entityDef weapon_rpg
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"#HL2_RPG"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/weapons/w_rocket_launcher.mdl"
	"model_view"		"models/weapons/v_rpg.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	"inv_name"			"#HL2_RPG"
	"def_fireInfo"		"fireInfo_rpg"
	"ammoType"			"ammo_rpg"
	"clipSize"			"1"
	"ammoRequired" 		"1"
	"ammoPerShot" 		"1"
	"inv_ammo_rpg"		"2"
	"fireRate"			"2.5"

	"actIdle"			"0"
	"actDraw"			"1"
	"actFire"			"2"
	"actReload"			"3"

	// HLWeapon specific
	"hudSlot"		"4"
	"hudSlotPos"	"1"
	"weight"		"0"
	"laser"			"1"
}

entityDef projectile_rocket
{
	"spawnclass"		"NSProjectile"
	"model"				"models/weapons/w_missile_launch.mdl"

	"def_damage"		"damage_rocketDirect"
	"def_splash_damage"	"damage_rocketSplash"

	"health"			"0"
	"velocity"			"250"
	"angular_velocity"	"0 0 200"
	"detonate_on_fuse"	"0"
	"detonate_on_death"	"1"
	"detonate_on_world"	"1"
	"detonate_on_actor"	"1"
	"impact_damage_effect"	"1"
	"impact_gib"		"1"

	"thrust"			"2000"
	"thrust_start"		"0.1"
	"thrust_end"		"2"

	"smoke_fly"			"weapon_rpg.trail"
	"model_detonate"	"fx_explosion.main"
	"light_color"		"1 0.8 0.4"
	"light_radius"		"160"
	"light_offset"		"0 0 0"

	"explode_light_color"		"2 1.6 0.8"
	"explode_light_radius"		"320"
	"explode_light_fadetime"	"0.5"

	"snd_explode"		"fx.explosion"
}

entityDef projectile_rocket_homing
{
	"inherit"	"projectile_rocket"
	"thrust_homing"	"1"
}

entityDef damage_rocketDirect
{
	"damage"	"skill:plr_dmg_rpg_round"
}

entityDef damage_rocketSplash
{
	"damage"	"skill:plr_dmg_rpg_round"
	"radius"	"250"
}

entityDef fireInfo_rpg
{
	"def_onFire"	"projectile_rocket_homing"
	"punchAngle"	"-5 0 0"
}
