Use GetSpawnX() methods instead of peeking into some attribute that
may change.
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1 changed files with 2 additions and 2 deletions
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@ -81,8 +81,8 @@ item_healthkit::Respawn(void)
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{
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{
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SetSolid(SOLID_TRIGGER);
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SetSolid(SOLID_TRIGGER);
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SetMovetype(MOVETYPE_TOSS);
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SetMovetype(MOVETYPE_TOSS);
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SetOrigin(m_oldOrigin);
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SetOrigin(GetSpawnOrigin());
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SetModel(m_oldModel);
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SetModel(GetSpawnModel());
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SetSize([-16,-16,0],[16,16,16]);
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SetSize([-16,-16,0],[16,16,16]);
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//botinfo = BOTINFO_HEALTH;
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//botinfo = BOTINFO_HEALTH;
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