entityDef weapon_cubemap
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 0"
	"editor_maxs"		"16 16 32"
	"editor_usage"		"#HL2_Cubemap"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/shadertest/envballs.mdl"
	"model_view"		"models/shadertest/envballs.mdl"
	"inv_item"			"#HL2_Cubemap"
}