snd_fire" "weapon_shotgun.fire"
|
||||
|
||||
// NSWeapon specific
|
||||
"hudSlot" "1"
|
||||
"weight" "10"
|
||||
}
|
||||
|
||||
entityDef projectile_shotgun
|
||||
{
|
||||
"inherit" "projectile_bullet_base"
|
||||
"damage" "4"
|
||||
"hitscans" "12"
|
||||
"spread" "0.1220703125 0.06103515625"
|
||||
}
|
41
zpak001.pk3dir/decls/def/weapons/supershotgun.def
Normal file
41
zpak001.pk3dir/decls/def/weapons/supershotgun.def
Normal file
|
@ -0,0 +1,41 @@
|
|||
entityDef weapon_supershotgun
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Super Shotgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSWeapon"
|
||||
"inherit" "weapon_base"
|
||||
"model" "models/weapons/g_shotg2/tris.md2"
|
||||
"model_view" "models/weapons/v_shotg2/tris.md2"
|
||||
|
||||
// weapon specific
|
||||
"def_onFire" "projectile_supershotgun"
|
||||
"inv_name" "Super Shotgun"
|
||||
"ammoType" "ammo_shells"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-5 0 0"
|
||||
|
||||
"act_draw" "0"
|
||||
"act_fire" "1"
|
||||
"act_idle" "2"
|
||||
"act_holster" "3"
|
||||
|
||||
"snd_fire" "weapon_supershotgun.fire"
|
||||
"snd_empty" "weapon.empty"
|
||||
|
||||
// NSWeapon specific
|
||||
"hudSlot" "2"
|
||||
"weight" "10"
|
||||
}
|
||||
|
||||
entityDef projectile_supershotgun
|
||||
{
|
||||
"inherit" "projectile_bullet_base"
|
||||
"damage" "6"
|
||||
"hitscans" "20"
|
||||
"spread" "0.1220703125 0.06103515625"
|
||||
}
|
16
zpak001.pk3dir/decls/sound/impacts.sndshd
Normal file
16
zpak001.pk3dir/decls/sound/impacts.sndshd
Normal file
|
@ -0,0 +1,16 @@
|
|||
sfx_impact.bfg
|
||||
{
|
||||
alerts
|
||||
sample "weapons/bfg__x1b.wav"
|
||||
}
|
||||
|
||||
sfx_impact.laser
|
||||
{
|
||||
sample "weapons/lashit.wav"
|
||||
}
|
||||
|
||||
sfx_impact.rocket
|
||||
{
|
||||
alerts
|
||||
sample "weapons/rocklx1a.wav"
|
||||
}
|
79
zpak001.pk3dir/decls/sound/items_baseq2.sndshd
Normal file
79
zpak001.pk3dir/decls/sound/items_baseq2.sndshd
Normal file
|
@ -0,0 +1,79 @@
|
|||
ammo.pickup
|
||||
{
|
||||
sample "misc/am_pkup.wav"
|
||||
}
|
||||
|
||||
ammo.respawn
|
||||
{
|
||||
sample "items/respawn1.wav"
|
||||
}
|
||||
|
||||
item_armor_body.pickup
|
||||
{
|
||||
sample "misc/ar1_pkup.wav"
|
||||
}
|
||||
|
||||
item_armor_combat.pickup
|
||||
{
|
||||
sample "misc/ar1_pkup.wav"
|
||||
}
|
||||
|
||||
item_armor_jacket.pickup
|
||||
{
|
||||
sample "items/ar1_pkup.wav"
|
||||
}
|
||||
|
||||
item_armor_shard.pickup
|
||||
{
|
||||
sample "misc/ar2_pkup.wav"
|
||||
}
|
||||
|
||||
item_health.pickup
|
||||
{
|
||||
sample "items/n_health.wav"
|
||||
}
|
||||
|
||||
item_health_large.pickup
|
||||
{
|
||||
sample "items/l_health.wav"
|
||||
}
|
||||
|
||||
item_health_mega.pickup
|
||||
{
|
||||
sample "items/m_health.wav"
|
||||
}
|
||||
|
||||
item_health_small.pickup
|
||||
{
|
||||
sample "items/s_health.wav"
|
||||
}
|
||||
|
||||
item_quad.use
|
||||
{
|
||||
sample "items/protect.wav"
|
||||
}
|
||||
|
||||
item_quad.pickup
|
||||
{
|
||||
sample "items/pkup.wav"
|
||||
}
|
||||
|
||||
item_power_shield.pickup
|
||||
{
|
||||
sample "items/ar1_pkup.wav"
|
||||
}
|
||||
|
||||
item.pickup
|
||||
{
|
||||
sample "items/pkup.wav"
|
||||
}
|
||||
|
||||
item.respawn
|
||||
{
|
||||
sample "items/respawn1.wav"
|
||||
}
|
||||
|
||||
weapon.pickup
|
||||
{
|
||||
sample "misc/w_pkup.wav"
|
||||
}
|
171
zpak001.pk3dir/decls/sound/weapons.sndshd
Normal file
171
zpak001.pk3dir/decls/sound/weapons.sndshd
Normal file
|
@ -0,0 +1,171 @@
|
|||
weapon.dryfire
|
||||
{
|
||||
sample "weapons/noammo.wav"
|
||||
}
|
||||
|
||||
weapon_blaster.fire
|
||||
{
|
||||
alerts
|
||||
sample "weapons/blastf1a.wav"
|
||||
}
|
||||
|
||||
weapon_shotgun.fire
|
||||
{
|
||||
alerts
|
||||
sample "weapons/shotgf1b.wav"
|
||||
}
|
||||
|
||||
weapon_shotgun.cock
|
||||
{
|
||||
sample "weapons/shotgr1b.wav"
|
||||
}
|
||||
|
||||
weapon_supershotgun.fire
|
||||
{
|
||||
alerts
|
||||
sample "weapons/sshotf1b.wav"
|
||||
}
|
||||
|
||||
weapon_supershotgun.reload
|
||||
{
|
||||
sample "weapons/sshotr1b.wav"
|
||||
}
|
||||
|
||||
weapon_handgrenade.bounce
|
||||
{
|
||||
sample "weapons/hgrenb1a.wav"
|
||||
sample "weapons/hgrenb2a.wav"
|
||||
}
|
||||
|
||||
weapon_handgrenade.prime
|
||||
{
|
||||
sample "weapons/hgrenc1b.wav"
|
||||
}
|
||||
|
||||
weapon_handgrenade.pull
|
||||
{
|
||||
sample "weapons/hgrena1b.wav"
|
||||
}
|
||||
|
||||
weapon_handgrenade.throw
|
||||
{
|
||||
sample "weapons/hgrent1a.wav"
|
||||
}
|
||||
|
||||
weapon_hyperblaster.fire
|
||||
{
|
||||
alerts
|
||||
sample "weapons/hyprbf1a.wav"
|
||||
}
|
||||
|
||||
weapon_hyperblaster.loop
|
||||
{
|
||||
sample "weapons/hyprbl1a.wav"
|
||||
}
|
||||
|
||||
weapon_hyperblaster.start
|
||||
{
|
||||
sample "weapons/hyprbu1a.wav"
|
||||
}
|
||||
|
||||
weapon_hyperblaster.stop
|
||||
{
|
||||
sample "weapons/hyprbd1a.wav"
|
||||
}
|
||||
|
||||
weapon_machinegun.fire
|
||||
{
|
||||
alerts
|
||||
sample "weapons/machgf1b.wav"
|
||||
sample "weapons/machgf2b.wav"
|
||||
sample "weapons/machgf3b.wav"
|
||||
sample "weapons/machgf4b.wav"
|
||||
sample "weapons/machgf5b.wav"
|
||||
}
|
||||
|
||||
weapon_chaingun.start
|
||||
{
|
||||
sample "weapons/chgnu1a.wav"
|
||||
}
|
||||
|
||||
weapon_chaingun.loop
|
||||
{
|
||||
alerts
|
||||
sample "weapons/chgnl1a.wav"
|
||||
}
|
||||
|
||||
weapon_chaingun.stop
|
||||
{
|
||||
alerts
|
||||
sample "weapons/chgnd1a.wav"
|
||||
}
|
||||
|
||||
weapon_chaingun.fire
|
||||
{
|
||||
alerts
|
||||
sample "weapons/machgf3b.wav"
|
||||
}
|
||||
|
||||
weapon_grenadelauncher.bounce
|
||||
{
|
||||
sample "weapons/grenlb1b.wav"
|
||||
}
|
||||
|
||||
weapon_grenadelauncher.fire
|
||||
{
|
||||
alerts
|
||||
sample "weapons/grenlf1a.wav"
|
||||
}
|
||||
|
||||
weapon_grenadelauncher.reload
|
||||
{
|
||||
sample "weapons/grenlr1a.wav"
|
||||
}
|
||||
|
||||
weapon_rocketlauncher.loop
|
||||
{
|
||||
sample "weapons/rockfly.wav"
|
||||
}
|
||||
|
||||
weapon_rocketlauncher.fire
|
||||
{
|
||||
alerts
|
||||
sample "weapons/rocklf1a.wav"
|
||||
}
|
||||
|
||||
weapon_rocketlauncher.reload
|
||||
{
|
||||
sample "weapons/rocklr1a.wav"
|
||||
}
|
||||
|
||||
weapon_railgun.idle
|
||||
{
|
||||
sample "weapons/rg_hum.wav"
|
||||
}
|
||||
|
||||
weapon_railgun.fire
|
||||
{
|
||||
alerts
|
||||
sample "weapons/railgf1a.wav"
|
||||
}
|
||||
|
||||
weapon_railgun.reload
|
||||
{
|
||||
sample "weapons/railgr1a.wav"
|
||||
}
|
||||
|
||||
weapon_bfg.idle
|
||||
{
|
||||
sample "weapons/bfg_hum.wav"
|
||||
}
|
||||
|
||||
weapon_bfg.fire
|
||||
{
|
||||
alerts
|
||||
sample "weapons/bfg__f1b.wav"
|
||||
}
|
||||
|
||||
weapon_bfg.loop
|
||||
{
|
||||
sample "weapons/bfg__l1b.wav"
|
||||
}
|
4
zpak001.pk3dir/models/weapons/v_bfg/tris.md2.framegroups
Normal file
4
zpak001.pk3dir/models/weapons/v_bfg/tris.md2.framegroups
Normal file
|
@ -0,0 +1,4 @@
|
|||
0 9 10 0
|
||||
9 23 10 0
|
||||
32 23 10 1
|
||||
55 4 10 0
|
|
@ -0,0 +1,5 @@
|
|||
0 5 10 0
|
||||
5 4 10 0
|
||||
9 24 10 1
|
||||
33 20 10 1
|
||||
53 3 10 0
|
|
@ -0,0 +1,4 @@
|
|||
0 5 10 0
|
||||
5 27 10 0
|
||||
32 30 10 1
|
||||
62 3 10 0
|
|
@ -0,0 +1,3 @@
|
|||
0 13 10 0
|
||||
13 3 10 0
|
||||
16 33 10 1
|
|
@ -0,0 +1,4 @@
|
|||
0 6 10 0
|
||||
6 25 10 0
|
||||
21 29 10 1
|
||||
50 4 10 0
|
|
@ -0,0 +1,4 @@
|
|||
0 7 10 0
|
||||
7 11 10 0
|
||||
18 43 10 1
|
||||
61 5 10 0
|
|
@ -0,0 +1,4 @@
|
|||
0 4 10 0
|
||||
4 2 10 0
|
||||
6 40 10 1
|
||||
46 4 10 0
|
|
@ -0,0 +1,4 @@
|
|||
0 4 10 0
|
||||
4 15 10 0
|
||||
19 38 10 1
|
||||
57 5 10 0
|
|
@ -0,0 +1,4 @@
|
|||
0 5 10 0
|
||||
5 8 10 0
|
||||
13 38 10 1
|
||||
51 4 10 0
|
|
@ -0,0 +1,4 @@
|
|||
0 8 10 0
|
||||
8 11 10 0
|
||||
19 18 10 1
|
||||
37 3 10 0
|
|
@ -0,0 +1,4 @@
|
|||
0 7 10 0
|
||||
7 11 10 0
|
||||
18 40 10 1
|
||||
58 4 10 0
|
1
zpak001.pk3dir/scripts/constants.txt
Normal file
1
zpak001.pk3dir/scripts/constants.txt
Normal file
|
@ -0,0 +1 @@
|
|||
RM_Q2PULSE 21
|
224
zpak001.pk3dir/scripts/surfaceproperties.txt
Normal file
224
zpak001.pk3dir/scripts/surfaceproperties.txt
Normal file
|
@ -0,0 +1,224 @@
|
|||
default
|
||||
{
|
||||
part_bulletimpact "q2part.teq2_gunshot"
|
||||
bulletimpact "sfx_impact.default"
|
||||
stepleft "step_default.left"
|
||||
stepright "step_default.right"
|
||||
scraperough "scrape.default"
|
||||
scrapesmooth "scrape.default"
|
||||
}
|
||||
|
||||
gs_material_glass
|
||||
{
|
||||
gamematerial Y
|
||||
part_bulletimpact "impact_glass.main"
|
||||
bulletimpact "sfx_impact.glass"
|
||||
stepleft "step_glass.left"
|
||||
stepright "step_glass.right"
|
||||
break "func_breakable.break_glass"
|
||||
}
|
||||
|
||||
gs_material_wood
|
||||
{
|
||||
gamematerial W
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.wood"
|
||||
stepleft "step_wood.left"
|
||||
stepright "step_wood.right"
|
||||
break "func_breakable.break_wood"
|
||||
}
|
||||
|
||||
gs_material_metal
|
||||
{
|
||||
gamematerial M
|
||||
part_bulletimpact "impact_unbreakable.main"
|
||||
bulletimpact "sfx_impact.metal"
|
||||
stepleft "step_metal.left"
|
||||
stepright "step_metal.right"
|
||||
break "func_breakable.break_metal"
|
||||
}
|
||||
|
||||
gs_material_ladder
|
||||
{
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.metal"
|
||||
stepleft "step_ladder.left"
|
||||
stepright "step_ladder.right"
|
||||
}
|
||||
|
||||
gs_material_flesh
|
||||
{
|
||||
gamematerial F
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.flesh"
|
||||
stepleft "step_flesh.left"
|
||||
stepright "step_flesh.right"
|
||||
break "func_breakable.break_flesh"
|
||||
}
|
||||
|
||||
gs_material_cinderblock
|
||||
{
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.concrete"
|
||||
stepleft "step_default.left"
|
||||
stepright "step_default.right"
|
||||
break "func_breakable.break_cinder"
|
||||
}
|
||||
|
||||
gs_material_tile
|
||||
{
|
||||
gamematerial T
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.tile"
|
||||
stepleft "step_tile.left"
|
||||
stepright "step_tile.right"
|
||||
break "func_breakable.break_cinder"
|
||||
}
|
||||
|
||||
gs_material_computer
|
||||
{
|
||||
gamematerial P
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.computer"
|
||||
stepleft "step_computer.left"
|
||||
stepright "step_computer.right"
|
||||
break "func_breakable.break_computer"
|
||||
}
|
||||
|
||||
gs_material_unbreakableglass
|
||||
{
|
||||
part_bulletimpact "impact_unbreakable.main"
|
||||
bulletimpact "sfx_impact.glass"
|
||||
stepleft "step_glass.left"
|
||||
stepright "step_glass.right"
|
||||
break "func_breakable.break_glass"
|
||||
}
|
||||
|
||||
gs_material_rocks
|
||||
{
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.concrete"
|
||||
stepleft "step_default.left"
|
||||
stepright "step_default.right"
|
||||
break "func_breakable.break_cinder"
|
||||
}
|
||||
|
||||
gs_material_flesh
|
||||
{
|
||||
gamematerial F
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.flesh"
|
||||
stepleft "step_flesh.left"
|
||||
stepright "step_flesh.right"
|
||||
break "func_breakable.break_flesh"
|
||||
}
|
||||
|
||||
gs_material_concrete
|
||||
{
|
||||
gamematerial C
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.concrete"
|
||||
stepleft "step_concrete.left"
|
||||
stepright "step_concrete.right"
|
||||
break "func_breakable.break_cinder"
|
||||
}
|
||||
|
||||
gs_material_dirt
|
||||
{
|
||||
gamematerial D
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.dirt"
|
||||
stepleft "step_dirt.left"
|
||||
stepright "step_dirt.right"
|
||||
break "func_breakable.break_rocks"
|
||||
}
|
||||
|
||||
gs_material_grate
|
||||
{
|
||||
gamematerial G
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.grate"
|
||||
stepleft "step_grate.left"
|
||||
stepright "step_grate.right"
|
||||
break "func_breakable.break_metal"
|
||||
}
|
||||
|
||||
gs_material_alien
|
||||
{
|
||||
gamematerial H
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.alien"
|
||||
stepleft "step_alien.left"
|
||||
stepright "step_alien.right"
|
||||
break "func_breakable.break_flesh"
|
||||
}
|
||||
|
||||
gs_material_snow
|
||||
{
|
||||
gamematerial K
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.snow"
|
||||
stepleft "step_snow.left"
|
||||
stepright "step_snow.right"
|
||||
}
|
||||
|
||||
gs_material_sand
|
||||
{
|
||||
gamematerial N
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.sand"
|
||||
stepleft "step_sand.left"
|
||||
stepright "step_sand.right"
|
||||
}
|
||||
|
||||
gs_material_foliage
|
||||
{
|
||||
gamematerial O
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.foliage"
|
||||
stepleft "step_foliage.left"
|
||||
stepright "step_foliage.right"
|
||||
}
|
||||
|
||||
gs_material_slosh
|
||||
{
|
||||
gamematerial S
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.slosh"
|
||||
stepleft "step_slosh.left"
|
||||
stepright "step_slosh.right"
|
||||
}
|
||||
|
||||
gs_material_vent
|
||||
{
|
||||
gamematerial V
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.snow"
|
||||
stepleft "step_vent.left"
|
||||
stepright "step_vent.right"
|
||||
break "func_breakable.break_metal"
|
||||
}
|
||||
|
||||
water
|
||||
{
|
||||
part_bulletimpact "fx_impact.water"
|
||||
bulletimpact "sfx_impact.slosh"
|
||||
stepleft "step_slosh.left"
|
||||
stepright "step_slosh.right"
|
||||
}
|
||||
|
||||
lava
|
||||
{
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.slosh"
|
||||
stepleft "step_slosh.left"
|
||||
stepright "step_slosh.right"
|
||||
}
|
||||
|
||||
slime
|
||||
{
|
||||
part_bulletimpact "impact_default.main"
|
||||
bulletimpact "sfx_impact.slosh"
|
||||
stepleft "step_slosh.left"
|
||||
stepright "step_slosh.right"
|
||||
}
|
4
zpak001.pk3dir/scripts/surfaceproperties_manifest.txt
Normal file
4
zpak001.pk3dir/scripts/surfaceproperties_manifest.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
surfaceproperties_manifest
|
||||
{
|
||||
file "scripts/surfaceproperties.txt"
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue