entityDef weapon_shotgun { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "#HL2_Shotgun" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/weapons/w_shotgun.mdl" "model_view" "models/weapons/v_shotgun.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_fireInfo" "fireInfo_shotgun" "def_altFireInfo" "fireInfo_altShotgun" "inv_name" "#HL2_Shotgun" "clipSize" "6" "ammoType" "ammo_buckshot" "ammoRequired" "1" "actPump" "8" "actHolster" "4" "actReloadStart" "5" "actReload" "6" "actReloadEnd" "7" "actDraw" "3" "actIdle" "0" "snd_empty" "Weapon_Shotgun.Empty" // "snd_reload" "Weapon_Shotgun.Reload" // HLWeapon specific "hudSlot" "3" "hudSlotPos" "0" "weight" "4" } entityDef projectile_shotgun { "inherit" "projectile_bullet_base" "damage" "skill:plr_dmg_buckshot" "hitscans" "12" "spread" "0.08716 0.08716" } entityDef projectile_shotgun_alt { "inherit" "projectile_bullet_base" "damage" "skill:plr_dmg_buckshot" "hitscans" "24" "spread" "0.08716 0.08716" } entityDef fireInfo_shotgun { "def_onFire" "projectile_shotgun" "ammoPerShot" "1" "fireRate" "0.75" "actFire" "1" "actFireStop" "8" "punchAngle" "-5 0 0" "model_flash" "sprites/muzzleflash2.spr" "snd_fire" "Weapon_Shotgun.Single" } entityDef fireInfo_altShotgun { "def_onFire" "projectile_shotgun_alt" "ammoPerShot" "2" "fireRate" "1.5" "actFire" "2" "actFireStop" "8" "punchAngle" "-10 0 0" "model_flash" "sprites/muzzleflash2.spr" "snd_fire" "Weapon_Shotgun.Double" }