entityDef projectile_ARgrenade { "spawnclass" "NSProjectile" "model" "models/weapons/ar2_grenade.mdl" "offset" "16 0 0" "velocity" "800 0 0" "angular_velocity" "-300 0 0" "gravity" "0.5" "bounce" "1" "mins" "0 0 0" "maxs" "0 0 0" "detonate_on_fuse" "0" "detonate_on_death" "1" "detonate_on_world" "1" "detonate_on_actor" "1" "snd_explode" "BaseExplosionEffect.Sound" "model_detonate" "fx_explosion.main" "def_damage" "damage_ARgrneadeDirect" "def_splash_damage" "damage_ARgrneadeSplash" } entityDef damage_ARgrneadeDirect { "damage" "50" } entityDef damage_ARgrneadeSplash { "damage" "skill:plr_9mmAR_grenade" "radius" "160" }