entityDef weapon_frag { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "#HL2_Grenade" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/items/grenadeAmmo.mdl" "model_view" "models/weapons/v_grenade.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" "inv_name" "#HL2_Grenade" "inv_weapon" "weapon_grenade" "inv_ammo_grenade" "5" "def_onRelease" "projectile_grenade" "def_explode_inhand" "env_grenade_explodeinhand" "def_damage_inhand" "damage_grenadeSplash" "ammoType" "ammo_grenade" "ammoRequired" "1" "silent_fire" "1" "primed_fuse" "4" "removeOnEmpty" "1" "actIdle" "0,1" "actDraw" "7" "actHolster" "6" "actFire" "2" "actRelease" "3,4,5" // HLWeapon specific "hudSlot" "4" "hudSlotPos" "0" "weight" "1" "crosshair" "none" } entityDef projectile_frag { "spawnclass" "NSProjectile" "model" "models/items/grenadeAmmo.mdl" "frame" "1" "fuse" "4" "detonate_on_fuse" "1" "bounce" "1" "angular_velocity" "-350 0 0" "model_detonate" "fx_explosion.main" "snd_explode" "BaseGrenade.Explode" "snd_bounce" "WeaponFrag.Roll" "def_damage" "damage_grenadeDirect" "def_splash_damage" "damage_grenadeSplash" } entityDef damage_grenadeDirect { "damage" "1" } entityDef damage_grenadeSplash { "damage" "skill:plr_dmg_grenade" "radius" "250" }