entityDef weapon_shotgun
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"#HL2_Shotgun"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/weapons/w_shotgun.mdl"
	"model_view"		"models/weapons/v_shotgun.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// weapon specific
	"def_fireInfo"		"fireInfo_shotgun"
	"def_altFireInfo"	"fireInfo_altShotgun"
	"inv_name"			"#HL2_Shotgun"
	"clipSize"			"6"
	"ammoType"			"ammo_buckshot"
	"ammoRequired"		"1"

	"actPump"			"8"
	"actHolster"		"4"
	"actReloadStart"	"5"
	"actReload"			"6"
	"actReloadEnd"		"7"
	"actDraw"			"3"
	"actIdle"			"0"

	"snd_empty"			"Weapon_Shotgun.Empty"

	// HLWeapon specific
	"hudSlot"		"3"
	"hudSlotPos"	"0"
	"weight"		"4"
}

entityDef projectile_shotgun
{
	"inherit"		"projectile_bullet_base"
	"damage"		"skill:plr_dmg_buckshot"
	"hitscans"		"12"
	"spread"		"0.08716 0.08716"
}

entityDef projectile_shotgun_alt
{
	"inherit"		"projectile_bullet_base"
	"damage"		"skill:plr_dmg_buckshot"
	"hitscans"		"24"
	"spread"		"0.08716 0.08716"
}

entityDef fireInfo_shotgun
{
	"def_onFire"		"projectile_shotgun"
	"ammoPerShot"		"1"
	"fireRate"			"0.75"
	"actFire"			"1"
	"actFireStop"		"8"
	"punchAngle"		"-5 0 0"
	"model_flash"		"sprites/muzzleflash2.spr"
	"snd_fire"			"Weapon_Shotgun.Single"
}

entityDef fireInfo_altShotgun
{
	"def_onFire"		"projectile_shotgun_alt"
	"ammoPerShot"		"2"
	"fireRate"			"1.5"
	"actFire"			"2"
	"actFireStop"		"8"
	"punchAngle"		"-10 0 0"
	"model_flash"		"sprites/muzzleflash2.spr"
	"snd_fire"			"Weapon_Shotgun.Double"
}
