/* * Copyright (c) 2016-2021 Marco Hladik * Copyright (c) 2019-2020 Gethyn ThomasQuail * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ enum { CBAR_IDLE, CBAR_ATTACK1, CBAR_ATTACK2, CBAR_UNUSED, CBAR_DRAW, CBAR_HOLSTER }; void w_spanner_precache(void) { #ifdef SERVER Sound_Precache("weapon_crowbar.hit"); Sound_Precache("weapon_crowbar.miss"); Sound_Precache("weapon_crowbar.hitbody"); #endif precache_model("models/v_tfc_spanner.mdl"); precache_model("models/backpack.mdl"); precache_model("models/p_spanner.mdl"); } void w_spanner_updateammo(player pl) { w_crowbar_updateammo(pl); } string w_spanner_wmodel(void) { return "models/backpack.mdl"; } string w_spanner_pmodel(void) { return "models/p_spanner.mdl"; } string w_spanner_deathmsg(void) { return "%s was retooled by %'s Wrench."; } void w_spanner_draw(void) { Weapons_SetModel("models/v_tfc_spanner.mdl"); Weapons_ViewAnimation(CBAR_DRAW); } void w_spanner_holster(void) { w_crowbar_holster(); } void w_spanner_primary(void) { int anim = 0; vector src; player pl = (player)self; if (pl.w_attack_next) { return; } Weapons_MakeVectors(); src = pl.origin + pl.view_ofs; traceline(src, src + (v_forward * 32), FALSE, pl); if (trace_fraction >= 1.0) { pl.w_attack_next = 0.375f; } else { pl.w_attack_next = 0.20f; } pl.w_idle_next = 2.5f; #ifdef CLIENT if (random() < 0.5) { Weapons_ViewAnimation(CBAR_ATTACK1); } else { Weapons_ViewAnimation(CBAR_ATTACK2); } #else if (pl.flags & FL_CROUCHING) { Animation_PlayerTopTemp(ANIM_SHOOTCROWBAR, 0.5f); } else { Animation_PlayerTopTemp(ANIM_CR_SHOOTCROWBAR, 0.42f); } Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.miss"); if (trace_fraction >= 1.0) { return; } /* don't bother with decals, we got squibs */ if (trace_ent.iBleeds) { FX_Blood(trace_endpos, [1,0,0]); } else { FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal); } if (trace_ent.takedamage) { Damage_Apply(trace_ent, pl, Skill_GetValue("plr_crowbar", 10), WEAPON_CROWBAR, DMG_BLUNT); if (!trace_ent.iBleeds) { return; } Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.hitbody"); } else { Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.hit"); } #endif } void w_spanner_release(void) { w_crowbar_release(); } float w_spanner_aimanim(void) { return w_crowbar_aimanim(); } void w_spanner_hudpic(int selected, vector pos, float a) { #ifdef CLIENT if (selected) { drawsubpic( pos, [170,45], "sprites/tfchud04.spr_0.tga", [0,180/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } else { drawsubpic( pos, [170,45], "sprites/tfchud03.spr_0.tga", [0,135/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } #endif } weapon_t w_spanner = { .name = "spanner", .id = ITEM_SPANNER, .slot = 0, .slot_pos = 2, .draw = w_spanner_draw, .holster = w_spanner_holster, .primary = w_spanner_primary, .secondary = __NULL__, .reload = __NULL__, .release = w_spanner_release, .crosshair = __NULL__, .precache = w_spanner_precache, .pickup = __NULL__, .updateammo = w_spanner_updateammo, .wmodel = w_spanner_wmodel, .pmodel = w_spanner_pmodel, .deathmsg = w_spanner_deathmsg, .aimanim = w_spanner_aimanim, .hudpic = w_spanner_hudpic }; /* entity definitions for pickups */ #ifdef SERVER void weapon_th_spanner(void) { Weapons_InitItem(WEAPON_SPANNER); } #endif