entityDef weapon_pistol { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "#HL2_Pistol" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/weapons/w_pistol.mdl" "model_view" "models/weapons/v_pistol.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_fireInfo" "fireInfo_pistol" "inv_name" "#HL2_Pistol" "clipSize" "18" "actFire" "2,3,4,5" "actFireEmpty" "6" "actHolster" "10" "actHolsterEmpty" "11" "actReload" "9" "actDraw" "7" "actDrawEmpty" "8" "actIdle" "0" "actIdleEmpty" "1" "snd_fire" "Weapon_Pistol.Single" "snd_empty" "Weapon_Pistol.Empty" // HLWeapon specific "hudSlot" "1" "hudSlotPos" "0" "weight" "2" } entityDef projectile_pistol { "inherit" "projectile_bullet_base" "damage" "skill:plr_dmg_pistol" } entityDef fireInfo_pistol { "def_onFire" "projectile_pistol" "ammoType" "ammo_pistol" "ammoRequired" "1" "ammoPerShot" "1" "fireRate" "0.1" "semiAuto" "1" "punchAngle" "-1 0 0" "model_flash" "sprites/muzzleflash2.spr" }