Merging hungerbetter.diff by Xylemon

This commit is contained in:
Marco Cawthorne 2021-03-11 00:54:27 +01:00
parent 77712b77a2
commit 8b8b889f95
8 changed files with 356 additions and 6 deletions

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@ -1,6 +1,6 @@
/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
* Copyright (c) 2019 Gethyn ThomasQuail <xylemon@posteo.net>
* Copyright (c) 2019-2021 Gethyn ThomasQuail <xylemon@posteo.net>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
@ -32,6 +32,7 @@ class ammo_egonclip:item_ammo
void ammo_egonclip::ammo_egonclip(void)
{
model = "models/w_gas.mdl";
Sound_Precache("ammo_gas.pickup");
item_ammo::item_ammo();
}
void ammo_egonclip::touch(void)
@ -43,8 +44,8 @@ void ammo_egonclip::touch(void)
player pl = (player)other;
if (pl.ammo_gas < MAX_A_GAS) {
pl.ammo_gas = bound(0, pl.ammo_gas + 25, MAX_A_GAS);
Sound_Play(other, CHAN_ITEM, "ammo_gas.pickup");
item_ammo::touch();
Sound_Play(other, CHAN_ITEM, "ammo_gas.pickup");
}
}
}

146
src/server/gamerules.qc Normal file
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@ -0,0 +1,146 @@
/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
var int autocvar_th_medkitstyle = 0;
var int autocvar_th_shovelstyle = 0;
void
HLGameRules::LevelDecodeParms(base_player pp)
{
player pl = (player)pp;
g_landmarkpos[0] = parm1;
g_landmarkpos[1] = parm2;
g_landmarkpos[2] = parm3;
pl.angles[0] = parm4;
pl.angles[1] = parm5;
pl.angles[2] = parm6;
pl.velocity[0] = parm7;
pl.velocity[1] = parm8;
pl.velocity[2] = parm9;
pl.g_items = parm10;
pl.activeweapon = parm11;
pl.flags = parm64;
pl.ammo_9mm = parm12;
pl.ammo_357 = parm13;
pl.ammo_buckshot = parm14;
pl.ammo_m203_grenade = parm15;
pl.ammo_bolt = parm16;
pl.ammo_rocket = parm17;
pl.ammo_uranium = parm18;
pl.ammo_handgrenade = parm19;
pl.ammo_satchel = parm20;
pl.ammo_tripmine = parm21;
pl.ammo_snark = parm22;
pl.ammo_hornet = parm23;
pl.glock_mag = parm24;
pl.mp5_mag = parm25;
pl.python_mag = parm26;
pl.shotgun_mag = parm27;
pl.crossbow_mag = parm28;
pl.rpg_mag = parm29;
pl.satchel_chg = parm30;
if (pl.flags & FL_CROUCHING) {
setsize(pl, VEC_CHULL_MIN, VEC_CHULL_MAX);
} else {
setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
}
}
void
HLGameRules::LevelChangeParms(base_player pp)
{
player pl = (player)pp;
parm1 = g_landmarkpos[0];
parm2 = g_landmarkpos[1];
parm3 = g_landmarkpos[2];
parm4 = pl.angles[0];
parm5 = pl.angles[1];
parm6 = pl.angles[2];
parm7 = pl.velocity[0];
parm8 = pl.velocity[1];
parm9 = pl.velocity[2];
parm64 = pl.flags;
parm10 = pl.g_items;
parm11 = pl.activeweapon;
parm12 = pl.ammo_9mm;
parm13 = pl.ammo_357;
parm14 = pl.ammo_buckshot;
parm15 = pl.ammo_m203_grenade;
parm16 = pl.ammo_bolt;
parm17 = pl.ammo_rocket;
parm18 = pl.ammo_uranium;
parm19 = pl.ammo_handgrenade;
parm20 = pl.ammo_satchel;
parm21 = pl.ammo_tripmine;
parm22 = pl.ammo_snark;
parm23 = pl.ammo_hornet;
parm24 = pl.glock_mag;
parm25 = pl.mp5_mag;
parm26 = pl.python_mag;
parm27 = pl.shotgun_mag;
parm28 = pl.crossbow_mag;
parm29 = pl.rpg_mag;
parm30 = pl.satchel_chg;
}
void
HLGameRules::LevelNewParms(void)
{
parm1 = parm2 = parm3 = parm4 = parm5 = parm6 = parm7 =
parm8 = parm9 = parm10 = parm11 = parm12 = parm13 = parm14 =
parm15 = parm16 = parm17 = parm18 = parm19 = parm20 = parm21 =
parm22 = parm23 = parm24 = parm25 = parm26 = parm27 = parm28 =
parm29 = parm30 = 0;
parm64 = FL_CLIENT;
}
/* we check what fields have changed over the course of the frame and network
* only the ones that have actually changed */
void
HLGameRules::PlayerPostFrame(base_player pl)
{
}
void
HLGameRules::PlayerConnect(base_player pl)
{
if (Plugin_PlayerConnect(pl) == FALSE)
bprint(PRINT_HIGH, sprintf("%s connected\n", pl.netname));
}
void
HLGameRules::PlayerDisconnect(base_player pl)
{
if (Plugin_PlayerDisconnect(pl) == FALSE)
bprint(PRINT_HIGH, sprintf("%s disconnected\n", pl.netname));
/* Make this unusable */
pl.solid = SOLID_NOT;
pl.movetype = MOVETYPE_NONE;
pl.modelindex = 0;
pl.health = 0;
pl.takedamage = 0;
pl.SendFlags = -1;
}
void
HLGameRules::PlayerKill(base_player pl)
{
Damage_Apply(pl, pl, pl.health, WEAPON_NONE, DMG_SKIP_ARMOR);
}

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@ -0,0 +1,103 @@
/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
* Copyright (c) 2019-2021 Gethyn ThomasQuail <xylemon@posteo.net>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED item_healthkit (0 0 0.8) (-16 -16 0) (16 16 36)
HALF-LIFE (1998) ENTITY
Healthkit item.
Adds 20 of health to the player.
*/
class item_healthkit:CBaseEntity
{
void(void) item_healthkit;
virtual void(void) Respawn;
virtual void(void) touch;
};
void item_healthkit::touch(void)
{
if (other.classname != "player") {
return;
}
if (cvar("th_medkitstyle") == 1) {
player pl = (player)other;
/* If pl does not have WEAPON_MEDKIT, give it to them */
if (!Weapons_IsPresent(pl, WEAPON_MEDKIT)) {
Sound_Play(other, CHAN_ITEM, "weapon.pickup");
Weapons_AddItem(pl, WEAPON_MEDKIT, -1);
} else {
/* don't remove item if we're already fully */
if (pl.ammo_medkit >= MAX_A_MEDKIT)
return;
/* otherwise, just give us ammo */
pl.ammo_medkit = bound(0, pl.ammo_medkit + 1, MAX_A_MEDKIT);
Sound_Play(other, CHAN_ITEM, "ammo.pickup");
Weapons_RefreshAmmo(pl);
Logging_Pickup(other, this, __NULL__);
}
} else {
if (other.health >= other.max_health) {
return;
}
Damage_Apply(other, this, -20, 0, DMG_GENERIC);
Sound_Play(this, CHAN_ITEM, "item.healthkit");
Logging_Pickup(other, this, __NULL__);
}
if (real_owner || cvar("sv_playerslots") == 1) {
remove(self);
} else {
Hide();
think = Respawn;
nextthink = time + 20.0f;
}
}
void item_healthkit::Respawn(void)
{
SetSolid(SOLID_TRIGGER);
SetMovetype(MOVETYPE_TOSS);
SetSize([-16,-16,0],[16,16,16]);
SetOrigin(m_oldOrigin);
SetModel(m_oldModel);
//botinfo = BOTINFO_HEALTH;
think = __NULL__;
nextthink = -1;
if (!real_owner)
Sound_Play(this, CHAN_ITEM, "item.respawn");
droptofloor();
}
void item_healthkit::item_healthkit(void)
{
Sound_Precache("ammo.pickup");
Sound_Precache("item.healthkit");
Sound_Precache("item.respawn");
Sound_Precache("weapon.pickup");
model = "models/w_medkit.mdl";
CBaseEntity::CBaseEntity();
item_healthkit::Respawn();
}

View file

@ -60,7 +60,7 @@
../../../valve/src/server/items.qc
../../../valve/src/server/item_longjump.qc
../../../valve/src/server/item_suit.qc
../../../valve/src/server/item_healthkit.qc
item_healthkit.qc
../../../valve/src/server/item_battery.qc
../../../valve/src/server/item_weaponbox.qc
../../../valve/src/server/world_items.qc

View file

@ -67,7 +67,11 @@ w_medkit_pickup(int new, int startammo)
player pl = (player)self;
if (new) {
if (cvar("th_shovelstyle") == 1) {
pl.ammo_medkit = 1;
} else {
pl.ammo_medkit = 8;
}
} else {
if (pl.ammo_medkit < MAX_A_MEDKIT) {
pl.ammo_medkit = bound(0, pl.ammo_medkit + 8, MAX_A_MEDKIT);

View file

@ -80,7 +80,88 @@ w_shovel_holster(void)
void
w_shovel_primary(void)
{
w_crowbar_primary();
int anim = 0;
vector src;
player pl = (player)self;
if (pl.w_attack_next) {
return;
}
Weapons_MakeVectors();
src = pl.origin + pl.view_ofs;
/* make sure we can gib corpses */
int oldhitcontents = self.hitcontentsmaski;
self.hitcontentsmaski = CONTENTBITS_POINTSOLID | CONTENTBIT_CORPSE;
traceline(src, src + (v_forward * 32), FALSE, pl);
self.hitcontentsmaski = oldhitcontents;
/* Stock shovel is exactly like umbrella
* this cvar will spice things up a bit */
if (serverkeyfloat("th_shovelstyle") == 1) {
if (trace_fraction >= 1.0) {
Weapons_ViewPunchAngle([5,0,0]);
pl.w_attack_next = 0.85f;
} else {
Weapons_ViewPunchAngle([-20,0,0]);
pl.w_attack_next = 1.2f;
}
} else {
if (trace_fraction >= 1.0) {
pl.w_attack_next = 0.5f;
} else {
pl.w_attack_next = 0.25f;
}
}
pl.w_idle_next = 2.5f;
int r = (float)input_sequence % 3;
switch (r) {
case 0:
Weapons_ViewAnimation(trace_fraction >= 1 ? CBAR_ATTACK1MISS:CBAR_ATTACK1HIT);
break;
case 1:
Weapons_ViewAnimation(trace_fraction >= 1 ? CBAR_ATTACK2MISS:CBAR_ATTACK2HIT);
break;
default:
Weapons_ViewAnimation(trace_fraction >= 1 ? CBAR_ATTACK3MISS:CBAR_ATTACK3HIT);
}
if (pl.flags & FL_CROUCHING) {
Animation_PlayerTopTemp(ANIM_SHOOTCROWBAR, 0.5f);
} else {
Animation_PlayerTopTemp(ANIM_CR_SHOOTCROWBAR, 0.42f);
}
#ifdef SERVER
Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.miss");
if (trace_fraction >= 1.0) {
return;
}
/* don't bother with decals, we got squibs */
if (trace_ent.iBleeds) {
FX_Blood(trace_endpos, [1,0,0]);
} else {
FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
}
if (trace_ent.takedamage) {
if (serverkeyfloat("th_shovelstyle") == 1) {
Damage_Apply(trace_ent, pl, Skill_GetValue("plr_crowbar", 10) * 2.0, WEAPON_CROWBAR, DMG_BLUNT);
} else {
Damage_Apply(trace_ent, pl, Skill_GetValue("plr_crowbar", 10), WEAPON_CROWBAR, DMG_BLUNT);
}
if (trace_ent.iBleeds) {
Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.hitbody");
}
} else {
Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.hit");
}
#endif
}
void

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@ -41,6 +41,7 @@ enum
WEAPON_MEDKIT
};
/* Medkit ammo is 12 in stock, changed for multiplayer */
#define MAX_A_9MM 250
#define MAX_A_357 36
#define MAX_A_AP9 200
@ -57,4 +58,4 @@ enum
#define MAX_A_TRIPMINE 10
#define MAX_A_SNARK 10
#define MAX_A_HORNET 8
#define MAX_A_MEDKIT 12
#define MAX_A_MEDKIT 8

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@ -0,0 +1,14 @@
r_part beam
{
texture "particles/fteparticlefont.tga"
tcoords 97 97 191 191 256
scale 1
scaledelta 0.5
alpha 0.4
step 4
randomvel 0
rgb 200 0 0
rgbdelta 0 -150 -150
type beam
blend add
}