entityDef weapon_stunstick
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"#HL2_StunBaton"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/weapons/w_stunbaton.mdl"
	"model_view"		"models/weapons/v_stunbaton.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// weapon specific
	"def_melee"			"damage_stunstick"
	"melee_distance"	"32"
	"inv_name"			"#HL2_StunBaton"
	"clipSize"			"6"
	"ammoType"			""
	"ammoRequired"		"0"
	"clipSize"			"0"
	"silent_fire"		"1"

	"meleeRateMiss"		"0.5"
	"meleeRateHit"		"0.45"

	"actIdle"			"0"
	"actDraw"			"1"
	"actMeleeMiss"		"3"
	"actMeleeHit"		"2"

	// HLWeapon specific
	"hudSlot"		"0"
	"hudSlotPos"	"3"
	"weight"		"0"
	"crosshair"		"none"
	"ammoIcon"		"none"
}

entityDef damage_stunstick
{
	"damage"			"skill:plr_stunstick"
	"gib"				"1"

	"snd_hit"			"Weapon_StunStick.Melee_HitWorld"
	"snd_hitFlesh"		"Weapon_StunStick.Melee_Hit"
	"snd_miss"			"Weapon_StunStick.Melee_Missg"
//	"snd_miss"			"Weapon_StunStick.Swing"
}
