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f961ae78ba
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- Now uses decls folder
- WeaponDef updates (Damage, particles)
- Pipebomb is WIP
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2024-10-17 03:38:40 -07:00 |
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410f955043
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Remove view.qc and modelevent.qc
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2023-10-12 14:42:49 -07:00 |
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1441f62ed6
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Rebuild against FreeHL Develop
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2023-07-27 23:26:57 -07:00 |
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bdee8d2053
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Remove base/src dependency and use valve/src's versions instead.
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2023-02-12 12:59:42 -08:00 |
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f16d683ac7
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add instructions.txt file
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2023-02-08 16:32:20 -08:00 |
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40ff065a82
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Removal of Game_Input which has been made obsolete.
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2023-01-11 17:45:51 -08:00 |
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b22d46c15a
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Remove obsolete includes.
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2023-01-08 13:36:39 -08:00 |
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66e079569c
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Remove references to client/player.qc.
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2022-11-30 14:31:25 -08:00 |
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0dc6477936
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Set pragma target fte_5768
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2022-08-22 23:26:54 -07:00 |
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8b138494c8
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player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself
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2022-08-09 09:33:09 -07:00 |
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023eccce5f
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Clean up our player enumflags.
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2022-08-07 14:15:14 -07:00 |
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c667997143
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Remove inclusion of pmove_water.qc and rules.qc
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2022-08-05 10:47:00 -07:00 |
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8fc96081e2
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Remove mention of GS_RENDERFX.
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2022-07-07 09:14:55 -07:00 |
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3243ca22ef
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Adjust naming against upstream.
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2022-05-11 12:52:13 -07:00 |
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b471bc7607
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Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
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2022-05-10 15:01:59 -07:00 |
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a7903a585e
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Implement IsMultiplayer() into HLGameRules class.
Improve player networking
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2022-05-01 17:04:38 -07:00 |
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2228ab48a0
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Server: unreference player.h
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2022-04-25 13:36:15 -07:00 |
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57f09c97e2
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Rebased against the latest Nuclide commit.
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2022-03-15 19:35:42 -07:00 |
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b35897d414
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Update copyright information
Remove pmodel attributes from the player class.
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2022-03-13 17:01:49 -07:00 |
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0fcc37c111
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Remove inclusion of gs-entbase/server/defs.h
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2022-01-20 16:25:05 -08:00 |
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63e545bb61
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Client: Enable the damage/item notifications from Half-Life.
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2021-12-17 18:23:40 -08:00 |
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ef3498d83c
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Client: Include ammo notify routines.
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2021-12-16 17:21:34 -08:00 |
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e5818958eb
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Include fx_corpse.qc
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2021-12-13 13:01:04 -08:00 |
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a946035185
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Client: Include FreeHL's damage.qc.
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2021-10-21 23:33:09 +02:00 |
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6073b55474
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Use GetSpawnX() methods instead of peeking into some attribute that
may change.
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2021-09-16 18:41:51 +02:00 |
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9e056a52ae
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Remove input_sequence definition.
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2021-09-15 22:46:18 +02:00 |
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fa2444c917
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Update include.src against valve/src
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2021-08-29 17:46:38 +02:00 |
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da03267708
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Don't define VALVE in the progs.src
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2021-08-01 11:23:27 +02:00 |
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0e93e1948b
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Inherit valve/src's viewmodel effects
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2021-08-01 08:56:13 +02:00 |
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d5ddd7f804
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Include flashlight.qc from FreeHL
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2021-05-22 20:43:27 +02:00 |
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bced0e1ab3
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Update player.h definition from ANGLES_Z to COLORMAP
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2021-05-20 16:06:27 +02:00 |
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48c98769a6
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Don't set view_ofs here.
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2021-05-16 23:14:11 +02:00 |
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0e981e8c52
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Use Base its damage.qc instead of FreeHL its.
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2021-05-10 11:37:17 +02:00 |
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b7ab9b56e2
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Shared: Inherit weapon_common from Nuclide's base game.
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2021-05-10 08:19:12 +02:00 |
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317a7e28b5
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Simplify prediction code with the help from upstream SDK changes.
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2021-05-08 17:47:46 +02:00 |
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b2f8e2cca6
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Fix the code to compile against the latest Nuclide SDK
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2021-05-07 13:35:55 +02:00 |
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2e5cbd27e5
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Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
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2021-03-31 13:44:20 +02:00 |
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ce88a68854
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Include draw.qc from Nuclide's base game
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2021-03-17 06:33:41 +01:00 |
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25addff737
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Merge client/input.qc and server/input.qc into shared/input.qc
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2021-03-09 12:07:01 +01:00 |
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eukara
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063de57ee6
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Create FUNDING.yml
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2021-03-08 15:36:51 +01:00 |
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6e647d8562
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Rename data.pk3dir to zpak001.pk3dir
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2021-03-08 12:00:16 +01:00 |
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e26c38718a
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 11:58:43 +01:00 |
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