Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
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a7903a585e
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2 changed files with 2 additions and 11 deletions
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@ -14,7 +14,7 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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*/
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class item_ammo:CBaseEntity
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class item_ammo:NSRenderableEntity
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{
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{
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void(void) item_ammo;
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void(void) item_ammo;
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virtual void(void) Respawn;
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virtual void(void) Respawn;
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@ -66,7 +66,7 @@ item_ammo::item_ammo(void)
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{
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{
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GetSpawnModel() = model;
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GetSpawnModel() = model;
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SetModel(GetSpawnModel());
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SetModel(GetSpawnModel());
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CBaseEntity::CBaseEntity();
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NSRenderableEntity::NSRenderableEntity();
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}
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}
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/*
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/*
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@ -45,15 +45,6 @@ Game_Input(player pl)
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Weapons_AddItem(pl, WEAPON_XS, -1);
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Weapons_AddItem(pl, WEAPON_XS, -1);
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Weapons_AddItem(pl, WEAPON_SATCHEL, -1);
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Weapons_AddItem(pl, WEAPON_SATCHEL, -1);
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}
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}
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if (pl.impulse == 102) {
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// Respawn all the entities
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for (entity a = world; (a = findfloat(a, ::identity, 1));) {
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CBaseEntity caw = (CBaseEntity)a;
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caw.Respawn();
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}
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bprint(PRINT_HIGH, "Respawning all map entities...\n");
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}
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}
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}
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pl.impulse = 0;
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pl.impulse = 0;
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