weapon_ap9.fire { alerts sample weapons/ap9_fire.wav } weapon_chaingun.fire { alerts sample weapons/asscan2.wav } weapon_chaingun.reload { sample weapons/reload3.wav } weapon_chaingun.spindown { sample weapons/asscan3.wav } weapon_chaingun.spinup { sample weapons/asscan1.wav } weapon_chainsaw.attack { alerts sample weapons/chainsaw_attack.wav } weapon_chainsaw.draw { alerts sample weapons/chainsaw_pullout.wav } weapon_chainsaw.hit { alerts sample weapons/chainsaw_cutinto.wav } weapon_chainsaw.hitflesh { alerts sample weapons/chainsaw_cutintoflesh.wav } weapon_chainsaw.idle { alerts sample weapons/chainsaw_idle.wav } weapon_chainsaw.startup { alerts sample weapons/chainsaw_startup.wav } weapon_medkit.heal { alerts sample items/smallmedkit1.wav } weapon_flame.fire { alerts sample weapons/flmfire2.wav } weapon_silencer.fire { sample weapons/pl_gun1.wav sample weapons/pl_gun2.wav } weapon_sniper.fire { alerts sample weapons/sniper.wav } weapon_sniper.reload { sample weapons/reload3.wav } weapon_taurus.fire { alerts sample weapons/tau_fire.wav }