295 lines
4.2 KiB
INI
295 lines
4.2 KiB
INI
r_part dust
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{
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type normal
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blend blendalpha
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texture "materials/particle/particle_smokegrenade"
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count 1
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rgbf .48 .45 .38
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alpha 0.5
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scale 48
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scalefactor 1
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die 4 4
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veladd 128
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gravity -100
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randomvel 0 -64 64
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orgwrand 6 6 6
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rotationstart -180 180
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}
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// BLOOD IMPACT
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r_part flesh
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{
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type normal
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blend blendalpha
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texture rt2_blood1
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count 3
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rgbf 1 1 1
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alpha 1
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scale 24
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scalefactor 1
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die 4 4
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veladd 128
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gravity 500
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randomvel 0 -64 64
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orgwrand 6 6 6
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rotationstart -180 180
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cliptype blood_decal1
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}
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r_part +flesh
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{
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type normal
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blend blendalpha
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texture rt2_blood2
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count 3
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rgbf 1 1 1
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alpha 1
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scale 16
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scalefactor 1
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die 4 4
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veladd 128
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gravity 500
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randomvel 0 -64 64
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orgwrand 6 6 6
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cliptype blood_decal2
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}
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r_part blood_decal1
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{
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type decal
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blend blendAlpha
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texture rt2_blood3
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scale 32
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rgbf 1 1 1
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alpha 1
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die 10
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}
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r_part blood_decal2
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{
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type decal
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blend blendAlpha
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texture rt2_blood4
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scale 32
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rgbf 1 1 1
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alpha 1
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die 10
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}
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// materials/decls/blood{1-8}.vtf
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// CONCRETE IMPACT (DEFAULT)
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r_part concrete
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{
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type normal
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mode rtsmoke
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texture "materials/effects/fleck_cement1"
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count 3
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rgbf .5 .5 .5
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alpha 1
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scale 8
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scalefactor 1
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cliptype bounce
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die 4 4
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veladd 128
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gravity 500
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randomvel 0 -64 64
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orgwrand 6 6 6
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rotationstart -180 180
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}
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r_part +concrete
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{
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type normal
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mode rtsmoke
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texture "materials/effects/fleck_cement2"
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count 3
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rgbf .5 .5 .5
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alpha 1
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scale 8
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scalefactor 1
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cliptype bounce
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die 4 4
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veladd 128
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gravity 500
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randomvel 0 -64 64
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orgwrand 6 6 6
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rotationstart -180 180
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}
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r_part +concrete
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{
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type cdecal
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texture "materials/decals/concrete/shot1"
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rgbf 1 1 1
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scale 6 6
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die 30 60
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blend invmodc
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orgwrand 6 6 6
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rotationstart -180 180
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}
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// DIRT IMPACT
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r_part dirt
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{
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type normal
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blend blendalpha
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texture "materials/particle/particle_noisesphere"
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count 3
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rgbf .48 .45 .38
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alpha 1
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scale 24
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scalefactor 1
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cliptype bounce
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die 4 4
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veladd 128
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gravity 500
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randomvel 0 -64 64
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orgwrand 6 6 6
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rotationstart -180 180
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}
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r_part +dirt
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{
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type normal
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blend blendalpha
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texture "materials/particle/particle_smokegrenade"
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count 3
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rgbf .48 .45 .38
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alpha 1
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scale 24
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scalefactor 1
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cliptype bounce
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die 4 4
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veladd 128
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gravity 500
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randomvel 0 -64 64
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orgwrand 6 6 6
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rotationstart -180 180
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}
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// METAL IMPACT
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r_part metal
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{
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type texturedspark
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texture ball
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tcoords 1 65 31 95 256 8 32
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scale 1
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count 5
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scalefactor 0.25
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alpha 0.5
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die 0.15
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rgb 255 180 90
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blend add
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spawnmode ball
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spawnvel 256
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veladd 200
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gravity 600
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}
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r_part +metal
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{
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lighttime 1
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lightradius 64
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lightradiusfade 300
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lightrgb 1.0 0.75 0.4
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lightrgbfade 0.36 0.19 0.19
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count 0 0 1
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}
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// COMPUTER IMPACT (SPARK)
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r_part computer
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{
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type texturedspark
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texture ball
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tcoords 1 65 31 95 256 8 32
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scale 1
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count 5
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scalefactor 1
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alpha 0.5
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die 0.4
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rgb 255 180 30
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blend add
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spawnmode ball
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spawnvel 256
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veladd 200
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gravity 600
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}
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// WOOD IMPACT
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r_part wood
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{
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type normal
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blend blendalpha
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texture "materials/particle/fleck_wood1"
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count 3
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rgbf .77 .65 .42
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alpha 1
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scale 24
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scalefactor 1
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cliptype bounce
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die 4 4
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veladd 128
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gravity 500
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randomvel 0 -64 64
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orgwrand 6 6 6
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rotationstart -180 180
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}
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r_part +wood
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{
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type normal
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blend blendalpha
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texture "materials/particle/fleck_wood2"
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count 3
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rgbf .77 .65 .42
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alpha 1
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scale 24
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scalefactor 1
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cliptype bounce
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die 4 4
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veladd 128
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gravity 500
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randomvel 0 -64 64
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orgwrand 6 6 6
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rotationstart -180 180
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}
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// GLASS IMPACT
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r_part glass
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{
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type normal
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blend blendalpha
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texture "materials/particle/fleck_glass1"
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count 3
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rgbf 1 1 1
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alpha 1
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scale 24
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scalefactor 1
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cliptype bounce
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die 4 4
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veladd 128
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gravity 500
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randomvel 0 -64 64
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orgwrand 6 6 6
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rotationstart -180 180
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}
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r_part +glass
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{
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type normal
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blend blendalpha
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texture "materials/particle/fleck_glass2"
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count 3
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rgbf 1 1 1
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alpha 1
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scale 24
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scalefactor 1
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cliptype bounce
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die 4 4
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veladd 128
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gravity 500
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randomvel 0 -64 64
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orgwrand 6 6 6
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rotationstart -180 180
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}
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