Shared: Inherit weapon_common from Nuclide's base game.

This commit is contained in:
Marco Cawthorne 2021-05-10 08:18:06 +02:00
parent 73b91819ce
commit 747fdd838d
15 changed files with 110 additions and 181 deletions

View file

@ -2,7 +2,7 @@
../../../valve/src/shared/entities.h ../../../valve/src/shared/entities.h
../../../valve/src/shared/flags.h ../../../valve/src/shared/flags.h
player.qc player.qc
../../../valve/src/shared/weapon_common.h ../../../base/src/shared/weapon_common.h
../../../valve/src/shared/animations.h ../../../valve/src/shared/animations.h
../../../valve/src/shared/animations.qc ../../../valve/src/shared/animations.qc
../../../valve/src/shared/pmove.qc ../../../valve/src/shared/pmove.qc
@ -42,6 +42,6 @@ w_spanner.qc
w_taurus.qc w_taurus.qc
w_tnt.qc w_tnt.qc
weapons.qc weapons.qc
../../../valve/src/shared/weapon_common.qc ../../../base/src/shared/weapon_common.qc
input.qc input.qc
#endlist #endlist

View file

@ -14,26 +14,24 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/ */
/*
=================
Input_Handle
Handles impulse and whatnot
=================
*/
void void
Game_Input(void) Game_Input(void)
{ {
#ifdef SERVER #ifdef SERVER
if (input_buttons & INPUT_BUTTON5) { CGameRules rules = (CGameRules)g_grMode;
Player_UseDown();
} else { if (rules.m_iIntermission) {
Player_UseUp(); rules.IntermissionEnd();
return;
} }
if (self.impulse == 100) { if (input_buttons & INPUT_BUTTON5)
Player_UseDown();
else
Player_UseUp();
if (self.impulse == 100)
Flashlight_Toggle(); Flashlight_Toggle();
}
if (cvar("sv_cheats") == 1) { if (cvar("sv_cheats") == 1) {
player pl = (player)self; player pl = (player)self;
@ -63,27 +61,17 @@ Game_Input(void)
Weapons_AddItem(pl, WEAPON_SNARK, -1); Weapons_AddItem(pl, WEAPON_SNARK, -1);
Weapons_AddItem(pl, WEAPON_MEDKIT, -1); Weapons_AddItem(pl, WEAPON_MEDKIT, -1);
} }
if (self.impulse == 102) {
// Respawn all the entities
for (entity a = world; (a = findfloat(a, ::identity, 1));) {
CBaseEntity caw = (CBaseEntity)a;
caw.Respawn();
}
bprint(PRINT_HIGH, "Respawning all map entities...\n");
}
} }
self.impulse = 0; self.impulse = 0;
#endif #endif
if (input_buttons & INPUT_BUTTON0) { if (input_buttons & INPUT_BUTTON0)
Weapons_Primary(); Weapons_Primary();
} else if (input_buttons & INPUT_BUTTON4) { else if (input_buttons & INPUT_BUTTON4)
Weapons_Reload(); Weapons_Reload();
} else if (input_buttons & INPUT_BUTTON3) { else if (input_buttons & INPUT_BUTTON3)
Weapons_Secondary(); Weapons_Secondary();
} else { else
Weapons_Release(); Weapons_Release();
} }
}

View file

@ -437,11 +437,11 @@ float
player::SendEntity(entity ePEnt, float fChanged) player::SendEntity(entity ePEnt, float fChanged)
{ {
if (health <= 0 && ePEnt != this) { if (health <= 0 && ePEnt != this) {
return FALSE; return (0);
} }
if (clienttype(ePEnt) != CLIENTTYPE_REAL) { if (clienttype(ePEnt) != CLIENTTYPE_REAL) {
return FALSE; return (0);
} }
if (ePEnt != self) { if (ePEnt != self) {
@ -514,6 +514,6 @@ player::SendEntity(entity ePEnt, float fChanged)
WriteByte(MSG_ENTITY, mode_silencer); WriteByte(MSG_ENTITY, mode_silencer);
} }
return TRUE; return (1);
} }
#endif #endif

View file

@ -30,13 +30,12 @@ w_ap9_precache(void)
{ {
#ifdef SERVER #ifdef SERVER
Sound_Precache("weapon_ap9.fire"); Sound_Precache("weapon_ap9.fire");
#endif
precache_model("models/v_ap9.mdl");
precache_model("models/w_ap9.mdl"); precache_model("models/w_ap9.mdl");
#else
precache_model("models/v_ap9.mdl");
precache_model("models/p_ap9.mdl"); precache_model("models/p_ap9.mdl");
precache_sound("weapons/ap9_bolt.wav");
precache_sound("weapons/ap9_clipin.wav"); #endif
precache_sound("weapons/ap9_clipout.wav");
} }
void void
@ -75,11 +74,11 @@ w_ap9_pickup(int new, int startammo)
if (pl.ammo_ap9 < MAX_A_AP9) { if (pl.ammo_ap9 < MAX_A_AP9) {
pl.ammo_ap9 = bound(0, pl.ammo_ap9 + 40, MAX_A_AP9); pl.ammo_ap9 = bound(0, pl.ammo_ap9 + 40, MAX_A_AP9);
} else { } else {
return FALSE; return (0);
} }
} }
#endif #endif
return TRUE; return (1);
} }
void void
@ -100,14 +99,10 @@ w_ap9_primary(void)
{ {
player pl = (player)self; player pl = (player)self;
if (pl.w_attack_next > 0.0) { if (pl.w_attack_next > 0.0)
return; return;
} if (!pl.ap9_mag)
/* ammo check */
if (!pl.ap9_mag) {
return; return;
}
pl.ap9_mag--; pl.ap9_mag--;
Weapons_ViewPunchAngle([-2,0,0]); Weapons_ViewPunchAngle([-2,0,0]);
@ -146,14 +141,11 @@ w_ap9_secondary(void)
{ {
player pl = (player)self; player pl = (player)self;
if (pl.w_attack_next > 0) { if (pl.w_attack_next > 0)
return;
if ((pl.ap9_mag - 3) < 0)
return; return;
}
/* ammo check */
if ((pl.ap9_mag - 3) < 0) {
return;
}
pl.ap9_mag -= 3; pl.ap9_mag -= 3;
Weapons_ViewPunchAngle([-2,0,0]); Weapons_ViewPunchAngle([-2,0,0]);
@ -192,15 +184,12 @@ w_ap9_reload(void)
{ {
player pl = (player)self; player pl = (player)self;
if (pl.w_attack_next > 0.0) { if (pl.w_attack_next > 0.0)
return; return;
} if (pl.ap9_mag >= 40)
if (pl.ap9_mag >= 40) {
return; return;
} if (pl.a_ammo2 <= 0)
if (pl.a_ammo2 <= 0) {
return; return;
}
#ifdef CLIENT #ifdef CLIENT
Weapons_ViewAnimation(AP9_RELOAD); Weapons_ViewAnimation(AP9_RELOAD);
@ -224,9 +213,8 @@ w_ap9_release(void)
return; return;
} }
if (pl.w_idle_next > 0.0) { if (pl.w_idle_next > 0.0)
return; return;
}
Weapons_ViewAnimation(AP9_IDLE); Weapons_ViewAnimation(AP9_IDLE);
} }

View file

@ -53,11 +53,11 @@ w_chaingun_pickup(int new, int startammo)
if (pl.ammo_9mm < MAX_A_9MM) { if (pl.ammo_9mm < MAX_A_9MM) {
pl.ammo_9mm = bound(0, pl.ammo_9mm + 100, MAX_A_9MM); pl.ammo_9mm = bound(0, pl.ammo_9mm + 100, MAX_A_9MM);
} else { } else {
return FALSE; return (0);
} }
} }
#endif #endif
return TRUE; return (1);
} }
void void
@ -111,9 +111,8 @@ w_chaingun_release(void)
return; return;
} }
if (pl.w_idle_next > 0.0) { if (pl.w_idle_next > 0.0)
return; return;
}
/* end firing */ /* end firing */
if (pl.mode_tempstate == 1) { if (pl.mode_tempstate == 1) {
@ -157,14 +156,12 @@ w_chaingun_primary(void)
return; return;
} }
if (pl.w_attack_next > 0.0) { if (pl.w_attack_next > 0.0)
return; return;
}
/* ammo check */ /* ammo check */
if (pl.chaingun_mag <= 0) { if (pl.chaingun_mag <= 0)
return; return;
}
/* spin up first */ /* spin up first */
if (pl.mode_tempstate == 0) { if (pl.mode_tempstate == 0) {
@ -203,12 +200,10 @@ w_chaingun_reload(void)
} }
/* ammo check */ /* ammo check */
if (pl.chaingun_mag >= 100) { if (pl.chaingun_mag >= 100)
return; return;
} if (pl.ammo_9mm <= 0)
if (pl.ammo_9mm <= 0) {
return; return;
}
Weapons_ViewAnimation(CHAINGUN_HOLSTER); Weapons_ViewAnimation(CHAINGUN_HOLSTER);

View file

@ -74,10 +74,10 @@ w_flame_pickup(int new, int startammo)
if (pl.ammo_gas < MAX_A_GAS) { if (pl.ammo_gas < MAX_A_GAS) {
pl.ammo_gas = bound(0, pl.ammo_gas + 20, MAX_A_GAS); pl.ammo_gas = bound(0, pl.ammo_gas + 20, MAX_A_GAS);
} else { } else {
return FALSE; return (0);
} }
#endif #endif
return TRUE; return (1);
} }
void void
@ -113,14 +113,12 @@ void
w_flame_primary(void) w_flame_primary(void)
{ {
player pl = (player)self; player pl = (player)self;
if (pl.w_attack_next > 0.0) { if (pl.w_attack_next > 0.0)
return; return;
}
/* Ammo check */ /* Ammo check */
if (pl.ammo_gas <= 0) { if (pl.ammo_gas <= 0)
return; return;
}
pl.ammo_gas--; pl.ammo_gas--;

View file

@ -76,11 +76,11 @@ w_medkit_pickup(int new, int startammo)
if (pl.ammo_medkit < MAX_A_MEDKIT) { if (pl.ammo_medkit < MAX_A_MEDKIT) {
pl.ammo_medkit = bound(0, pl.ammo_medkit + 8, MAX_A_MEDKIT); pl.ammo_medkit = bound(0, pl.ammo_medkit + 8, MAX_A_MEDKIT);
} else { } else {
return FALSE; return (0);
} }
} }
#endif #endif
return TRUE; return (1);
} }
@ -96,19 +96,16 @@ w_medkit_primary(void)
{ {
player pl = (player)self; player pl = (player)self;
if (pl.w_attack_next > 0.0) { if (pl.w_attack_next > 0.0)
return; return;
} if (!pl.ammo_medkit)
if (!pl.ammo_medkit) {
return; return;
}
/* Don't give the player more than 100 health */ /* Don't give the player more than 100 health */
if (pl.health >= 100) { if (pl.health >= 100)
return; return;
} else { else
Weapons_ViewAnimation(MEDKIT_USE); Weapons_ViewAnimation(MEDKIT_USE);
}
pl.ammo_medkit--; pl.ammo_medkit--;
@ -132,9 +129,8 @@ w_medkit_release(void)
{ {
player pl = (player)self; player pl = (player)self;
if (pl.w_idle_next > 0.0) { if (pl.w_idle_next > 0.0)
return; return;
}
int r = (float)input_sequence % 2; int r = (float)input_sequence % 2;
switch (r) { switch (r) {

View file

@ -87,11 +87,11 @@ w_rpg_pickup(int new, int startammo)
if (pl.ammo_rocket < MAX_A_ROCKET) { if (pl.ammo_rocket < MAX_A_ROCKET) {
pl.ammo_rocket = bound(0, pl.ammo_rocket + 1, MAX_A_ROCKET); pl.ammo_rocket = bound(0, pl.ammo_rocket + 1, MAX_A_ROCKET);
} else { } else {
return FALSE; return (0);
} }
} }
#endif #endif
return TRUE; return (1);
} }
void void
@ -111,14 +111,12 @@ void
w_rpg_primary(void) w_rpg_primary(void)
{ {
player pl = (player)self; player pl = (player)self;
if (pl.w_attack_next > 0.0) { if (pl.w_attack_next > 0.0)
return; return;
}
/* Ammo check */ /* Ammo check */
if (pl.rpg_mag <= 0) { if (pl.rpg_mag <= 0)
return; return;
}
pl.rpg_mag--; pl.rpg_mag--;
@ -181,17 +179,14 @@ w_rpg_reload(void)
{ {
player pl = (player)self; player pl = (player)self;
if (pl.w_attack_next > 0) { if (pl.w_attack_next > 0)
return; return;
}
/* Ammo check */ /* Ammo check */
if (pl.rpg_mag >= 1) { if (pl.rpg_mag >= 1)
return; return;
} if (pl.ammo_rocket <= 0)
if (pl.ammo_rocket <= 0) {
return; return;
}
Weapons_ViewAnimation(RPG_RELOAD); Weapons_ViewAnimation(RPG_RELOAD);
@ -215,9 +210,8 @@ w_rpg_release(void)
return; return;
} }
if (pl.w_idle_next > 0.0) { if (pl.w_idle_next > 0.0)
return; return;
}
int r = (float)input_sequence % 3; int r = (float)input_sequence % 3;

View file

@ -84,9 +84,8 @@ w_shovel_primary(void)
vector src; vector src;
player pl = (player)self; player pl = (player)self;
if (pl.w_attack_next) { if (pl.w_attack_next)
return; return;
}
Weapons_MakeVectors(); Weapons_MakeVectors();
src = pl.origin + pl.view_ofs; src = pl.origin + pl.view_ofs;
@ -138,9 +137,8 @@ w_shovel_primary(void)
#ifdef SERVER #ifdef SERVER
Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.miss"); Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.miss");
if (trace_fraction >= 1.0) { if (trace_fraction >= 1.0)
return; return;
}
/* don't bother with decals, we got squibs */ /* don't bother with decals, we got squibs */
if (trace_ent.iBleeds) { if (trace_ent.iBleeds) {

View file

@ -97,14 +97,12 @@ w_silencer_primary(void)
{ {
player pl = (player)self; player pl = (player)self;
if (pl.w_attack_next > 0.0) { if (pl.w_attack_next > 0.0)
return; return;
}
/* ammo check */ /* ammo check */
if (!pl.glock_mag) { if (!pl.glock_mag)
return; return;
}
pl.glock_mag--; pl.glock_mag--;
@ -155,9 +153,8 @@ w_silencer_secondary(void)
{ {
player pl = (player)self; player pl = (player)self;
if (pl.w_attack_next > 0) { if (pl.w_attack_next > 0)
return; return;
}
/* toggle silencer */ /* toggle silencer */
pl.mode_silencer = 1 - pl.mode_silencer; pl.mode_silencer = 1 - pl.mode_silencer;

View file

@ -49,11 +49,11 @@ w_sniper_pickup(int new, int startammo)
if (pl.ammo_sniper < MAX_A_SNIPER) { if (pl.ammo_sniper < MAX_A_SNIPER) {
pl.ammo_sniper = bound(0, pl.ammo_sniper + 5, MAX_A_SNIPER); pl.ammo_sniper = bound(0, pl.ammo_sniper + 5, MAX_A_SNIPER);
} else { } else {
return FALSE; return (0);
} }
} }
#endif #endif
return TRUE; return (1);
} }
void void
@ -108,9 +108,8 @@ w_sniper_release(void)
return; return;
} }
if (pl.w_idle_next > 0.0) { if (pl.w_idle_next > 0.0)
return; return;
}
if (pl.mode_tempstate == 1) { if (pl.mode_tempstate == 1) {
Weapons_ViewAnimation(SNIPER_DRAW); Weapons_ViewAnimation(SNIPER_DRAW);
@ -140,14 +139,12 @@ w_sniper_primary(void)
{ {
player pl = (player)self; player pl = (player)self;
if (pl.w_attack_next > 0.0) { if (pl.w_attack_next > 0.0)
return; return;
}
/* Ammo check */ /* Ammo check */
if (pl.sniper_mag <= 0) { if (pl.sniper_mag <= 0)
return; return;
}
pl.sniper_mag--; pl.sniper_mag--;
@ -176,9 +173,8 @@ w_sniper_secondary(void)
{ {
player pl = (player)self; player pl = (player)self;
if (pl.w_attack_next > 0.0) { if (pl.w_attack_next > 0.0)
return; return;
}
/* Simple toggle of fovs */ /* Simple toggle of fovs */
if (pl.viewzoom == 1.0f) { if (pl.viewzoom == 1.0f) {
@ -198,12 +194,10 @@ w_sniper_reload(void)
w_sniper_release(); w_sniper_release();
return; return;
} }
if (pl.sniper_mag >= 5) { if (pl.sniper_mag >= 5)
return; return;
} if (pl.ammo_sniper <= 0)
if (pl.ammo_sniper <= 0) {
return; return;
}
Weapons_ViewAnimation(SNIPER_HOLSTER); Weapons_ViewAnimation(SNIPER_HOLSTER);

View file

@ -46,11 +46,11 @@ w_sniper2_pickup(int new, int startammo)
if (pl.ammo_sniper < MAX_A_SNIPER) { if (pl.ammo_sniper < MAX_A_SNIPER) {
pl.ammo_sniper = bound(0, pl.ammo_sniper + 5, MAX_A_SNIPER); pl.ammo_sniper = bound(0, pl.ammo_sniper + 5, MAX_A_SNIPER);
} else { } else {
return FALSE; return (0);
} }
} }
#endif #endif
return TRUE; return (1);
} }
void void
@ -101,9 +101,8 @@ w_sniper2_release(void)
return; return;
} }
if (pl.w_idle_next > 0.0) { if (pl.w_idle_next > 0.0)
return; return;
}
int r = floor(random(0,2)); int r = floor(random(0,2));
switch (r) { switch (r) {
@ -125,14 +124,12 @@ w_sniper2_primary(void)
{ {
player pl = (player)self; player pl = (player)self;
if (pl.w_attack_next > 0.0) { if (pl.w_attack_next > 0.0)
return; return;
}
/* Ammo check */ /* Ammo check */
if (pl.sniper_mag <= 0) { if (pl.sniper_mag <= 0)
return; return;
}
pl.sniper_mag--; pl.sniper_mag--;
@ -167,15 +164,12 @@ w_sniper2_reload(void)
{ {
player pl = (player)self; player pl = (player)self;
if (pl.w_attack_next > 0.0) { if (pl.w_attack_next > 0.0)
return; return;
} if (pl.sniper_mag >= 5)
if (pl.sniper_mag >= 5) {
return; return;
} if (pl.ammo_sniper <= 0)
if (pl.ammo_sniper <= 0) {
return; return;
}
Weapons_ViewAnimation(SNIPER_RELOAD); Weapons_ViewAnimation(SNIPER_RELOAD);

View file

@ -81,9 +81,8 @@ w_spanner_primary(void)
vector src; vector src;
player pl = (player)self; player pl = (player)self;
if (pl.w_attack_next) { if (pl.w_attack_next)
return; return;
}
Weapons_MakeVectors(); Weapons_MakeVectors();
src = pl.origin + pl.view_ofs; src = pl.origin + pl.view_ofs;
@ -111,9 +110,8 @@ w_spanner_primary(void)
#ifdef SERVER #ifdef SERVER
Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.miss"); Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.miss");
if (trace_fraction >= 1.0) { if (trace_fraction >= 1.0)
return; return;
}
/* don't bother with decals, we got squibs */ /* don't bother with decals, we got squibs */
if (trace_ent.iBleeds) { if (trace_ent.iBleeds) {

View file

@ -77,11 +77,11 @@ w_taurus_pickup(int new, int startammo)
if (pl.ammo_taurus < MAX_A_TAURUS) { if (pl.ammo_taurus < MAX_A_TAURUS) {
pl.ammo_taurus = bound(0, pl.ammo_taurus + 10, MAX_A_TAURUS); pl.ammo_taurus = bound(0, pl.ammo_taurus + 10, MAX_A_TAURUS);
} else { } else {
return FALSE; return (0);
} }
} }
#endif #endif
return TRUE; return (1);
} }
void void
@ -102,14 +102,12 @@ w_taurus_primary(void)
{ {
player pl = (player)self; player pl = (player)self;
if (pl.w_attack_next > 0.0) { if (pl.w_attack_next > 0.0)
return; return;
}
/* ammo check */ /* ammo check */
if (!pl.taurus_mag) { if (!pl.taurus_mag)
return; return;
}
pl.taurus_mag--; pl.taurus_mag--;
@ -149,15 +147,12 @@ w_taurus_reload(void)
{ {
player pl = (player)self; player pl = (player)self;
if (pl.w_attack_next > 0.0) { if (pl.w_attack_next > 0.0)
return; return;
} if (pl.taurus_mag >= 10)
if (pl.taurus_mag >= 10) {
return; return;
} if (pl.ammo_taurus <= 0)
if (pl.ammo_taurus <= 0) {
return; return;
}
if (pl.taurus_mag) { if (pl.taurus_mag) {
Weapons_ViewAnimation(TAURUS_RELOAD); Weapons_ViewAnimation(TAURUS_RELOAD);
@ -186,9 +181,8 @@ w_taurus_release(void)
return; return;
} }
if (pl.w_idle_next > 0.0) { if (pl.w_idle_next > 0.0)
return; return;
}
r = floor(random(0,3)); r = floor(random(0,3));
switch (r) { switch (r) {

View file

@ -72,8 +72,7 @@ w_tnt_pickup(int new, int startammo)
void void
w_tnt_throw(void) w_tnt_throw(void)
{ {
static void WeaponFrag_Throw_Explode(void) static void WeaponFrag_Throw_Explode(void) {
{
float dmg = Skill_GetValue("plr_hand_grenade", 100); float dmg = Skill_GetValue("plr_hand_grenade", 100);
FX_Explosion(self.origin); FX_Explosion(self.origin);
Damage_Radius(self.origin, self.owner, dmg, dmg * 2.5f, TRUE, WEAPON_HANDGRENADE); Damage_Radius(self.origin, self.owner, dmg, dmg * 2.5f, TRUE, WEAPON_HANDGRENADE);
@ -81,28 +80,26 @@ w_tnt_throw(void)
remove(self); remove(self);
} }
static void WeaponFrag_Throw_Touch(void) static void WeaponFrag_Throw_Touch(void) {
{ if (other.takedamage == DAMAGE_YES)
if (other.takedamage == DAMAGE_YES) {
Damage_Apply(other, self.owner, 15, WEAPON_HANDGRENADE, DMG_BLUNT); Damage_Apply(other, self.owner, 15, WEAPON_HANDGRENADE, DMG_BLUNT);
} else { else
Sound_Play(self, CHAN_BODY, "weapon_handgrenade.bounce"); Sound_Play(self, CHAN_BODY, "weapon_handgrenade.bounce");
}
self.frame = 0; self.frame = 0;
} }
player pl = (player)self; player pl = (player)self;
vector vPLAngle = pl.v_angle; vector vPLAngle = pl.v_angle;
if (vPLAngle[0] < 0) {
if (vPLAngle[0] < 0)
vPLAngle[0] = -10 + vPLAngle[0] * ((90 - 10) / 90.0); vPLAngle[0] = -10 + vPLAngle[0] * ((90 - 10) / 90.0);
} else { else
vPLAngle[0] = -10 + vPLAngle[0] * ((90 + 10) / 90.0); vPLAngle[0] = -10 + vPLAngle[0] * ((90 + 10) / 90.0);
}
float flVel = (90 - vPLAngle[0]) * 5; float flVel = (90 - vPLAngle[0]) * 5;
if (flVel > 1000) { if (flVel > 1000)
flVel = 1000; flVel = 1000;
}
makevectors(vPLAngle); makevectors(vPLAngle);
vector vecSrc = pl.origin + pl.view_ofs + v_forward * 16; vector vecSrc = pl.origin + pl.view_ofs + v_forward * 16;
@ -161,26 +158,24 @@ w_tnt_release(void)
{ {
player pl = (player)self; player pl = (player)self;
if (pl.w_idle_next > 0.0) { if (pl.w_idle_next > 0.0)
return; return;
}
if (pl.mode_tempstate == 1) { if (pl.mode_tempstate == 1) {
pl.ammo_handgrenade--;
Weapons_ViewAnimation(HANDGRENADE_THROW1);
#ifdef SERVER #ifdef SERVER
w_tnt_throw(); w_tnt_throw();
#endif #endif
Weapons_ViewAnimation(HANDGRENADE_THROW1);
pl.ammo_handgrenade--;
pl.mode_tempstate = 2; pl.mode_tempstate = 2;
pl.w_attack_next = 1.0f; pl.w_attack_next = 1.0f;
pl.w_idle_next = 0.5f; pl.w_idle_next = 0.5f;
} else if (pl.mode_tempstate == 2) { } else if (pl.mode_tempstate == 2) {
Weapons_ViewAnimation(HANDGRENADE_DRAW);
#ifdef SERVER #ifdef SERVER
if (!pl.ammo_handgrenade) { if (!pl.ammo_handgrenade)
Weapons_RemoveItem(pl, WEAPON_HANDGRENADE); Weapons_RemoveItem(pl, WEAPON_HANDGRENADE);
}
#endif #endif
Weapons_ViewAnimation(HANDGRENADE_DRAW);
pl.w_attack_next = 0.5f; pl.w_attack_next = 0.5f;
pl.w_idle_next = 0.5f; pl.w_idle_next = 0.5f;
pl.mode_tempstate = 0; pl.mode_tempstate = 0;