entityDef projectile_ARgrenade
{
	"spawnclass"		"NSProjectile"
	"model"		"models/weapons/ar2_grenade.mdl"
	"offset"		"16 0 0"
	"velocity"		"800 0 0"
	"angular_velocity"	"-300 0 0"
	"gravity"		"0.5"
	"bounce"		"1"
	"mins"		"0 0 0"
	"maxs"		"0 0 0"
	"detonate_on_fuse"	"0"
	"detonate_on_death"	"1"
	"detonate_on_world"	"1"
	"detonate_on_actor"	"1"
	"snd_explode"		"BaseExplosionEffect.Sound"
	"model_detonate"		"fx_explosion.main"

	"def_damage"		"damage_ARgrneadeDirect"
	"def_splash_damage"	"damage_ARgrneadeSplash"
}


entityDef damage_ARgrneadeDirect
{
	"damage"	"50"
}

entityDef damage_ARgrneadeSplash
{
	"damage"	"skill:plr_9mmAR_grenade"
	"radius"	"160"
}