entityDef weapon_cubemap { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "#HL2_Cubemap" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/shadertest/envballs.mdl" "model_view" "models/shadertest/envballs.mdl" "inv_item" "#HL2_Cubemap" }