#include "items/ammo_base.def" #include "items/ammo_357.def" #include "items/ammo_ar2.def" #include "items/ammo_crossbow.def" #include "items/ammo_pistol.def" #include "items/ammo_smg1.def" #include "items/box_buckshot.def" #include "items/rpg_round.def" // these have to be defined by the game. entityDef ammo_types { "ammo_none" "0" "ammo_357" "1" "ammo_alyxgun" "2" "ammo_ar2" "3" "ammo_ar2_altfire" "4" "ammo_buckshot" "5" "ammo_crossbow" "6" "ammo_grenade" "7" "ammo_pistol" "8" "ammo_slam" "9" "ammo_smg1" "10" "ammo_smg1_grenade" "11" "ammo_sniper" "13" "ammo_rpg" "13" } entityDef ammo_names { "ammo_none" "None" "ammo_357" ".357 Bullets" "ammo_alyxgun" "Alyxgun Bullets" "ammo_ar2" "AR2 Bullets" "ammo_ar2_altfire" "AR2 Combine Balls" "ammo_buckshot" "Buckshot Shells" "ammo_crossbow" "Crossbow Bolts" "ammo_grenade" "Frag Grenades" "ammo_pistol" "Pistol Bullets" "ammo_slam" "S.L.A.M." "ammo_smg1" "SMG1 Bullets" "ammo_smg1_grenade" "SMG1 Grenades" "ammo_sniper" "Sniper Bullets" "ammo_rpg" "Rockets" } entityDef ammo_max { "ammo_none" "0" "ammo_357" "skill:max_357" "ammo_alyxgun" "skill:max_alyxgun" "ammo_ar2" "skill:max_ar2" "ammo_ar2_altfire" "skill:max_ar2_altfire" "ammo_buckshot" "skill:max_buckshot" "ammo_crossbow" "skill:max_crossbow" "ammo_grenade" "skill:max_grenade" "ammo_pistol" "skill:max_pistol" "ammo_slam" "skill:max_slam" "ammo_smg1" "skill:max_smg1" "ammo_smg1_grenade" "skill:max_smg1_grenade" "ammo_sniper" "skill:max_sniper_round" "ammo_rpg" "skill:max_rpg_round" }