entityDef weapon_rpg { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "#HL2_RPG" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/weapons/w_rocket_launcher.mdl" "model_view" "models/weapons/v_rpg.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" "inv_name" "#HL2_RPG" "def_fireInfo" "fireInfo_rpg" "ammoType" "ammo_rpg" "clipSize" "1" "ammoRequired" "1" "ammoPerShot" "1" "inv_ammo_rpg" "2" "fireRate" "2.5" "actIdle" "0" "actDraw" "1" "actFire" "2" "actReload" "3" // HLWeapon specific "hudSlot" "4" "hudSlotPos" "1" "weight" "0" "laser" "1" } entityDef projectile_rocket { "spawnclass" "NSProjectile" "model" "models/weapons/w_missile_launch.mdl" "def_damage" "damage_rocketDirect" "def_splash_damage" "damage_rocketSplash" "health" "0" "velocity" "250" "angular_velocity" "0 0 200" "detonate_on_fuse" "0" "detonate_on_death" "1" "detonate_on_world" "1" "detonate_on_actor" "1" "impact_damage_effect" "1" "impact_gib" "1" "thrust" "2000" "thrust_start" "0.1" "thrust_end" "2" "smoke_fly" "weapon_rpg.trail" "model_detonate" "fx_explosion.main" "light_color" "1 0.8 0.4" "light_radius" "160" "light_offset" "0 0 0" "explode_light_color" "2 1.6 0.8" "explode_light_radius" "320" "explode_light_fadetime" "0.5" "snd_explode" "fx.explosion" } entityDef projectile_rocket_homing { "inherit" "projectile_rocket" "thrust_homing" "1" } entityDef damage_rocketDirect { "damage" "skill:plr_dmg_rpg_round" } entityDef damage_rocketSplash { "damage" "skill:plr_dmg_rpg_round" "radius" "250" } entityDef fireInfo_rpg { "def_onFire" "projectile_rocket_homing" "punchAngle" "-5 0 0" }