entityDef weapon_crossbow { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "#HL2_Crossbow" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/weapons/w_crossbow.mdl" "model_view" "models/weapons/v_crossbow.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_fireInfo" "fireInfo_crossbow" "inv_name" "#HL2_Crossbow" "inv_ammo_crossbow" "4" "clipSize" "1" "actFire" "3" "actFireLast" "6" "actHolster" "5" "actReload" "4" "actDraw" "2" "actIdle" "0" "actIdleEmpty" "1" "snd_fire" "Weapon_Crossbow.Single" // "snd_reload" "Weapon_Crossbow.Reload" // HLWeapon specific "hudSlot" "3" "hudSlotPos" "1" "weight" "6" "zoomFov" "18" } entityDef fireInfo_crossbow { "def_onFire" "projectile_bolt" "ammoType" "ammo_crossbow" "ammoRequired" "1" "ammoPerShot" "1" "punchAngle" "-2 0 0" } entityDef debris_bolt { "spawnclass" "NSProjectile" "model" "models/crossbow_bolt.mdl" } entityDef projectile_bolt { "spawnclass" "NSProjectile" "model" "models/crossbow_bolt.mdl" "velocity" "2000 0 0" "angular_velocity" "0 0 20" "mins" "0 0 0" "maxs" "0 0 0" "bounce" "1" "def_damage" "damage_boltDirect" "model_detonate" "fx_spark.main" "snd_explode" "Weapon_Crossbow.BoltFly" "detonate_on_fuse" "0" "detonate_on_death" "1" "detonate_on_world" "1" "detonate_on_actor" "1" "projectile_debris" "debris_bolt" "debris_count" "1" "debris_stick" "1" "debris_offset" "-16 0 0" } entityDef damage_boltDirect { "damage" "skill:plr_dmg_crossbow" }