Initial commit, carried over from Nuclide's Git on March 8th 2021
This commit is contained in:
commit
e26c38718a
32 changed files with 2898 additions and 0 deletions
15
LICENSE
Normal file
15
LICENSE
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|
@ -0,0 +1,15 @@
|
|||
ISC License
|
||||
|
||||
Copyright (c) 2016-2021, Marco "eukara" Hladik <marco@icculus.org>
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
37
README.md
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37
README.md
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@ -0,0 +1,37 @@
|
|||
# FreePoke646
|
||||
Clean-room reimplementation of Poke646 in QuakeC.
|
||||
|
||||
![Preview 1](img/preview1.jpg)
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||||
![Preview 2](img/preview2.jpg)
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||||
![Preview 3](img/preview3.jpg)
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||||
![Preview 4](img/preview4.jpg)
|
||||
|
||||
## Building
|
||||
Clone the repository into the Nuclide-SDK:
|
||||
|
||||
> git clone REPOURL poke646
|
||||
|
||||
then either run Nuclide's ./build_game.sh shell script, or issue 'make' inside
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./poke646/src!
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||||
|
||||
Obviously make sure that Nuclide has fteqw and fteqcc set-up for building.
|
||||
|
||||
## Community
|
||||
Join us on #halflife or #poke646 via irc.frag-net.com and chat.
|
||||
|
||||
## License
|
||||
ISC License
|
||||
|
||||
Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
|
||||
Permission to use, copy, modify, and distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
41
data.pk3dir/default.cfg
Executable file
41
data.pk3dir/default.cfg
Executable file
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@ -0,0 +1,41 @@
|
|||
// Generic Binds
|
||||
bind "ESC" "togglemenu"
|
||||
bind "w" "+forward"
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||||
bind "s" "+back"
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||||
bind "a" "+moveleft"
|
||||
bind "d" "+moveright"
|
||||
bind "SPACE" "+jump"
|
||||
bind "CTRL" "+duck"
|
||||
bind "SHIFT" "+speed"
|
||||
bind "0" "slot10"
|
||||
bind "1" "slot1"
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||||
bind "2" "slot2"
|
||||
bind "3" "slot3"
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||||
bind "4" "slot4"
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||||
bind "5" "slot5"
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||||
bind "6" "slot6"
|
||||
bind "7" "slot7"
|
||||
bind "8" "slot8"
|
||||
bind "9" "slot9"
|
||||
bind "UPARROW" "+forward"
|
||||
bind "DOWNARROW" "+back"
|
||||
bind "LEFTARROW" "+left"
|
||||
bind "RIGHTARROW" "+right"
|
||||
bind "MOUSE1" "+attack"
|
||||
bind "MOUSE2" "+attack2"
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||||
bind "MWHEELDOWN" "invnext"
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||||
bind "MWHEELUP" "invprev"
|
||||
bind "r" "+reload"
|
||||
bind "e" "+use"
|
||||
bind "TAB" "+showscores"
|
||||
bind "y" "messagemode"
|
||||
bind "u" "messagemode2"
|
||||
bind "t" "impulse 201"
|
||||
bind "f" "impulse 100"
|
||||
bind "f1" "vote yes"
|
||||
bind "f2" "vote no"
|
||||
|
||||
// 2D/HUD Variables
|
||||
seta "con_color" "193 207 204"
|
||||
seta "vgui_color" "0 255 0"
|
||||
seta "cross_color" "0 255 0"
|
10
data.pk3dir/sound/weapons_poke646.sndshd
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10
data.pk3dir/sound/weapons_poke646.sndshd
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|
|||
weapon_bradnailer.fire
|
||||
{
|
||||
sample weapons/bradnailer.wav
|
||||
}
|
||||
|
||||
weapon_bradnailer.hitbody
|
||||
{
|
||||
sample weapons/brad_hit1.wav
|
||||
sample weapons/brad_hit2.wav
|
||||
}
|
BIN
img/preview1.jpg
Normal file
BIN
img/preview1.jpg
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Binary file not shown.
After Width: | Height: | Size: 42 KiB |
BIN
img/preview2.jpg
Normal file
BIN
img/preview2.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 40 KiB |
BIN
img/preview3.jpg
Normal file
BIN
img/preview3.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 67 KiB |
BIN
img/preview4.jpg
Normal file
BIN
img/preview4.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 48 KiB |
5
src/Makefile
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5
src/Makefile
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|
|||
CC=fteqcc
|
||||
|
||||
all:
|
||||
cd client && $(MAKE)
|
||||
cd server && $(MAKE)
|
4
src/client/Makefile
Normal file
4
src/client/Makefile
Normal file
|
@ -0,0 +1,4 @@
|
|||
CC=fteqcc
|
||||
|
||||
all:
|
||||
$(CC) progs.src
|
26
src/client/entities.qc
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26
src/client/entities.qc
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|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
int
|
||||
ClientGame_EntityUpdate(float id, float new)
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||||
{
|
||||
switch (id) {
|
||||
default:
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
61
src/client/init.qc
Normal file
61
src/client/init.qc
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|
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|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
float(entity foo, float chanid) getchannellevel = #0;
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
ClientGame_Init
|
||||
|
||||
Comparable to worldspawn in SSQC in that it's mostly used for precaches
|
||||
=================
|
||||
*/
|
||||
void
|
||||
ClientGame_Init(float apilevel, string enginename, float engineversion)
|
||||
{
|
||||
Obituary_Init();
|
||||
}
|
||||
|
||||
void
|
||||
ClientGame_InitDone(void)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
ClientGame_RendererRestart(string rstr)
|
||||
{
|
||||
Obituary_Precache();
|
||||
|
||||
FX_Blood_Init();
|
||||
FX_BreakModel_Init();
|
||||
FX_Explosion_Init();
|
||||
FX_GibHuman_Init();
|
||||
FX_Spark_Init();
|
||||
FX_Impact_Init();
|
||||
|
||||
precache_model("sprites/640hud1.spr");
|
||||
precache_model("sprites/640hud2.spr");
|
||||
precache_model("sprites/640hud3.spr");
|
||||
precache_model("sprites/640hud4.spr");
|
||||
precache_model("sprites/640hud5.spr");
|
||||
precache_model("sprites/640hud6.spr");
|
||||
precache_model("sprites/hud640_01.spr");
|
||||
precache_model("sprites/hud640_02.spr");
|
||||
precache_model("sprites/hud640_04.spr");
|
||||
|
||||
BEAM_TRIPMINE = particleeffectnum("weapon_tripmine.beam");
|
||||
}
|
39
src/client/progs.src
Normal file
39
src/client/progs.src
Normal file
|
@ -0,0 +1,39 @@
|
|||
#pragma target fte
|
||||
#pragma progs_dat "../../csprogs.dat"
|
||||
|
||||
#define CSQC
|
||||
#define CLIENT
|
||||
#define VALVE
|
||||
#define POKE646
|
||||
#define CLASSIC_VGUI
|
||||
#define GS_RENDERFX
|
||||
|
||||
#includelist
|
||||
../../../src/shared/fteextensions.qc
|
||||
../../../src/shared/defs.h
|
||||
../../../valve/src/client/defs.h
|
||||
../../../src/client/defs.h
|
||||
|
||||
../../../src/vgui/include.src
|
||||
|
||||
../../../src/gs-entbase/client.src
|
||||
../../../src/gs-entbase/shared.src
|
||||
../shared/include.src
|
||||
|
||||
../../../valve/src/client/predict.qc
|
||||
init.qc
|
||||
../../../valve/src/client/player.qc
|
||||
entities.qc
|
||||
../../../valve/src/client/cmds.qc
|
||||
../../../valve/src/client/game_event.qc
|
||||
../../../valve/src/client/view.qc
|
||||
../../../valve/src/client/obituary.qc
|
||||
../../../valve/src/client/hud.qc
|
||||
../../../valve/src/client/hud_weaponselect.qc
|
||||
../../../valve/src/client/scoreboard.qc
|
||||
../../../valve/src/client/input.qc
|
||||
../../../base/src/client/modelevent.qc
|
||||
|
||||
../../../src/client/include.src
|
||||
../../../src/shared/include.src
|
||||
#endlist
|
2
src/progs.src
Executable file
2
src/progs.src
Executable file
|
@ -0,0 +1,2 @@
|
|||
#pragma sourcefile client/progs.src
|
||||
#pragma sourcefile server/progs.src
|
4
src/server/Makefile
Normal file
4
src/server/Makefile
Normal file
|
@ -0,0 +1,4 @@
|
|||
CC=fteqcc
|
||||
|
||||
all:
|
||||
$(CC) progs.src
|
184
src/server/ammo_p646.qc
Normal file
184
src/server/ammo_p646.qc
Normal file
|
@ -0,0 +1,184 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
class item_ammo:CBaseEntity
|
||||
{
|
||||
void(void) item_ammo;
|
||||
virtual void(void) Respawn;
|
||||
virtual void(void) touch;
|
||||
};
|
||||
|
||||
void item_ammo::touch(void)
|
||||
{
|
||||
if not (other.flags & FL_CLIENT) {
|
||||
return;
|
||||
}
|
||||
|
||||
player pl = (player)other;
|
||||
Sound_Play(other, CHAN_ITEM, "ammo.pickup");
|
||||
Weapons_RefreshAmmo(pl);
|
||||
Logging_Pickup(other, this, __NULL__);
|
||||
|
||||
if (cvar("sv_playerslots") == 1) {
|
||||
remove(self);
|
||||
} else {
|
||||
Hide();
|
||||
think = Respawn;
|
||||
nextthink = time + 20.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void item_ammo::Respawn(void)
|
||||
{
|
||||
solid = SOLID_TRIGGER;
|
||||
movetype = MOVETYPE_TOSS;
|
||||
|
||||
if (m_oldModel) {
|
||||
SetModel(m_oldModel);
|
||||
}
|
||||
|
||||
setsize(this, [-16,-16,0], [16,16,16]);
|
||||
SetOrigin(origin);
|
||||
|
||||
think = __NULL__;
|
||||
nextthink = -1;
|
||||
Sound_Play(this, CHAN_ITEM, "ammo.respawn");
|
||||
droptofloor();
|
||||
}
|
||||
|
||||
void item_ammo::item_ammo(void)
|
||||
{
|
||||
m_oldModel = model;
|
||||
SetModel(m_oldModel);
|
||||
CBaseEntity::CBaseEntity();
|
||||
}
|
||||
|
||||
/*
|
||||
* Ammo for the Crossbow.
|
||||
* A single ammo_bolts will provide 5 bolts.
|
||||
*/
|
||||
|
||||
class
|
||||
ammo_bolts:item_ammo
|
||||
{
|
||||
void(void) ammo_bolts;
|
||||
};
|
||||
|
||||
void
|
||||
ammo_bolts::ammo_bolts(void)
|
||||
{
|
||||
model = "models/w_crossbow_clip.mdl";
|
||||
}
|
||||
|
||||
/*QUAKED ammo_nailclip (0 0 0.8) (-16 -16 0) (16 16 32)
|
||||
|
||||
Poke646 (2001) ENTITY
|
||||
|
||||
Ammo for the nailguns.
|
||||
A single ammo_nailclip will provide 25 nails.
|
||||
|
||||
*/
|
||||
class ammo_nailclip:item_ammo
|
||||
{
|
||||
void(void) ammo_nailclip;
|
||||
virtual void(void) touch;
|
||||
};
|
||||
|
||||
void ammo_nailclip::ammo_nailclip(void)
|
||||
{
|
||||
model = "models/w_nailclip.mdl";
|
||||
item_ammo::item_ammo();
|
||||
}
|
||||
void ammo_nailclip::touch(void)
|
||||
{
|
||||
if not (other.flags & FL_CLIENT) {
|
||||
return;
|
||||
}
|
||||
if (other.classname == "player") {
|
||||
player pl = (player)other;
|
||||
if (pl.ammo_nail < MAX_A_NAIL) {
|
||||
pl.ammo_nail = bound(0, pl.ammo_nail + 25, MAX_A_NAIL);
|
||||
item_ammo::touch();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*QUAKED ammo_nailround (0 0 0.8) (-16 -16 0) (16 16 32)
|
||||
|
||||
Poke646 (2001) ENTITY
|
||||
|
||||
Ammo for the nailguns.
|
||||
A single ammo_nailround will provide 50 nails.
|
||||
|
||||
*/
|
||||
class ammo_nailround:item_ammo
|
||||
{
|
||||
void(void) ammo_nailround;
|
||||
virtual void(void) touch;
|
||||
};
|
||||
|
||||
void ammo_nailround::ammo_nailround(void)
|
||||
{
|
||||
model = "models/w_nailround.mdl";
|
||||
item_ammo::item_ammo();
|
||||
}
|
||||
void ammo_nailround::touch(void)
|
||||
{
|
||||
if not (other.flags & FL_CLIENT) {
|
||||
return;
|
||||
}
|
||||
if (other.classname == "player") {
|
||||
player pl = (player)other;
|
||||
if (pl.ammo_nail < MAX_A_NAIL) {
|
||||
pl.ammo_nail = bound(0, pl.ammo_nail + 50, MAX_A_NAIL);
|
||||
item_ammo::touch();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*QUAKED ammo_xencandy (0 0 0.8) (-16 -16 0) (16 16 32)
|
||||
|
||||
Poke646 (2001) ENTITY
|
||||
|
||||
Ammo for the alien.
|
||||
A single ammo_xencandy will provide 20 snacks.
|
||||
|
||||
*/
|
||||
|
||||
class ammo_xencandy:item_ammo
|
||||
{
|
||||
void(void) ammo_xencandy;
|
||||
virtual void(void) touch;
|
||||
};
|
||||
|
||||
void ammo_xencandy::ammo_xencandy(void)
|
||||
{
|
||||
model = "models/w_xencandy.mdl";
|
||||
item_ammo::item_ammo();
|
||||
}
|
||||
void ammo_xencandy::touch(void)
|
||||
{
|
||||
if not (other.flags & FL_CLIENT) {
|
||||
return;
|
||||
}
|
||||
if (other.classname == "player") {
|
||||
player pl = (player)other;
|
||||
if (pl.ammo_xencandy < MAX_A_XENCANDY) {
|
||||
pl.ammo_xencandy = bound(0, pl.ammo_xencandy + 20, MAX_A_XENCANDY);
|
||||
item_ammo::touch();
|
||||
}
|
||||
}
|
||||
}
|
127
src/server/gamerules.qc
Normal file
127
src/server/gamerules.qc
Normal file
|
@ -0,0 +1,127 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/* we check what fields have changed over the course of the frame and network
|
||||
* only the ones that have actually changed */
|
||||
void
|
||||
HLGameRules::PlayerPostFrame(base_player pp)
|
||||
{
|
||||
Animation_PlayerUpdate();
|
||||
}
|
||||
|
||||
void
|
||||
HLGameRules::LevelNewParms(void)
|
||||
{
|
||||
parm1 = parm2 = parm3 = parm4 = parm5 = parm6 = parm7 =
|
||||
parm8 = parm9 = parm10 = parm11 = parm12 = parm13 = parm14 =
|
||||
parm15 = parm16 = parm17 = parm18 = parm19 = parm20 = parm21 =
|
||||
parm22 = parm23 = parm24 = parm25 = parm26 = parm27 = parm28 =
|
||||
parm29 = parm30 = 0;
|
||||
parm64 = FL_CLIENT;
|
||||
}
|
||||
|
||||
void
|
||||
HLGameRules::LevelDecodeParms(base_player pp)
|
||||
{
|
||||
player pl = (player)pp;
|
||||
g_landmarkpos[0] = parm1;
|
||||
g_landmarkpos[1] = parm2;
|
||||
g_landmarkpos[2] = parm3;
|
||||
pl.angles[0] = parm4;
|
||||
pl.angles[1] = parm5;
|
||||
pl.angles[2] = parm6;
|
||||
pl.velocity[0] = parm7;
|
||||
pl.velocity[1] = parm8;
|
||||
pl.velocity[2] = parm9;
|
||||
pl.g_items = parm10;
|
||||
pl.activeweapon = parm11;
|
||||
pl.flags = parm64;
|
||||
|
||||
pl.ammo_nail = parm12;
|
||||
pl.ammo_buckshot = parm13;
|
||||
pl.ammo_bolts = parm14;
|
||||
pl.ammo_xencandy = parm15;
|
||||
pl.ammo_satchel = parm16;
|
||||
|
||||
pl.bradnailer_mag = parm17;
|
||||
pl.nailgun_mag = parm18;
|
||||
pl.shotgun_mag = parm19;
|
||||
pl.cmlwbr_mag = parm20;
|
||||
pl.xs_mag = parm21;
|
||||
pl.satchel_chg = parm22;
|
||||
|
||||
if (pl.flags & FL_CROUCHING) {
|
||||
setsize(pl, VEC_CHULL_MIN, VEC_CHULL_MAX);
|
||||
} else {
|
||||
setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
HLGameRules::LevelChangeParms(base_player pp)
|
||||
{
|
||||
player pl = (player)pp;
|
||||
parm1 = g_landmarkpos[0];
|
||||
parm2 = g_landmarkpos[1];
|
||||
parm3 = g_landmarkpos[2];
|
||||
parm4 = pl.angles[0];
|
||||
parm5 = pl.angles[1];
|
||||
parm6 = pl.angles[2];
|
||||
parm7 = pl.velocity[0];
|
||||
parm8 = pl.velocity[1];
|
||||
parm9 = pl.velocity[2];
|
||||
parm64 = pl.flags;
|
||||
parm10 = pl.g_items;
|
||||
parm11 = pl.activeweapon;
|
||||
parm12 = pl.ammo_nail;
|
||||
parm13 = pl.ammo_buckshot;
|
||||
parm14 = pl.ammo_bolts;
|
||||
parm15 = pl.ammo_xencandy;
|
||||
parm16 = pl.ammo_satchel;
|
||||
parm17 = pl.bradnailer_mag;
|
||||
parm18 = pl.nailgun_mag;
|
||||
parm19 = pl.shotgun_mag;
|
||||
parm20 = pl.cmlwbr_mag;
|
||||
parm21 = pl.xs_mag;
|
||||
parm22 = pl.satchel_chg;
|
||||
}
|
||||
|
||||
void
|
||||
HLGameRules::PlayerConnect(base_player pl)
|
||||
{
|
||||
bprint(PRINT_HIGH, sprintf("%s connected\n", pl.netname));
|
||||
}
|
||||
|
||||
void
|
||||
HLGameRules::PlayerDisconnect(base_player pl)
|
||||
{
|
||||
bprint(PRINT_HIGH, sprintf("%s disconnected\n", pl.netname));
|
||||
|
||||
/* Make this unusable */
|
||||
pl.solid = SOLID_NOT;
|
||||
pl.movetype = MOVETYPE_NONE;
|
||||
pl.modelindex = 0;
|
||||
pl.health = 0;
|
||||
pl.takedamage = 0;
|
||||
pl.SendFlags = PLAYER_MODELINDEX;
|
||||
}
|
||||
|
||||
void
|
||||
HLGameRules::PlayerKill(base_player pp)
|
||||
{
|
||||
player pl = (player)pp;
|
||||
Damage_Apply(pl, pl, pl.health, WEAPON_NONE, DMG_SKIP_ARMOR);
|
||||
}
|
120
src/server/gamerules_multiplayer.qc
Normal file
120
src/server/gamerules_multiplayer.qc
Normal file
|
@ -0,0 +1,120 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
void
|
||||
HLMultiplayerRules::FrameStart(void)
|
||||
{
|
||||
if (cvar("mp_timelimit") != 0)
|
||||
if (time >= (cvar("mp_timelimit") * 60)) {
|
||||
IntermissionStart();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
HLMultiplayerRules::PlayerDeath(base_player pp)
|
||||
{
|
||||
player pl = (player)pp;
|
||||
pl.movetype = MOVETYPE_NONE;
|
||||
pl.solid = SOLID_NOT;
|
||||
pl.takedamage = DAMAGE_NO;
|
||||
pl.gflags &= ~GF_FLASHLIGHT;
|
||||
pl.armor = pl.activeweapon = pl.g_items = 0;
|
||||
|
||||
pl.think = PutClientInServer;
|
||||
pl.nextthink = time + 4.0f;
|
||||
|
||||
if (pl.health < -50) {
|
||||
pl.health = 0;
|
||||
FX_GibHuman(pl.origin);
|
||||
return;
|
||||
}
|
||||
|
||||
pl.health = 0;
|
||||
|
||||
/* Let's handle corpses on the clientside */
|
||||
entity corpse = spawn();
|
||||
setorigin(corpse, pl.origin + [0,0,32]);
|
||||
setmodel(corpse, pl.model);
|
||||
setsize(corpse, VEC_HULL_MIN, VEC_HULL_MAX);
|
||||
corpse.movetype = MOVETYPE_TOSS;
|
||||
corpse.solid = SOLID_TRIGGER;
|
||||
corpse.modelindex = pl.modelindex;
|
||||
corpse.frame = ANIM_DIESIMPLE;
|
||||
corpse.angles = pl.angles;
|
||||
corpse.velocity = pl.velocity;
|
||||
}
|
||||
|
||||
void
|
||||
HLMultiplayerRules::PlayerSpawn(base_player pp)
|
||||
{
|
||||
player pl = (player)pp;
|
||||
/* this is where the mods want to deviate */
|
||||
entity spot;
|
||||
|
||||
pl.classname = "player";
|
||||
pl.health = pl.max_health = 100;
|
||||
pl.takedamage = DAMAGE_YES;
|
||||
pl.solid = SOLID_SLIDEBOX;
|
||||
pl.movetype = MOVETYPE_WALK;
|
||||
pl.flags = FL_CLIENT;
|
||||
pl.viewzoom = 1.0;
|
||||
pl.model = "models/player.mdl";
|
||||
string mymodel = infokey(pl, "model");
|
||||
|
||||
if (mymodel) {
|
||||
mymodel = sprintf("models/player/%s/%s.mdl", mymodel, mymodel);
|
||||
if (whichpack(mymodel)) {
|
||||
pl.model = mymodel;
|
||||
}
|
||||
}
|
||||
setmodel(pl, pl.model);
|
||||
|
||||
setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
|
||||
pl.view_ofs = VEC_PLAYER_VIEWPOS;
|
||||
pl.velocity = [0,0,0];
|
||||
pl.gravity = __NULL__;
|
||||
pl.frame = 1;
|
||||
pl.SendFlags = UPDATE_ALL;
|
||||
pl.customphysics = Empty;
|
||||
pl.iBleeds = TRUE;
|
||||
forceinfokey(pl, "*spec", "0");
|
||||
forceinfokey(pl, "*deaths", ftos(pl.deaths));
|
||||
|
||||
LevelNewParms();
|
||||
LevelDecodeParms(pl);
|
||||
spot = Spawn_SelectRandom("info_player_deathmatch");
|
||||
setorigin(pl, spot.origin);
|
||||
pl.angles = spot.angles;
|
||||
Weapons_RefreshAmmo(pl);
|
||||
|
||||
Client_FixAngle(pl, pl.angles);
|
||||
}
|
||||
|
||||
float
|
||||
HLMultiplayerRules::ConsoleCommand(base_player pp, string cmd)
|
||||
{
|
||||
tokenize(cmd);
|
||||
|
||||
switch (argv(0)) {
|
||||
case "bot_add":
|
||||
Bot_AddQuick();
|
||||
break;
|
||||
default:
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
65
src/server/input.qc
Normal file
65
src/server/input.qc
Normal file
|
@ -0,0 +1,65 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
void
|
||||
Game_Input(void)
|
||||
{
|
||||
if (input_buttons & INPUT_BUTTON0) {
|
||||
Weapons_Primary();
|
||||
} else if (input_buttons & INPUT_BUTTON4) {
|
||||
Weapons_Reload();
|
||||
} else if (input_buttons & INPUT_BUTTON3) {
|
||||
Weapons_Secondary();
|
||||
} else {
|
||||
Weapons_Release();
|
||||
}
|
||||
|
||||
if (input_buttons & INPUT_BUTTON5) {
|
||||
Player_UseDown();
|
||||
} else {
|
||||
Player_UseUp();
|
||||
}
|
||||
|
||||
if (self.impulse == 100) {
|
||||
Flashlight_Toggle();
|
||||
}
|
||||
|
||||
if (cvar("sv_cheats") == 1) {
|
||||
player pl = (player)self;
|
||||
if (self.impulse == 101) {
|
||||
pl.health = 100;
|
||||
pl.armor = 100;
|
||||
Weapons_AddItem(pl, WEAPON_HEATERPIPE, -1);
|
||||
Weapons_AddItem(pl, WEAPON_BRADNAILER, -1);
|
||||
Weapons_AddItem(pl, WEAPON_NAILGUN, -1);
|
||||
Weapons_AddItem(pl, WEAPON_SHOTGUN, -1);
|
||||
Weapons_AddItem(pl, WEAPON_CMLWBR, -1);
|
||||
Weapons_AddItem(pl, WEAPON_XS, -1);
|
||||
Weapons_AddItem(pl, WEAPON_SATCHEL, -1);
|
||||
}
|
||||
|
||||
if (self.impulse == 102) {
|
||||
// Respawn all the entities
|
||||
for (entity a = world; (a = findfloat(a, ::identity, 1));) {
|
||||
CBaseEntity caw = (CBaseEntity)a;
|
||||
caw.Respawn();
|
||||
}
|
||||
bprint(PRINT_HIGH, "Respawning all map entities...\n");
|
||||
}
|
||||
}
|
||||
|
||||
self.impulse = 0;
|
||||
}
|
89
src/server/progs.src
Executable file
89
src/server/progs.src
Executable file
|
@ -0,0 +1,89 @@
|
|||
#pragma target fte
|
||||
#pragma progs_dat "../../progs.dat"
|
||||
|
||||
#define QWSSQC
|
||||
#define SERVER
|
||||
#define VALVE
|
||||
#define POKE646
|
||||
#define GS_RENDERFX
|
||||
|
||||
#includelist
|
||||
../../../src/shared/fteextensions.qc
|
||||
../../../src/gs-entbase/server/defs.h
|
||||
../../../src/shared/defs.h
|
||||
../../../src/server/defs.h
|
||||
|
||||
../../../src/gs-entbase/server.src
|
||||
../../../src/gs-entbase/shared.src
|
||||
../shared/include.src
|
||||
|
||||
../../../valve/src/server/defs.h
|
||||
|
||||
../../../valve/src/server/monster_apache.qc
|
||||
../../../valve/src/server/monster_alien_controller.qc
|
||||
../../../valve/src/server/monster_alien_grunt.qc
|
||||
../../../valve/src/server/monster_alien_slave.qc
|
||||
../../../valve/src/server/monster_barnacle.qc
|
||||
../../../valve/src/server/monster_barney.qc
|
||||
../../../valve/src/server/monster_barney_dead.qc
|
||||
../../../valve/src/server/monster_bigmomma.qc
|
||||
../../../valve/src/server/monster_bloater.qc
|
||||
../../../valve/src/server/monster_bullchicken.qc
|
||||
../../../valve/src/server/monster_cockroach.qc
|
||||
../../../valve/src/server/monster_flyer_flock.qc
|
||||
../../../valve/src/server/monster_gargantua.qc
|
||||
../../../valve/src/server/monster_gman.qc
|
||||
../../../valve/src/server/monster_headcrab.qc
|
||||
../../../valve/src/server/monster_babycrab.qc
|
||||
../../../valve/src/server/monster_hevsuit_dead.qc
|
||||
../../../valve/src/server/monster_houndeye.qc
|
||||
../../../valve/src/server/monster_human_grunt.qc
|
||||
../../../valve/src/server/monster_hgrunt_dead.qc
|
||||
../../../valve/src/server/monster_human_assassin.qc
|
||||
../../../valve/src/server/monster_ichthyosaur.qc
|
||||
../../../valve/src/server/monster_leech.qc
|
||||
../../../valve/src/server/monster_miniturret.qc
|
||||
../../../valve/src/server/monster_nihilanth.qc
|
||||
../../../valve/src/server/monster_osprey.qc
|
||||
../../../valve/src/server/monster_rat.qc
|
||||
../../../valve/src/server/monster_scientist_dead.qc
|
||||
../../../valve/src/server/monster_sitting_scientist.qc
|
||||
../../../valve/src/server/monster_scientist.qc
|
||||
../../../valve/src/server/monster_sentry.qc
|
||||
../../../valve/src/server/monster_tentacle.qc
|
||||
../../../valve/src/server/monster_turret.qc
|
||||
../../../valve/src/server/monster_zombie.qc
|
||||
|
||||
../../../valve/src/server/player.qc
|
||||
../../../valve/src/server/spectator.qc
|
||||
../../../valve/src/server/items.qc
|
||||
../../../valve/src/server/item_longjump.qc
|
||||
../../../valve/src/server/item_suit.qc
|
||||
../../../valve/src/server/item_healthkit.qc
|
||||
../../../valve/src/server/item_battery.qc
|
||||
../../../valve/src/server/world_items.qc
|
||||
../../../valve/src/server/xen_spore_small.qc
|
||||
../../../valve/src/server/xen_spore_medium.qc
|
||||
../../../valve/src/server/xen_spore_large.qc
|
||||
../../../valve/src/server/xen_hair.qc
|
||||
../../../valve/src/server/xen_plantlight.qc
|
||||
ammo_p646.qc
|
||||
|
||||
../../../src/botlib/include.src
|
||||
|
||||
gamerules.qc
|
||||
../../../valve/src/server/gamerules_singleplayer.qc
|
||||
gamerules_multiplayer.qc
|
||||
../../../valve/src/server/client.qc
|
||||
../../../valve/src/server/server.qc
|
||||
../../../valve/src/server/damage.qc
|
||||
../../../valve/src/server/rules.qc
|
||||
../../../valve/src/server/flashlight.qc
|
||||
../../../base/src/server/modelevent.qc
|
||||
|
||||
input.qc
|
||||
../../../valve/src/server/spawn.qc
|
||||
|
||||
../../../src/server/include.src
|
||||
../../../src/shared/include.src
|
||||
#endlist
|
29
src/shared/include.src
Normal file
29
src/shared/include.src
Normal file
|
@ -0,0 +1,29 @@
|
|||
#includelist
|
||||
../../../valve/src/shared/flags.h
|
||||
player.qc
|
||||
../../../valve/src/shared/weapon_common.h
|
||||
../../../valve/src/shared/animations.h
|
||||
../../../valve/src/shared/animations.qc
|
||||
../../../valve/src/shared/pmove.qc
|
||||
../../../valve/src/shared/pmove_water.qc
|
||||
|
||||
../../../valve/src/shared/fx_blood.qc
|
||||
../../../valve/src/shared/fx_breakmodel.qc
|
||||
../../../valve/src/shared/fx_explosion.qc
|
||||
../../../valve/src/shared/fx_gibhuman.qc
|
||||
../../../valve/src/shared/fx_spark.qc
|
||||
../../../valve/src/shared/fx_impact.qc
|
||||
|
||||
items.h
|
||||
weapons.h
|
||||
../../../valve/src/shared/w_satchel.qc
|
||||
w_bradnailer.qc
|
||||
w_cmlwbr.qc
|
||||
w_heaterpipe.qc
|
||||
w_nailgun.qc
|
||||
w_pipebomb.qc
|
||||
w_shotgun.qc
|
||||
w_xs.qc
|
||||
weapons.qc
|
||||
../../../valve/src/shared/weapon_common.qc
|
||||
#endlist
|
51
src/shared/items.h
Normal file
51
src/shared/items.h
Normal file
|
@ -0,0 +1,51 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
#define ITEM_HEATERPIPE 0x00000001i
|
||||
#define ITEM_BRADNAILER 0x00000002i
|
||||
#define ITEM_NAILGUN 0x00000004i
|
||||
#define ITEM_SHOTGUN 0x00000008i
|
||||
#define ITEM_CMLWBR 0x00000010i
|
||||
#define ITEM_XS 0x00000020i
|
||||
#define ITEM_SATCHEL 0x00000040i
|
||||
#define ITEM_UNUSED8 0x00000080i
|
||||
|
||||
#define ITEM_UNUSED9 0x00000100i
|
||||
#define ITEM_UNUSED10 0x00000200i
|
||||
#define ITEM_UNUSED11 0x00000400i
|
||||
#define ITEM_UNUSED12 0x00000800i
|
||||
#define ITEM_UNUSED13 0x00001000i
|
||||
#define ITEM_UNUSED14 0x00002000i
|
||||
#define ITEM_SUIT 0x00004000i
|
||||
#define ITEM_LONGJUMP 0x00008000i
|
||||
|
||||
#define ITEM_UNUSED17 0x00010000i
|
||||
#define ITEM_UNUSED18 0x00020000i
|
||||
#define ITEM_UNUSED19 0x00040000i
|
||||
#define ITEM_UNUSED20 0x00080000i
|
||||
#define ITEM_UNUSED21 0x00100000i
|
||||
#define ITEM_UNUSED22 0x00200000i
|
||||
#define ITEM_UNUSED23 0x00400000i
|
||||
#define ITEM_UNUSED24 0x00800000i
|
||||
|
||||
#define ITEM_UNUSED25 0x01000000i
|
||||
#define ITEM_UNUSED26 0x02000000i
|
||||
#define ITEM_UNUSED27 0x04000000i
|
||||
#define ITEM_UNUSED28 0x08000000i
|
||||
#define ITEM_UNUSED29 0x10000000i
|
||||
#define ITEM_UNUSED30 0x20000000i
|
||||
#define ITEM_UNUSED31 0x40000000i
|
||||
#define ITEM_UNUSED32 0x80000000i
|
464
src/shared/player.qc
Normal file
464
src/shared/player.qc
Normal file
|
@ -0,0 +1,464 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/* all potential SendFlags bits we can possibly send */
|
||||
enumflags
|
||||
{
|
||||
PLAYER_KEEPALIVE,
|
||||
PLAYER_MODELINDEX,
|
||||
PLAYER_ORIGIN,
|
||||
PLAYER_ORIGIN_Z,
|
||||
PLAYER_ANGLES_X,
|
||||
PLAYER_ANGLES_Y,
|
||||
PLAYER_ANGLES_Z,
|
||||
PLAYER_VELOCITY,
|
||||
PLAYER_VELOCITY_Z,
|
||||
PLAYER_FLAGS,
|
||||
PLAYER_WEAPON,
|
||||
PLAYER_ITEMS,
|
||||
PLAYER_HEALTH,
|
||||
PLAYER_ARMOR,
|
||||
PLAYER_MOVETYPE,
|
||||
PLAYER_VIEWOFS,
|
||||
PLAYER_BASEFRAME,
|
||||
PLAYER_FRAME,
|
||||
PLAYER_AMMO1,
|
||||
PLAYER_AMMO2,
|
||||
PLAYER_AMMO3,
|
||||
PLAYER_UNUSED1,
|
||||
PLAYER_UNUSED2
|
||||
};
|
||||
|
||||
noref int input_sequence;
|
||||
class player:base_player
|
||||
{
|
||||
/* Weapon specific */
|
||||
int bradnailer_mag; int bradnailer_mag_net;
|
||||
int nailgun_mag; int nailgun_mag_net;
|
||||
int shotgun_mag; int shotgun_mag_net;
|
||||
int cmlwbr_mag; int cmlwbr_mag_net;
|
||||
int xs_mag; int xs_mag_net;
|
||||
int satchel_chg; int satchel_chg_net;
|
||||
|
||||
int ammo_nail; int ammo_nail_net;
|
||||
int ammo_buckshot; int ammo_buckshot_net;
|
||||
int ammo_bolts; int ammo_bolts_net;
|
||||
int ammo_xencandy; int ammo_xencandy_net;
|
||||
int ammo_satchel; int ammo_satchel_net;
|
||||
|
||||
#ifdef CLIENT
|
||||
/* External model */
|
||||
entity p_model;
|
||||
int p_hand_bone;
|
||||
int p_model_bone;
|
||||
float lastweapon;
|
||||
|
||||
virtual void(void) gun_offset;
|
||||
virtual void(void) draw;
|
||||
virtual float() predraw;
|
||||
virtual void(void) postdraw;
|
||||
virtual void(float) ReceiveEntity;
|
||||
virtual void(void) PredictPreFrame;
|
||||
virtual void(void) PredictPostFrame;
|
||||
#else
|
||||
virtual void(void) EvaluateEntity;
|
||||
virtual float(entity, float) SendEntity;
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef CLIENT
|
||||
void Weapons_AmmoUpdate(entity);
|
||||
/*
|
||||
=================
|
||||
player::ReceiveEntity
|
||||
=================
|
||||
*/
|
||||
void
|
||||
player::ReceiveEntity(float new)
|
||||
{
|
||||
float fl;
|
||||
if (new == FALSE) {
|
||||
/* Go through all the physics code between the last received frame
|
||||
* and the newest frame and keep the changes this time around instead
|
||||
* of rolling back, because we'll apply the new server-verified values
|
||||
* right after anyway. */
|
||||
/* FIXME: splitscreen */
|
||||
if (entnum == player_localentnum) {
|
||||
/* FIXME: splitscreen */
|
||||
pSeat = &g_seats[0];
|
||||
|
||||
for (int i = sequence+1; i <= servercommandframe; i++) {
|
||||
/* ...maybe the input state is too old? */
|
||||
if (!getinputstate(i)) {
|
||||
break;
|
||||
}
|
||||
input_sequence = i;
|
||||
PMove_Run();
|
||||
}
|
||||
|
||||
/* any differences in things that are read below are now
|
||||
* officially from prediction misses. */
|
||||
}
|
||||
}
|
||||
|
||||
/* seed for our prediction table */
|
||||
sequence = servercommandframe;
|
||||
|
||||
fl = readfloat();
|
||||
|
||||
/* HACK: we need to make this more reliable */
|
||||
if (fl == UPDATE_ALL) {
|
||||
/* we respawned */
|
||||
gravity = __NULL__;
|
||||
}
|
||||
|
||||
if (fl & PLAYER_MODELINDEX)
|
||||
modelindex = readshort();
|
||||
|
||||
if (fl & PLAYER_ORIGIN) {
|
||||
origin[0] = readcoord();
|
||||
origin[1] = readcoord();
|
||||
}
|
||||
|
||||
if (fl & PLAYER_ORIGIN_Z)
|
||||
origin[2] = readcoord();
|
||||
if (fl & PLAYER_ANGLES_X)
|
||||
pitch = readfloat();
|
||||
if (fl & PLAYER_ANGLES_Y)
|
||||
angles[1] = readfloat();
|
||||
if (fl & PLAYER_ANGLES_Z)
|
||||
angles[2] = readfloat();
|
||||
|
||||
if (fl & PLAYER_VELOCITY) {
|
||||
velocity[0] = readcoord();
|
||||
velocity[1] = readcoord();
|
||||
}
|
||||
|
||||
if (fl & PLAYER_VELOCITY_Z)
|
||||
velocity[2] = readcoord();
|
||||
if (fl & PLAYER_FLAGS) {
|
||||
flags = readfloat();
|
||||
gflags = readfloat();
|
||||
}
|
||||
if (fl & PLAYER_WEAPON)
|
||||
activeweapon = readbyte();
|
||||
if (fl & PLAYER_ITEMS)
|
||||
g_items = (__variant)readfloat();
|
||||
if (fl & PLAYER_HEALTH)
|
||||
health = readbyte();
|
||||
if (fl & PLAYER_ARMOR)
|
||||
armor = readbyte();
|
||||
if (fl & PLAYER_MOVETYPE)
|
||||
movetype = readbyte();
|
||||
if (fl & PLAYER_VIEWOFS)
|
||||
view_ofs[2] = readfloat();
|
||||
if (fl & PLAYER_BASEFRAME)
|
||||
baseframe = readbyte();
|
||||
if (fl & PLAYER_FRAME) {
|
||||
frame = readbyte();
|
||||
frame1time = 0.0f;
|
||||
frame2time = 0.0f;
|
||||
}
|
||||
|
||||
if (fl & PLAYER_AMMO1) {
|
||||
bradnailer_mag = readbyte();
|
||||
nailgun_mag = readbyte();
|
||||
shotgun_mag = readbyte();
|
||||
cmlwbr_mag = readbyte();
|
||||
xs_mag = readbyte();
|
||||
satchel_chg = readbyte();
|
||||
}
|
||||
|
||||
if (fl & PLAYER_AMMO2) {
|
||||
ammo_nail = readbyte();
|
||||
ammo_buckshot = readbyte();
|
||||
ammo_bolts = readbyte();
|
||||
ammo_xencandy = readbyte();
|
||||
ammo_satchel = readbyte();
|
||||
}
|
||||
|
||||
if (fl & PLAYER_AMMO3) {
|
||||
}
|
||||
|
||||
if (fl & PLAYER_AMMO1 || fl & PLAYER_AMMO2 || fl & PLAYER_AMMO3)
|
||||
Weapons_AmmoUpdate(this);
|
||||
|
||||
setorigin(this, origin);
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
player::PredictPostFrame
|
||||
|
||||
Save the last valid server values away in the _net variants of each field
|
||||
so we can roll them back later.
|
||||
=================
|
||||
*/
|
||||
void
|
||||
player::PredictPreFrame(void)
|
||||
{
|
||||
bradnailer_mag_net = bradnailer_mag;
|
||||
nailgun_mag_net = nailgun_mag;
|
||||
shotgun_mag_net = shotgun_mag;
|
||||
cmlwbr_mag_net = cmlwbr_mag;
|
||||
xs_mag_net = xs_mag;
|
||||
satchel_chg_net = satchel_chg;
|
||||
|
||||
ammo_nail_net = ammo_nail;
|
||||
ammo_buckshot_net = ammo_buckshot;
|
||||
ammo_bolts_net = ammo_bolts;
|
||||
ammo_xencandy_net = ammo_xencandy;
|
||||
ammo_satchel_net = ammo_satchel;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
player::PredictPostFrame
|
||||
|
||||
Where we roll back our values to the ones last sent/verified by the server.
|
||||
=================
|
||||
*/
|
||||
void
|
||||
player::PredictPostFrame(void)
|
||||
{
|
||||
bradnailer_mag = bradnailer_mag_net;
|
||||
nailgun_mag = nailgun_mag_net;
|
||||
shotgun_mag = shotgun_mag_net;
|
||||
cmlwbr_mag = cmlwbr_mag_net;
|
||||
xs_mag = xs_mag_net;
|
||||
satchel_chg = satchel_chg_net;
|
||||
|
||||
ammo_nail = ammo_nail_net;
|
||||
ammo_buckshot = ammo_buckshot_net;
|
||||
ammo_bolts = ammo_bolts_net;
|
||||
ammo_xencandy = ammo_xencandy_net;
|
||||
ammo_satchel = ammo_satchel_net;
|
||||
}
|
||||
|
||||
#else
|
||||
void
|
||||
player::EvaluateEntity(void)
|
||||
{
|
||||
SendFlags |= PLAYER_KEEPALIVE;
|
||||
|
||||
if (old_modelindex != modelindex)
|
||||
SendFlags |= PLAYER_MODELINDEX;
|
||||
|
||||
if (old_origin[0] != origin[0])
|
||||
SendFlags |= PLAYER_ORIGIN;
|
||||
|
||||
if (old_origin[1] != origin[1])
|
||||
SendFlags |= PLAYER_ORIGIN;
|
||||
|
||||
if (old_origin[2] != origin[2])
|
||||
SendFlags |= PLAYER_ORIGIN_Z;
|
||||
|
||||
if (old_angles[0] != v_angle[0])
|
||||
SendFlags |= PLAYER_ANGLES_X;
|
||||
|
||||
if (old_angles[1] != angles[1])
|
||||
SendFlags |= PLAYER_ANGLES_Y;
|
||||
|
||||
if (old_angles[2] != angles[2])
|
||||
SendFlags |= PLAYER_ANGLES_Z;
|
||||
|
||||
if (old_velocity[0] != velocity[0])
|
||||
SendFlags |= PLAYER_VELOCITY;
|
||||
|
||||
if (old_velocity[1] != velocity[1])
|
||||
SendFlags |= PLAYER_VELOCITY;
|
||||
|
||||
if (old_velocity[2] != velocity[2])
|
||||
SendFlags |= PLAYER_VELOCITY_Z;
|
||||
|
||||
if (old_flags != flags)
|
||||
SendFlags |= PLAYER_FLAGS;
|
||||
|
||||
if (old_gflags != gflags)
|
||||
SendFlags |= PLAYER_FLAGS;
|
||||
|
||||
if (old_activeweapon != activeweapon)
|
||||
SendFlags |= PLAYER_WEAPON;
|
||||
|
||||
if (old_items != g_items)
|
||||
SendFlags |= PLAYER_ITEMS;
|
||||
|
||||
if (old_health != health)
|
||||
SendFlags |= PLAYER_HEALTH;
|
||||
|
||||
if (old_armor != armor)
|
||||
SendFlags |= PLAYER_ARMOR;
|
||||
|
||||
if (old_movetype != movetype)
|
||||
SendFlags |= PLAYER_MOVETYPE;
|
||||
|
||||
if (old_viewofs != view_ofs[2])
|
||||
SendFlags |= PLAYER_VIEWOFS;
|
||||
|
||||
if (old_baseframe != baseframe)
|
||||
SendFlags |= PLAYER_BASEFRAME;
|
||||
|
||||
if (old_frame != frame)
|
||||
SendFlags |= PLAYER_FRAME;
|
||||
|
||||
old_modelindex = modelindex;
|
||||
old_origin = origin;
|
||||
old_angles = angles;
|
||||
old_angles[0] = v_angle[0];
|
||||
old_velocity = velocity;
|
||||
old_flags = flags;
|
||||
old_gflags = gflags;
|
||||
old_activeweapon = activeweapon;
|
||||
old_items = g_items;
|
||||
old_health = health;
|
||||
old_armor = armor;
|
||||
old_movetype = movetype;
|
||||
old_viewofs = view_ofs[2];
|
||||
old_baseframe = baseframe;
|
||||
old_frame = frame;
|
||||
|
||||
if (bradnailer_mag_net != bradnailer_mag)
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
if (nailgun_mag_net != nailgun_mag)
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
if (shotgun_mag_net != shotgun_mag)
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
if (cmlwbr_mag_net != cmlwbr_mag)
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
if (xs_mag_net != xs_mag)
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
if (satchel_chg_net != satchel_chg)
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
|
||||
if (ammo_nail_net != ammo_nail)
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ammo_buckshot_net != ammo_buckshot)
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ammo_bolts_net != ammo_bolts)
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ammo_xencandy_net != ammo_xencandy)
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ammo_satchel_net != ammo_satchel)
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
|
||||
bradnailer_mag_net = bradnailer_mag;
|
||||
nailgun_mag_net = nailgun_mag;
|
||||
shotgun_mag_net = shotgun_mag;
|
||||
cmlwbr_mag_net = cmlwbr_mag;
|
||||
xs_mag_net = xs_mag;
|
||||
satchel_chg_net = satchel_chg;
|
||||
|
||||
ammo_nail_net = ammo_nail;
|
||||
ammo_buckshot_net = ammo_buckshot;
|
||||
ammo_bolts_net = ammo_bolts;
|
||||
ammo_xencandy_net = ammo_xencandy;
|
||||
ammo_satchel_net = ammo_satchel;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
player::SendEntity
|
||||
=================
|
||||
*/
|
||||
float
|
||||
player::SendEntity(entity ePEnt, float fChanged)
|
||||
{
|
||||
if (health <= 0 && ePEnt != this) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (clienttype(ePEnt) != CLIENTTYPE_REAL) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (ePEnt != self) {
|
||||
fChanged &= ~PLAYER_ITEMS;
|
||||
fChanged &= ~PLAYER_HEALTH;
|
||||
fChanged &= ~PLAYER_ARMOR;
|
||||
fChanged &= ~PLAYER_VIEWOFS;
|
||||
fChanged &= ~PLAYER_AMMO1;
|
||||
fChanged &= ~PLAYER_AMMO2;
|
||||
fChanged &= ~PLAYER_AMMO3;
|
||||
}
|
||||
|
||||
WriteByte(MSG_ENTITY, ENT_PLAYER);
|
||||
WriteFloat(MSG_ENTITY, fChanged);
|
||||
|
||||
/* really trying to get our moneys worth with 23 bits of mantissa */
|
||||
if (fChanged & PLAYER_MODELINDEX)
|
||||
WriteShort(MSG_ENTITY, modelindex);
|
||||
if (fChanged & PLAYER_ORIGIN) {
|
||||
WriteCoord(MSG_ENTITY, origin[0]);
|
||||
WriteCoord(MSG_ENTITY, origin[1]);
|
||||
}
|
||||
if (fChanged & PLAYER_ORIGIN_Z)
|
||||
WriteCoord(MSG_ENTITY, origin[2]);
|
||||
if (fChanged & PLAYER_ANGLES_X)
|
||||
WriteFloat(MSG_ENTITY, v_angle[0]);
|
||||
if (fChanged & PLAYER_ANGLES_Y)
|
||||
WriteFloat(MSG_ENTITY, angles[1]);
|
||||
if (fChanged & PLAYER_ANGLES_Z)
|
||||
WriteFloat(MSG_ENTITY, angles[2]);
|
||||
if (fChanged & PLAYER_VELOCITY) {
|
||||
WriteCoord(MSG_ENTITY, velocity[0]);
|
||||
WriteCoord(MSG_ENTITY, velocity[1]);
|
||||
}
|
||||
if (fChanged & PLAYER_VELOCITY_Z)
|
||||
WriteCoord(MSG_ENTITY, velocity[2]);
|
||||
if (fChanged & PLAYER_FLAGS) {
|
||||
WriteFloat(MSG_ENTITY, flags);
|
||||
WriteFloat(MSG_ENTITY, gflags);
|
||||
}
|
||||
if (fChanged & PLAYER_WEAPON)
|
||||
WriteByte(MSG_ENTITY, activeweapon);
|
||||
if (fChanged & PLAYER_ITEMS)
|
||||
WriteFloat(MSG_ENTITY, (__variant)g_items);
|
||||
if (fChanged & PLAYER_HEALTH)
|
||||
WriteByte(MSG_ENTITY, bound(0, health, 255));
|
||||
if (fChanged & PLAYER_ARMOR)
|
||||
WriteByte(MSG_ENTITY, armor);
|
||||
if (fChanged & PLAYER_MOVETYPE)
|
||||
WriteByte(MSG_ENTITY, movetype);
|
||||
if (fChanged & PLAYER_VIEWOFS)
|
||||
WriteFloat(MSG_ENTITY, view_ofs[2]);
|
||||
if (fChanged & PLAYER_BASEFRAME)
|
||||
WriteByte(MSG_ENTITY, baseframe);
|
||||
if (fChanged & PLAYER_FRAME)
|
||||
WriteByte(MSG_ENTITY, frame);
|
||||
|
||||
if (fChanged & PLAYER_AMMO1) {
|
||||
WriteByte(MSG_ENTITY, bradnailer_mag);
|
||||
WriteByte(MSG_ENTITY, nailgun_mag);
|
||||
WriteByte(MSG_ENTITY, shotgun_mag);
|
||||
WriteByte(MSG_ENTITY, cmlwbr_mag);
|
||||
WriteByte(MSG_ENTITY, xs_mag);
|
||||
WriteByte(MSG_ENTITY, satchel_chg);
|
||||
}
|
||||
|
||||
if (fChanged & PLAYER_AMMO2) {
|
||||
WriteByte(MSG_ENTITY, ammo_nail);
|
||||
WriteByte(MSG_ENTITY, ammo_buckshot);
|
||||
WriteByte(MSG_ENTITY, ammo_bolts);
|
||||
WriteByte(MSG_ENTITY, ammo_xencandy);
|
||||
WriteByte(MSG_ENTITY, ammo_satchel);
|
||||
}
|
||||
|
||||
if (fChanged & PLAYER_AMMO3) {
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
#endif
|
268
src/shared/w_bradnailer.qc
Normal file
268
src/shared/w_bradnailer.qc
Normal file
|
@ -0,0 +1,268 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_bradnailer (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_bradnailer.mdl"
|
||||
|
||||
Poke646 (2001) ENTITY
|
||||
|
||||
Handheld Nailgun that kills like a pistol
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
BNAIL_IDLE1,
|
||||
BNAIL_IDLE2,
|
||||
BNAIL_IDLE3,
|
||||
BNAIL_SHOOT,
|
||||
BNAIL_UNUSED1,
|
||||
BNAIL_RELOAD,
|
||||
BNAIL_UNUSED2,
|
||||
BNAIL_DRAW,
|
||||
BNAIL_HOLSTER,
|
||||
BNAIL_UNUSED3,
|
||||
BNAIL_TILT,
|
||||
BNAIL_TILTBACK,
|
||||
BNAIL_SHOOT2
|
||||
};
|
||||
|
||||
void
|
||||
w_bradnailer_precache(void)
|
||||
{
|
||||
#ifdef SERVER
|
||||
Sound_Precache("weapon_bradnailer.fire");
|
||||
Sound_Precache("weapon_bradnailer.hitbody");
|
||||
#endif
|
||||
|
||||
precache_model("models/nail.mdl");
|
||||
precache_model("models/v_bradnailer.mdl");
|
||||
precache_model("models/w_bradnailer.mdl");
|
||||
}
|
||||
|
||||
void
|
||||
w_bradnailer_updateammo(player pl)
|
||||
{
|
||||
Weapons_UpdateAmmo(pl, pl.bradnailer_mag, pl.ammo_nail, -1);
|
||||
}
|
||||
|
||||
string
|
||||
w_bradnailer_wmodel(void)
|
||||
{
|
||||
return "models/w_bradnailer.mdl";
|
||||
}
|
||||
|
||||
int
|
||||
w_bradnailer_pickup(int new, int startammo)
|
||||
{
|
||||
/* TODO */
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
w_bradnailer_draw(void)
|
||||
{
|
||||
Weapons_SetModel("models/v_bradnailer.mdl");
|
||||
Weapons_ViewAnimation(BNAIL_DRAW);
|
||||
}
|
||||
|
||||
void
|
||||
w_bradnailer_holster(void)
|
||||
{
|
||||
Weapons_ViewAnimation(BNAIL_HOLSTER);
|
||||
}
|
||||
|
||||
#ifdef SERVER
|
||||
void
|
||||
w_bradnailer_shootnail(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
static void Nail_Touch(void) {
|
||||
FX_Spark(self.origin, trace_plane_normal);
|
||||
if (other.takedamage == DAMAGE_YES) {
|
||||
Damage_Apply(other, self.owner, 15, WEAPON_BRADNAILER, DMG_GENERIC);
|
||||
Sound_Play(self, CHAN_WEAPON, "weapon_bradnailer.hitbody");
|
||||
} else {
|
||||
Sound_Play(self, CHAN_WEAPON, "weapon_crossbow.hit");
|
||||
}
|
||||
remove(self);
|
||||
}
|
||||
|
||||
Weapons_MakeVectors();
|
||||
entity nail = spawn();
|
||||
setmodel(nail, "models/nail.mdl");
|
||||
setorigin(nail, Weapons_GetCameraPos() + (v_forward * 16));
|
||||
nail.owner = self;
|
||||
nail.velocity = v_forward * 2000;
|
||||
nail.movetype = MOVETYPE_FLY;
|
||||
nail.solid = SOLID_BBOX;
|
||||
nail.angles = vectoangles(nail.velocity);
|
||||
nail.avelocity[2] = 10;
|
||||
nail.touch = Nail_Touch;
|
||||
setsize(nail, [0,0,0], [0,0,0]);
|
||||
|
||||
if (self.flags & FL_CROUCHING)
|
||||
Animation_PlayerTopTemp(ANIM_SHOOT1HAND, 0.45f);
|
||||
else
|
||||
Animation_PlayerTopTemp(ANIM_CR_SHOOT1HAND, 0.45f);
|
||||
|
||||
Sound_Play(pl, CHAN_WEAPON, "weapon_bradnailer.fire");
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
w_bradnailer_primary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef SERVER
|
||||
w_bradnailer_shootnail();
|
||||
#else
|
||||
Weapons_ViewPunchAngle([-2,0,0]);
|
||||
Weapons_ViewAnimation(BNAIL_SHOOT);
|
||||
#endif
|
||||
|
||||
pl.w_attack_next = 0.3f;
|
||||
pl.w_idle_next = 5.0f;
|
||||
}
|
||||
|
||||
void
|
||||
w_bradnailer_secondary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Hack */
|
||||
if (pl.a_ammo3 == 0) {
|
||||
pl.a_ammo3 = 1;
|
||||
Weapons_ViewAnimation(BNAIL_TILT);
|
||||
pl.w_attack_next = 0.4f;
|
||||
pl.w_idle_next = pl.w_attack_next;
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef SERVER
|
||||
w_bradnailer_shootnail();
|
||||
#else
|
||||
Weapons_ViewPunchAngle([-2,0,0]);
|
||||
Weapons_ViewAnimation(BNAIL_SHOOT2);
|
||||
#endif
|
||||
|
||||
pl.w_attack_next = 0.2f;
|
||||
pl.w_idle_next = pl.w_attack_next;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
w_bradnailer_release(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.w_idle_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (pl.a_ammo3 == 1) {
|
||||
pl.a_ammo3 = 0;
|
||||
Weapons_ViewAnimation(BNAIL_TILTBACK);
|
||||
pl.w_attack_next = 0.4f;
|
||||
pl.w_idle_next = pl.w_attack_next;
|
||||
return;
|
||||
}
|
||||
|
||||
int r = (float)input_sequence % 3;
|
||||
switch (r) {
|
||||
case 0:
|
||||
Weapons_ViewAnimation(BNAIL_IDLE1);
|
||||
break;
|
||||
case 1:
|
||||
Weapons_ViewAnimation(BNAIL_IDLE2);
|
||||
break;
|
||||
case 2:
|
||||
Weapons_ViewAnimation(BNAIL_IDLE3);
|
||||
break;
|
||||
}
|
||||
pl.w_idle_next = 10.0f;
|
||||
}
|
||||
|
||||
void
|
||||
w_bradnailer_hudpic(int selected, vector pos, float a)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
if (selected) {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/hud640_01.spr_0.tga",
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
} else {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/hud640_01.spr_0.tga",
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
weapon_t w_bradnailer =
|
||||
{
|
||||
.name = "bradnailer",
|
||||
.id = ITEM_BRADNAILER,
|
||||
.slot = 1,
|
||||
.slot_pos = 0,
|
||||
.draw = w_bradnailer_draw,
|
||||
.holster = w_bradnailer_holster,
|
||||
.primary = w_bradnailer_primary,
|
||||
.secondary = w_bradnailer_secondary,
|
||||
.reload = __NULL__,
|
||||
.release = w_bradnailer_release,
|
||||
.crosshair = __NULL__,
|
||||
.precache = w_bradnailer_precache,
|
||||
.pickup = w_bradnailer_pickup,
|
||||
.updateammo = w_bradnailer_updateammo,
|
||||
.wmodel = w_bradnailer_wmodel,
|
||||
.pmodel = __NULL__,
|
||||
.deathmsg = __NULL__,
|
||||
.aimanim = __NULL__,
|
||||
.hudpic = w_bradnailer_hudpic
|
||||
};
|
||||
|
||||
/* entity definitions for pickups */
|
||||
#ifdef SERVER
|
||||
void
|
||||
weapon_bradnailer(void)
|
||||
{
|
||||
Weapons_InitItem(WEAPON_BRADNAILER);
|
||||
}
|
||||
#endif
|
151
src/shared/w_cmlwbr.qc
Normal file
151
src/shared/w_cmlwbr.qc
Normal file
|
@ -0,0 +1,151 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
CML_IDLE1,
|
||||
CML_IDLE2,
|
||||
CML_IDLE3,
|
||||
CML_IDLE4,
|
||||
CML_FIRE1,
|
||||
CML_RELOAD,
|
||||
CML_DRAWBACK,
|
||||
CML_UNDRAW,
|
||||
CML_DRAW,
|
||||
CML_UNUSED,
|
||||
CML_HOLSTER
|
||||
};
|
||||
|
||||
void
|
||||
w_cmlwbr_precache(void)
|
||||
{
|
||||
precache_sound("weapons/cmlwbr_drawback.wav");
|
||||
precache_sound("weapons/cmlwbr_fire.wav");
|
||||
precache_sound("weapons/cmlwbr_reload.wav");
|
||||
precache_sound("weapons/cmlwbr_undraw.wav");
|
||||
precache_sound("weapons/cmlwbr_zoom.wav");
|
||||
|
||||
precache_model("models/v_cmlwbr.mdl");
|
||||
precache_model("models/w_crossbow.mdl");
|
||||
}
|
||||
|
||||
void
|
||||
w_cmlwbr_updateammo(player pl)
|
||||
{
|
||||
#ifdef SERVER
|
||||
Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
|
||||
#endif
|
||||
}
|
||||
|
||||
string
|
||||
w_cmlwbr_wmodel(void)
|
||||
{
|
||||
return "models/w_crossbow.mdl";
|
||||
}
|
||||
|
||||
void
|
||||
w_cmlwbr_draw(void)
|
||||
{
|
||||
Weapons_SetModel("models/v_cmlwbr.mdl");
|
||||
Weapons_ViewAnimation(CML_DRAW);
|
||||
}
|
||||
|
||||
void
|
||||
w_cmlwbr_holster(void)
|
||||
{
|
||||
Weapons_ViewAnimation(CML_HOLSTER);
|
||||
}
|
||||
|
||||
void
|
||||
w_cmlwbr_primary(void)
|
||||
{
|
||||
/* TODO, attack slows to crawl & player breathes */
|
||||
}
|
||||
|
||||
void
|
||||
w_cmlwbr_secondary(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
w_cmlwbr_release(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
w_cmlwbr_hudpic(int selected, vector pos, float a)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
if (selected) {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/hud640_03.spr_0.tga",
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
} else {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/hud640_03.spr_0.tga",
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
weapon_t w_cmlwbr =
|
||||
{
|
||||
.name = "cmlwbr",
|
||||
.id = ITEM_CMLWBR,
|
||||
.slot = 2,
|
||||
.slot_pos = 1,
|
||||
.draw = w_cmlwbr_draw,
|
||||
.holster = w_cmlwbr_holster,
|
||||
.primary = w_cmlwbr_primary,
|
||||
.secondary = w_cmlwbr_secondary,
|
||||
.reload = __NULL__,
|
||||
.release = w_cmlwbr_release,
|
||||
.crosshair = __NULL__,
|
||||
.precache = w_cmlwbr_precache,
|
||||
.pickup = __NULL__,
|
||||
.updateammo = w_cmlwbr_updateammo,
|
||||
.wmodel = w_cmlwbr_wmodel,
|
||||
.pmodel = __NULL__,
|
||||
.deathmsg = __NULL__,
|
||||
.aimanim = __NULL__,
|
||||
.hudpic = w_cmlwbr_hudpic
|
||||
};
|
||||
|
||||
/* entity definitions for pickups */
|
||||
#ifdef SERVER
|
||||
void
|
||||
weapon_cmlwbr(void)
|
||||
{
|
||||
Weapons_InitItem(WEAPON_CMLWBR);
|
||||
}
|
||||
#endif
|
140
src/shared/w_heaterpipe.qc
Normal file
140
src/shared/w_heaterpipe.qc
Normal file
|
@ -0,0 +1,140 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
HPIPE_IDLE1,
|
||||
HPIPE_DRAW,
|
||||
HPIPE_HOLSTER,
|
||||
HPIPE_ATTACK1,
|
||||
HPIPE_ATTACK1MISS,
|
||||
HPIPE_ATTACK2MISS,
|
||||
HPIPE_ATTACK2,
|
||||
HPIPE_ATTACK3MISS,
|
||||
HPIPE_ATTACK3
|
||||
};
|
||||
|
||||
void
|
||||
w_heaterpipe_precache(void)
|
||||
{
|
||||
precache_sound("weapons/pipe_hit1.wav");
|
||||
precache_sound("weapons/pipe_hit2.wav");
|
||||
precache_sound("weapons/pipe_miss.wav");
|
||||
|
||||
precache_model("models/v_heaterpipe.mdl");
|
||||
precache_model("models/w_heaterpipe.mdl");
|
||||
}
|
||||
|
||||
void
|
||||
w_heaterpipe_updateammo(player pl)
|
||||
{
|
||||
#ifdef SERVER
|
||||
Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
|
||||
#endif
|
||||
}
|
||||
|
||||
string
|
||||
w_heaterpipe_wmodel(void)
|
||||
{
|
||||
return "models/w_heaterpipe.mdl";
|
||||
}
|
||||
|
||||
void
|
||||
w_heaterpipe_draw(void)
|
||||
{
|
||||
Weapons_SetModel("models/v_heaterpipe.mdl");
|
||||
Weapons_ViewAnimation(HPIPE_DRAW);
|
||||
}
|
||||
|
||||
void
|
||||
w_heaterpipe_holster(void)
|
||||
{
|
||||
Weapons_ViewAnimation(HPIPE_HOLSTER);
|
||||
}
|
||||
|
||||
void
|
||||
w_heaterpipe_primary(void)
|
||||
{
|
||||
/* TODO, attack slows to crawl & player breathes */
|
||||
}
|
||||
|
||||
void
|
||||
w_heaterpipe_release(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
w_heaterpipe_hudpic(int selected, vector pos, float a)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
if (selected) {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/hud640_01.spr_0.tga",
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
} else {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/hud640_01.spr_0.tga",
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
weapon_t w_heaterpipe =
|
||||
{
|
||||
.name = "heaterpipe",
|
||||
.id = ITEM_HEATERPIPE,
|
||||
.slot = 0,
|
||||
.slot_pos = 0,
|
||||
.draw = w_heaterpipe_draw,
|
||||
.holster = w_heaterpipe_holster,
|
||||
.primary = w_heaterpipe_primary,
|
||||
.secondary = __NULL__,
|
||||
.reload = __NULL__,
|
||||
.release = w_heaterpipe_release,
|
||||
.crosshair = __NULL__,
|
||||
.precache = w_heaterpipe_precache,
|
||||
.pickup = __NULL__,
|
||||
.updateammo = w_heaterpipe_updateammo,
|
||||
.wmodel = w_heaterpipe_wmodel,
|
||||
.pmodel = __NULL__,
|
||||
.deathmsg = __NULL__,
|
||||
.aimanim = __NULL__,
|
||||
.hudpic = w_heaterpipe_hudpic
|
||||
};
|
||||
|
||||
/* entity definitions for pickups */
|
||||
#ifdef SERVER
|
||||
void
|
||||
weapon_heaterpipe(void)
|
||||
{
|
||||
Weapons_InitItem(WEAPON_HEATERPIPE);
|
||||
}
|
||||
#endif
|
196
src/shared/w_nailgun.qc
Normal file
196
src/shared/w_nailgun.qc
Normal file
|
@ -0,0 +1,196 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
NAIL_IDLE1,
|
||||
NAIL_IDLE2,
|
||||
NAIL_UNUSED1,
|
||||
NAIL_RELOAD,
|
||||
NAIL_DRAW,
|
||||
NAIL_SHOOT
|
||||
};
|
||||
|
||||
void
|
||||
w_nailgun_precache(void)
|
||||
{
|
||||
precache_sound("weapons/brad_hit1.wav");
|
||||
precache_sound("weapons/brad_hit2.wav");
|
||||
precache_sound("weapons/nailgun.wav");
|
||||
|
||||
precache_model("models/nail.mdl");
|
||||
precache_model("models/v_nailgun.mdl");
|
||||
precache_model("models/w_nailgun.mdl");
|
||||
}
|
||||
|
||||
void
|
||||
w_nailgun_updateammo(player pl)
|
||||
{
|
||||
#ifdef SERVER
|
||||
Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
|
||||
#endif
|
||||
}
|
||||
|
||||
string
|
||||
w_nailgun_wmodel(void)
|
||||
{
|
||||
return "models/w_nailgun.mdl";
|
||||
}
|
||||
|
||||
void
|
||||
w_nailgun_draw(void)
|
||||
{
|
||||
Weapons_SetModel("models/v_nailgun.mdl");
|
||||
Weapons_ViewAnimation(NAIL_DRAW);
|
||||
}
|
||||
|
||||
void
|
||||
w_nailgun_primary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef SERVER
|
||||
static void Nail_Touch(void) {
|
||||
FX_Spark(self.origin, trace_plane_normal);
|
||||
if (other.takedamage == DAMAGE_YES) {
|
||||
Damage_Apply(other, self.owner, 15, WEAPON_NAILGUN, DMG_GENERIC);
|
||||
if (random() < 0.5) {
|
||||
Weapons_PlaySound(self, CHAN_WEAPON, "weapons/brad_hit1.wav", 1, ATTN_NORM);
|
||||
} else {
|
||||
Weapons_PlaySound(self, CHAN_WEAPON, "weapons/brad_hit2.wav", 1, ATTN_NORM);
|
||||
}
|
||||
} else {
|
||||
Weapons_PlaySound(self, CHAN_WEAPON, "weapons/xbow_hit1.wav", 1, ATTN_NORM);
|
||||
}
|
||||
remove(self);
|
||||
}
|
||||
|
||||
Weapons_MakeVectors();
|
||||
entity nail = spawn();
|
||||
setmodel(nail, "models/nail.mdl");
|
||||
setorigin(nail, Weapons_GetCameraPos() + (v_forward * 16));
|
||||
nail.owner = self;
|
||||
nail.velocity = v_forward * 2000;
|
||||
nail.movetype = MOVETYPE_FLY;
|
||||
nail.solid = SOLID_BBOX;
|
||||
nail.angles = vectoangles(nail.velocity);
|
||||
nail.avelocity[2] = 10;
|
||||
nail.touch = Nail_Touch;
|
||||
setsize(nail, [0,0,0], [0,0,0]);
|
||||
|
||||
if (self.flags & FL_CROUCHING)
|
||||
Animation_PlayerTopTemp(ANIM_SHOOT1HAND, 0.45f);
|
||||
else
|
||||
Animation_PlayerTopTemp(ANIM_CR_SHOOT1HAND, 0.45f);
|
||||
|
||||
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/nailgun.wav", 1, ATTN_NORM);
|
||||
|
||||
#else
|
||||
|
||||
Weapons_ViewPunchAngle([-2,0,0]);
|
||||
Weapons_ViewAnimation(NAIL_SHOOT);
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
pl.w_attack_next = 0.1f;
|
||||
pl.w_idle_next = 5.0f;
|
||||
}
|
||||
|
||||
void
|
||||
w_nailgun_release(void)
|
||||
{
|
||||
|
||||
player pl = (player)self;
|
||||
if (pl.w_idle_next > 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (random() < 0.5) {
|
||||
Weapons_ViewAnimation(NAIL_IDLE1);
|
||||
} else {
|
||||
Weapons_ViewAnimation(NAIL_IDLE2);
|
||||
}
|
||||
pl.w_idle_next = 10.0f;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
w_nailgun_hudpic(int selected, vector pos, float a)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
if (selected) {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/hud640_01.spr_0.tga",
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
} else {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/hud640_01.spr_0.tga",
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
weapon_t w_nailgun =
|
||||
{
|
||||
.name = "nailgun",
|
||||
.id = ITEM_NAILGUN,
|
||||
.slot = 1,
|
||||
.slot_pos = 1,
|
||||
.draw = w_nailgun_draw,
|
||||
.holster = __NULL__,
|
||||
.primary = w_nailgun_primary,
|
||||
.secondary = __NULL__,
|
||||
.reload = __NULL__,
|
||||
.release = w_nailgun_release,
|
||||
.crosshair = __NULL__,
|
||||
.precache = w_nailgun_precache,
|
||||
.pickup = __NULL__,
|
||||
.updateammo = w_nailgun_updateammo,
|
||||
.wmodel = w_nailgun_wmodel,
|
||||
.pmodel = __NULL__,
|
||||
.deathmsg = __NULL__,
|
||||
.aimanim = __NULL__,
|
||||
.hudpic = w_nailgun_hudpic
|
||||
};
|
||||
|
||||
/* entity definitions for pickups */
|
||||
#ifdef SERVER
|
||||
void
|
||||
weapon_nailgun(void)
|
||||
{
|
||||
Weapons_InitItem(WEAPON_NAILGUN);
|
||||
}
|
||||
#endif
|
276
src/shared/w_pipebomb.qc
Normal file
276
src/shared/w_pipebomb.qc
Normal file
|
@ -0,0 +1,276 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
* Copyright (c) 2019-2020 Gethyn ThomasQuail <xylemon@posteo.net>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_pipebomb (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_pipebomb.mdl"
|
||||
|
||||
Poke646 (2001) ENTITY
|
||||
|
||||
Pipebomb Weapon, literal copy of Half-Life's Satchel Weapon
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
SATCHEL_IDLE,
|
||||
SATCHEL_FIDGET,
|
||||
SATCHEL_DRAW,
|
||||
SATCHEL_THROW
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
RADIO_IDLE,
|
||||
RADIO_FIDGET,
|
||||
RADIO_DRAW,
|
||||
RADIO_USE,
|
||||
RADIO_HOLSTER
|
||||
};
|
||||
|
||||
void w_pipebomb_updateammo(player pl)
|
||||
{
|
||||
w_satchel_updateammo(pl);
|
||||
}
|
||||
string w_pipebomb_wmodel(void)
|
||||
{
|
||||
return "models/w_pipebomb.mdl";
|
||||
}
|
||||
string w_pipebomb_pmodel(void)
|
||||
{
|
||||
return "models/p_pipebomb.mdl";
|
||||
}
|
||||
string w_pipebomb_deathmsg(void)
|
||||
{
|
||||
return "%s blew up %s with a pipebomb.";
|
||||
}
|
||||
void w_pipebomb_precache(void)
|
||||
{
|
||||
#ifdef SERVER
|
||||
Sound_Precache("weapon_satchel.bounce");
|
||||
#endif
|
||||
precache_model("models/w_pipebomb.mdl");
|
||||
precache_model("models/v_pipebomb.mdl");
|
||||
precache_model("models/v_pipebomb_watch.mdl");
|
||||
precache_model("models/p_pipebomb.mdl");
|
||||
}
|
||||
|
||||
int w_pipebomb_pickup(int new, int startammo)
|
||||
{
|
||||
return w_satchel_pickup(new, startammo);
|
||||
}
|
||||
|
||||
void w_pipebomb_draw(void)
|
||||
{
|
||||
Weapons_SetModel("models/v_pipebomb.mdl");
|
||||
Weapons_ViewAnimation(SATCHEL_DRAW);
|
||||
#ifdef SERVER
|
||||
player pl = (player)self;
|
||||
Weapons_UpdateAmmo(pl, pl.satchel_chg, pl.ammo_satchel, __NULL__);
|
||||
#endif
|
||||
}
|
||||
|
||||
void w_pipebomb_holster(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#ifdef SERVER
|
||||
void s_pipebomb_drop(entity master, vector src, vector vel)
|
||||
{
|
||||
static void s_pipebomb_touch(void)
|
||||
{
|
||||
if (other == world)
|
||||
Sound_Play(self, CHAN_BODY, "weapon_satchel.bounce");
|
||||
}
|
||||
entity satch;
|
||||
satch = spawn();
|
||||
satch.owner = master;
|
||||
satch.classname = "satchel";
|
||||
satch.movetype = MOVETYPE_BOUNCE;
|
||||
satch.solid = SOLID_BBOX;
|
||||
satch.frame = 1;
|
||||
satch.gravity = 0.5f;
|
||||
satch.friction = 0.8f;
|
||||
satch.velocity = vel;
|
||||
satch.avelocity = [0,400,0];
|
||||
satch.touch = s_pipebomb_touch;
|
||||
setmodel(satch, "models/w_satchel.mdl");
|
||||
setsize(satch, [-4,-4,-4], [4,4,4]);
|
||||
setorigin(satch, src);
|
||||
}
|
||||
void s_pipebomb_detonate(entity master)
|
||||
{
|
||||
for (entity b = world; (b = find(b, ::classname, "satchel"));) {
|
||||
if (b.owner == master) {
|
||||
float dmg = Skill_GetValue("plr_satchel", 150);
|
||||
FX_Explosion(b.origin);
|
||||
Damage_Radius(b.origin, master, dmg, dmg * 2.5f, TRUE, WEAPON_SATCHEL);
|
||||
sound(b, CHAN_WEAPON, sprintf("weapons/explode%d.wav", floor(random() * 2) + 3), 1, ATTN_NORM);
|
||||
remove(b);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void w_pipebomb_primary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.w_attack_next) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Ammo check */
|
||||
#ifdef CLIENT
|
||||
if (pl.satchel_chg <= 0 && pl.ammo_satchel <= 0) {
|
||||
return;
|
||||
}
|
||||
#else
|
||||
if (pl.satchel_chg <= 0 && pl.ammo_satchel <= 0) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (pl.satchel_chg <= 0) {
|
||||
Weapons_ViewAnimation(RADIO_DRAW);
|
||||
} else {
|
||||
Weapons_ViewAnimation(RADIO_USE);
|
||||
}
|
||||
|
||||
#ifdef SERVER
|
||||
if (!pl.satchel_chg) {
|
||||
vector throw;
|
||||
|
||||
Weapons_MakeVectors();
|
||||
throw = pl.velocity + (v_forward * 274);
|
||||
s_pipebomb_drop(self, pl.origin, throw);
|
||||
pl.satchel_chg++;
|
||||
pl.ammo_satchel--;
|
||||
} else {
|
||||
s_pipebomb_detonate(pl);
|
||||
pl.satchel_chg = 0;
|
||||
|
||||
if (pl.ammo_satchel <= 0) {
|
||||
Weapons_RemoveItem(pl, WEAPON_SATCHEL);
|
||||
}
|
||||
}
|
||||
Weapons_UpdateAmmo(pl, pl.satchel_chg, pl.ammo_satchel, __NULL__);
|
||||
#else
|
||||
setmodel(pSeat->m_eViewModel, "models/v_pipebomb_watch.mdl");
|
||||
pl.satchel_chg++;
|
||||
pl.ammo_satchel--;
|
||||
#endif
|
||||
|
||||
pl.w_attack_next = 1.0f;
|
||||
pl.w_idle_next = 1.0f;
|
||||
}
|
||||
void w_pipebomb_secondary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.w_attack_next) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Ammo check */
|
||||
#ifdef CLIENT
|
||||
if (pl.ammo_satchel <= 0) {
|
||||
return;
|
||||
}
|
||||
#else
|
||||
if (pl.ammo_satchel <= 0) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef SERVER
|
||||
vector throw;
|
||||
Weapons_MakeVectors();
|
||||
throw = pl.velocity + (v_forward * 274);
|
||||
s_pipebomb_drop(self, pl.origin, throw);
|
||||
pl.satchel_chg++;
|
||||
pl.ammo_satchel--;
|
||||
Weapons_UpdateAmmo(pl, pl.satchel_chg, pl.ammo_satchel, __NULL__);
|
||||
#else
|
||||
pl.satchel_chg++;
|
||||
pl.ammo_satchel--;
|
||||
setmodel(pSeat->m_eViewModel, "models/v_pipebomb_watch.mdl");
|
||||
#endif
|
||||
|
||||
Weapons_ViewAnimation(RADIO_DRAW);
|
||||
|
||||
pl.w_attack_next = 1.0f;
|
||||
pl.w_idle_next = 2.5f;
|
||||
}
|
||||
void w_pipebomb_reload(void)
|
||||
{
|
||||
|
||||
}
|
||||
void w_pipebomb_release(void)
|
||||
{
|
||||
w_satchel_release();
|
||||
}
|
||||
|
||||
float w_pipebomb_aimanim(void)
|
||||
{
|
||||
return w_satchel_aimanim();
|
||||
}
|
||||
|
||||
void w_pipebomb_hud(void)
|
||||
{
|
||||
w_satchel_holster();
|
||||
}
|
||||
|
||||
void w_pipebomb_hudpic(int selected, vector pos, float a)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
if (selected) {
|
||||
drawsubpic(pos, [170,45], "sprites/640hud6.spr_0.tga", [0,45/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
|
||||
} else {
|
||||
drawsubpic(pos, [170,45], "sprites/640hud3.spr_0.tga", [0,45/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
weapon_t w_pipebomb =
|
||||
{
|
||||
.name = "pipebomb",
|
||||
.id = ITEM_SATCHEL,
|
||||
.slot = 4,
|
||||
.slot_pos = 1,
|
||||
.draw = w_pipebomb_draw,
|
||||
.holster = w_pipebomb_holster,
|
||||
.primary = w_pipebomb_primary,
|
||||
.secondary = w_pipebomb_secondary,
|
||||
.reload = __NULL__,
|
||||
.release = w_pipebomb_release,
|
||||
.crosshair = w_pipebomb_hud,
|
||||
.precache = w_pipebomb_precache,
|
||||
.pickup = w_pipebomb_pickup,
|
||||
.updateammo = w_pipebomb_updateammo,
|
||||
.wmodel = w_pipebomb_wmodel,
|
||||
.pmodel = __NULL__,
|
||||
.deathmsg = __NULL__,
|
||||
.aimanim = w_pipebomb_aimanim,
|
||||
.hudpic = w_pipebomb_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
void weapon_pipebomb(void) {
|
||||
Weapons_InitItem(WEAPON_SATCHEL);
|
||||
}
|
||||
#endif
|
280
src/shared/w_shotgun.qc
Normal file
280
src/shared/w_shotgun.qc
Normal file
|
@ -0,0 +1,280 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
SHOTGUN_IDLE1,
|
||||
SHOTGUN_FIRE1,
|
||||
SHOTGUN_RELOAD,
|
||||
SHOTGUN_PUMP,
|
||||
SHOTGUN_START_RELOAD,
|
||||
SHOTGUN_DRAW,
|
||||
SHOTGUN_HOLSTER,
|
||||
SHOTGUN_IDLE2
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
SHOTTY_IDLE,
|
||||
SHOTTY_RELOAD_START,
|
||||
SHOTTY_RELOAD,
|
||||
SHOTTY_RELOAD_END
|
||||
};
|
||||
|
||||
void w_shotgun_precache(void)
|
||||
{
|
||||
precache_model("models/v_shotgun.mdl");
|
||||
precache_model("models/w_shotgun.mdl");
|
||||
precache_model("models/p_shotgun.mdl");
|
||||
precache_sound("weapons/sbarrel1.wav");
|
||||
precache_sound("weapons/dbarrel1.wav");
|
||||
precache_sound("weapons/reload3.wav");
|
||||
precache_sound("weapons/scock1.wav");
|
||||
}
|
||||
void w_shotgun_updateammo(player pl)
|
||||
{
|
||||
#ifdef SERVER
|
||||
Weapons_UpdateAmmo(pl, pl.shotgun_mag, pl.ammo_buckshot, __NULL__);
|
||||
#endif
|
||||
}
|
||||
string w_shotgun_wmodel(void)
|
||||
{
|
||||
return "models/w_shotgun.mdl";
|
||||
}
|
||||
string w_shotgun_pmodel(void)
|
||||
{
|
||||
return "models/p_shotgun.mdl";
|
||||
}
|
||||
string w_shotgun_deathmsg(void)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
int w_shotgun_pickup(int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
player pl = (player)self;
|
||||
|
||||
if (new) {
|
||||
pl.shotgun_mag = 8;
|
||||
} else {
|
||||
if (pl.ammo_buckshot < 125) {
|
||||
pl.ammo_buckshot = bound(0, pl.ammo_buckshot + 8, 125);
|
||||
} else {
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void w_shotgun_draw(void)
|
||||
{
|
||||
Weapons_SetModel("models/v_shotgun.mdl");
|
||||
Weapons_ViewAnimation(SHOTGUN_DRAW);
|
||||
#ifdef SERVER
|
||||
player pl = (player)self;
|
||||
Weapons_UpdateAmmo(pl, pl.shotgun_mag, pl.ammo_buckshot, __NULL__);
|
||||
#endif
|
||||
}
|
||||
|
||||
void w_shotgun_holster(void)
|
||||
{
|
||||
Weapons_ViewAnimation(SHOTGUN_HOLSTER);
|
||||
}
|
||||
void w_shotgun_primary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
if (pl.w_attack_next) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (pl.a_ammo3 > SHOTTY_IDLE) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Ammo check */
|
||||
#ifdef SERVER
|
||||
if (pl.shotgun_mag <= 0) {
|
||||
return;
|
||||
}
|
||||
#else
|
||||
if (pl.a_ammo1 <= 0) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef SERVER
|
||||
/* Singleplayer is more accurate */
|
||||
if (cvar("sv_playerslots") == 1) {
|
||||
TraceAttack_FireBullets(6, pl.origin + pl.view_ofs, 5, [0.08716,0.08716], WEAPON_SHOTGUN);
|
||||
} else {
|
||||
TraceAttack_FireBullets(4, pl.origin + pl.view_ofs, 5, [0.08716,0.04362], WEAPON_SHOTGUN);
|
||||
}
|
||||
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/dbarrel1.wav", 1, ATTN_NORM);
|
||||
pl.shotgun_mag--;
|
||||
Weapons_UpdateAmmo(pl, pl.shotgun_mag, pl.ammo_buckshot, __NULL__);
|
||||
#else
|
||||
View_SetMuzzleflash(MUZZLE_WEIRD);
|
||||
Weapons_ViewPunchAngle([-5,0,0]);
|
||||
pl.a_ammo1--;
|
||||
#endif
|
||||
Weapons_ViewAnimation(SHOTGUN_FIRE1);
|
||||
|
||||
pl.w_attack_next = 1.1f;
|
||||
pl.w_idle_next = 2.5f;
|
||||
}
|
||||
void w_shotgun_reload(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
#ifdef CLIENT
|
||||
if (pl.a_ammo1 >= 8) {
|
||||
return;
|
||||
}
|
||||
if (pl.a_ammo2 <= 0) {
|
||||
return;
|
||||
}
|
||||
#else
|
||||
if (pl.shotgun_mag >= 8) {
|
||||
return;
|
||||
}
|
||||
if (pl.ammo_buckshot <= 0) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (pl.a_ammo3 > SHOTTY_IDLE) {
|
||||
return;
|
||||
}
|
||||
pl.a_ammo3 = SHOTTY_RELOAD_START;
|
||||
pl.w_idle_next = 0.0f;
|
||||
}
|
||||
void w_shotgun_release(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
/* auto-reload if need be */
|
||||
if (pl.w_attack_next <= 0.0)
|
||||
if (pl.a_ammo3 == SHOTTY_IDLE && pl.a_ammo1 == 0 && pl.a_ammo2 > 0) {
|
||||
Weapons_Reload();
|
||||
return;
|
||||
}
|
||||
|
||||
if (pl.w_idle_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (pl.a_ammo3 == SHOTTY_IDLE) {
|
||||
int r = floor(random(0,2));
|
||||
switch (r) {
|
||||
case 0:
|
||||
Weapons_ViewAnimation(SHOTGUN_IDLE1);
|
||||
break;
|
||||
case 1:
|
||||
Weapons_ViewAnimation(SHOTGUN_IDLE2);
|
||||
break;
|
||||
}
|
||||
pl.w_idle_next = 15.0f;
|
||||
} else if (pl.a_ammo3 == SHOTTY_RELOAD_START) {
|
||||
Weapons_ViewAnimation(SHOTGUN_START_RELOAD);
|
||||
pl.a_ammo3 = SHOTTY_RELOAD;
|
||||
pl.w_idle_next = 0.65f;
|
||||
} else if (pl.a_ammo3 == SHOTTY_RELOAD) {
|
||||
Weapons_ViewAnimation(SHOTGUN_RELOAD);
|
||||
#ifdef CLIENT
|
||||
pl.a_ammo1++;
|
||||
pl.a_ammo2--;
|
||||
|
||||
if (pl.a_ammo2 <= 0 || pl.a_ammo1 >= 8) {
|
||||
pl.a_ammo3 = SHOTTY_RELOAD_END;
|
||||
}
|
||||
#else
|
||||
pl.shotgun_mag++;
|
||||
pl.ammo_buckshot--;
|
||||
Weapons_UpdateAmmo(pl, pl.shotgun_mag, pl.ammo_buckshot, pl.a_ammo3);
|
||||
sound(pl, CHAN_WEAPON, "weapons/reload3.wav", 1.0, ATTN_NORM);
|
||||
if (pl.ammo_buckshot <= 0 || pl.shotgun_mag >= 8) {
|
||||
pl.a_ammo3 = SHOTTY_RELOAD_END;
|
||||
}
|
||||
#endif
|
||||
pl.w_idle_next = 0.5f;
|
||||
} else if (pl.a_ammo3 == SHOTTY_RELOAD_END) {
|
||||
Weapons_ViewAnimation(SHOTGUN_PUMP);
|
||||
#ifdef SERVER
|
||||
sound(pl, CHAN_WEAPON, "weapons/scock1.wav", 1.0, ATTN_NORM);
|
||||
#endif
|
||||
pl.a_ammo3 = SHOTTY_IDLE;
|
||||
pl.w_idle_next = 10.0f;
|
||||
pl.w_attack_next = 0.5f;
|
||||
}
|
||||
}
|
||||
void w_shotgun_crosshair(void)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
static vector cross_pos;
|
||||
cross_pos = (g_hudres / 2) + [-12,-12];
|
||||
drawsubpic(cross_pos, [24,24], "sprites/crosshairs.spr_0.tga", [48/128,24/128], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL);
|
||||
HUD_DrawAmmo1();
|
||||
HUD_DrawAmmo2();
|
||||
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
|
||||
drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [72/256,72/128], [24/256, 24/128], g_hud_color, pSeat->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
|
||||
#endif
|
||||
}
|
||||
|
||||
float w_shotgun_aimanim(void)
|
||||
{
|
||||
return self.flags & FL_CROUCHING ? ANIM_CR_AIMSHOTGUN : ANIM_AIMSHOTGUN;
|
||||
}
|
||||
|
||||
void w_shotgun_hudpic(int s, vector pos, float a)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
if (s) {
|
||||
drawsubpic(pos, [170,45], "sprites/640hud4.spr_0.tga", [0,180/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
|
||||
} else {
|
||||
drawsubpic(pos, [170,45], "sprites/640hud1.spr_0.tga", [0,180/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
weapon_t w_shotgun =
|
||||
{
|
||||
.name = "shotgun",
|
||||
.id = ITEM_SHOTGUN,
|
||||
.slot = 2,
|
||||
.slot_pos = 1,
|
||||
.draw = w_shotgun_draw,
|
||||
.holster = w_shotgun_holster,
|
||||
.primary = w_shotgun_primary,
|
||||
.secondary = __NULL__,
|
||||
.reload = w_shotgun_reload,
|
||||
.release = w_shotgun_release,
|
||||
.crosshair = __NULL__,
|
||||
.precache = w_shotgun_precache,
|
||||
.pickup = w_shotgun_pickup,
|
||||
.updateammo = w_shotgun_updateammo,
|
||||
.wmodel = w_shotgun_wmodel,
|
||||
.pmodel = __NULL__,
|
||||
.deathmsg = __NULL__,
|
||||
.aimanim = __NULL__,
|
||||
.hudpic = w_shotgun_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
void weapon_shotgun(void) {
|
||||
Weapons_InitItem(WEAPON_SHOTGUN);
|
||||
}
|
||||
#endif
|
153
src/shared/w_xs.qc
Normal file
153
src/shared/w_xs.qc
Normal file
|
@ -0,0 +1,153 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
XS_IDLE1,
|
||||
XS_IDLE2,
|
||||
XS_IDLE3,
|
||||
XS_SPINUP,
|
||||
XS_SPIN,
|
||||
XS_FIRE1,
|
||||
XS_FIRE2,
|
||||
XS_HOLSTER,
|
||||
XS_DRAW,
|
||||
XS_RELOAD
|
||||
};
|
||||
|
||||
void
|
||||
w_xs_precache(void)
|
||||
{
|
||||
precache_sound("weapons/xs_moan1.wav");
|
||||
precache_sound("weapons/xs_moan2.wav");
|
||||
precache_sound("weapons/xs_moan3.wav");
|
||||
precache_sound("weapons/xs_reload.wav");
|
||||
precache_sound("weapons/xs_shot.wav");
|
||||
precache_sound("weapons/xs_windup.wav");
|
||||
|
||||
precache_model("models/v_xs.mdl");
|
||||
precache_model("models/w_xs.mdl");
|
||||
}
|
||||
|
||||
void
|
||||
w_xs_updateammo(player pl)
|
||||
{
|
||||
#ifdef SERVER
|
||||
Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
|
||||
#endif
|
||||
}
|
||||
|
||||
string
|
||||
w_xs_wmodel(void)
|
||||
{
|
||||
return "models/w_xs.mdl";
|
||||
}
|
||||
|
||||
void
|
||||
w_xs_draw(void)
|
||||
{
|
||||
Weapons_SetModel("models/v_xs.mdl");
|
||||
Weapons_ViewAnimation(XS_DRAW);
|
||||
}
|
||||
|
||||
void
|
||||
w_xs_holster(void)
|
||||
{
|
||||
Weapons_ViewAnimation(XS_HOLSTER);
|
||||
}
|
||||
|
||||
void
|
||||
w_xs_primary(void)
|
||||
{
|
||||
/* TODO */
|
||||
}
|
||||
|
||||
void
|
||||
w_xs_secondary(void)
|
||||
{
|
||||
|
||||
/* TODO Charge up, uses ammo similar to gauss */
|
||||
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
w_xs_release(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
w_xs_hudpic(int selected, vector pos, float a)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
if (selected) {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/hud640_01.spr_0.tga",
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
} else {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/hud640_01.spr_0.tga",
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
weapon_t w_xs =
|
||||
{
|
||||
.name = "xs",
|
||||
.id = ITEM_XS,
|
||||
.slot = 3,
|
||||
.slot_pos = 0,
|
||||
.draw = w_xs_draw,
|
||||
.holster = w_xs_holster,
|
||||
.primary = w_xs_primary,
|
||||
.secondary = w_xs_secondary,
|
||||
.reload = __NULL__,
|
||||
.release = w_xs_release,
|
||||
.crosshair = __NULL__,
|
||||
.precache = w_xs_precache,
|
||||
.pickup = __NULL__,
|
||||
.updateammo = w_xs_updateammo,
|
||||
.wmodel = w_xs_wmodel,
|
||||
.pmodel = __NULL__,
|
||||
.deathmsg = __NULL__,
|
||||
.aimanim = __NULL__,
|
||||
.hudpic = w_xs_hudpic
|
||||
};
|
||||
|
||||
/* entity definitions for pickups */
|
||||
#ifdef SERVER
|
||||
void
|
||||
weapon_xs(void)
|
||||
{
|
||||
Weapons_InitItem(WEAPON_XS);
|
||||
}
|
||||
#endif
|
34
src/shared/weapons.h
Normal file
34
src/shared/weapons.h
Normal file
|
@ -0,0 +1,34 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/* Weapon Indices for the weapon table */
|
||||
enum
|
||||
{
|
||||
WEAPON_NONE,
|
||||
WEAPON_HEATERPIPE,
|
||||
WEAPON_BRADNAILER,
|
||||
WEAPON_NAILGUN,
|
||||
WEAPON_SHOTGUN,
|
||||
WEAPON_CMLWBR,
|
||||
WEAPON_XS,
|
||||
WEAPON_SATCHEL
|
||||
};
|
||||
|
||||
#define MAX_A_NAIL 250
|
||||
#define MAX_A_BUCKSHOT 125
|
||||
#define MAX_A_BOLT 50
|
||||
#define MAX_A_XENCANDY 15
|
||||
#define MAX_A_SATCHEL 5
|
27
src/shared/weapons.qc
Normal file
27
src/shared/weapons.qc
Normal file
|
@ -0,0 +1,27 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
weapon_t w_null = {};
|
||||
weapon_t g_weapons[] = {
|
||||
w_null,
|
||||
w_heaterpipe,
|
||||
w_bradnailer,
|
||||
w_nailgun,
|
||||
w_shotgun,
|
||||
w_cmlwbr,
|
||||
w_xs,
|
||||
w_pipebomb
|
||||
};
|
Loading…
Reference in a new issue