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720acab116
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Remove mention of GS_RENDERFX.
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2022-07-07 09:14:37 -07:00 |
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b587d609ac
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Adjust naming against upstream.
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2022-05-11 12:52:05 -07:00 |
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66ded4a6e4
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Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
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2022-05-10 15:01:48 -07:00 |
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7ed50ada4a
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Improve player networking-culling
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2022-05-01 17:04:20 -07:00 |
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b05e82082f
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Server: unreference player.h
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2022-04-25 13:36:08 -07:00 |
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f5e36f0cb8
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.touch fixes.
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2022-04-03 14:08:30 -07:00 |
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02287fee0b
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Rebased against the latest Nuclide commit.
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2022-03-15 19:35:32 -07:00 |
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cadadedc72
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Xylemon here, glad to finally be commiting here!
Changelog:
Improved Glock/Silencer animation logic
All weapons that should have shell ejection now do
Added simple logic for different scope colors for each sniper rifle
Updated weapon API to match current spec (Flamethrower now uses NSProjectile, fixed ammo detection, etc)
Made RPG inherit all duplicate HL functions
Added weapon weights and types for bots
New notification API forked to account for TH weapons/ammo
Updated copyright notices and added some additional info to the README
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2022-03-15 00:48:01 -07:00 |
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6fc17211c5
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Update copyright information
Remove pmodel attributes from the player class.
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2022-03-13 17:01:37 -07:00 |
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59e4a7d3a8
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Remove inclusion of gs-entbase/server/defs.h
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2022-01-20 16:24:50 -08:00 |
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1bf5dc9924
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Client: Enable the damage/item notifications from Half-Life.
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2021-12-17 18:23:15 -08:00 |
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f6290ab4a3
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Client: Include ammo notify routines.
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2021-12-16 17:21:06 -08:00 |
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6c3ed09158
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Include fx_corpse.qc
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2021-12-13 12:58:53 -08:00 |
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2cd6f34003
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Client: Include FreeHL's damage.qc.
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2021-10-21 23:32:45 +02:00 |
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bf36a8f5c0
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Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart
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2021-10-06 22:02:04 +02:00 |
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c7f99fc00a
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Use GetSpawnX() methods instead of peeking into some attribute that
may change.
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2021-09-16 18:40:56 +02:00 |
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ae5d4d7ca7
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Remove input_sequence definition.
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2021-09-15 22:46:04 +02:00 |
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1d5243fdc3
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Update include.src against valve/src
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2021-08-29 17:46:20 +02:00 |
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1bc45157d1
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Inherit valve/src's viewmodel effects
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2021-08-01 08:55:47 +02:00 |
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7f1c100e3a
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Include flashlight.qc from FreeHL
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2021-05-22 20:42:43 +02:00 |
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7ca62e5d56
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Update player.h definition from ANGLES_Z to COLORMAP
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2021-05-20 16:05:16 +02:00 |
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80d4c59bc6
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Use PMove_SetSize() to get accurate bbox info.
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2021-05-16 23:13:10 +02:00 |
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ba667c8d1c
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Use Base its damage.qc instead of FreeHL its.
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2021-05-10 11:36:35 +02:00 |
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747fdd838d
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Shared: Inherit weapon_common from Nuclide's base game.
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2021-05-10 08:18:06 +02:00 |
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73b91819ce
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Simplify prediction code with the help from upstream SDK changes.
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2021-05-08 17:47:02 +02:00 |
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0bb992d592
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Fix the code against the latest Nuclide.
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2021-05-07 13:35:08 +02:00 |
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c7986d7d59
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Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
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2021-03-31 13:43:47 +02:00 |
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f13ce6c910
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Include draw.qc from Nuclide's base game
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2021-03-17 06:27:26 +01:00 |
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674f17fad3
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Merged stillhungry.diff from Xylemon.
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2021-03-12 00:03:09 +01:00 |
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8b8b889f95
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Merging hungerbetter.diff by Xylemon
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2021-03-11 00:54:27 +01:00 |
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77712b77a2
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Merge client/input.qc and server/input.qc into shared/input.qc
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2021-03-09 12:04:06 +01:00 |
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eukara
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365d9f639e
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Create FUNDING.yml
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2021-03-08 15:36:18 +01:00 |
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eukara
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debb69d689
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Update README.md
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2021-03-08 12:45:05 +01:00 |
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eukara
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f612559759
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Update README.md
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2021-03-08 11:49:35 +01:00 |
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1ec97ee732
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 11:40:33 +01:00 |
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