entityDef weapon_frag
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Crowbar"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"		"models/weapons/w_grenade.mdl"
	"inv_item"		"$WEAPON_FRAG"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}






entityDef projectile_frag
{
	"spawnclass"		"NSProjectile"
	"model"		"models/weapons/w_grenade.mdl"
	"frame"		"1"
	"fuse"		"4"
	"detonate_on_fuse"	"1"
	"bounce"		"1"
	"angular_velocity"	"-350 0 0"
	"model_detonate"		"fx_explosion.main"
	"snd_explode"		"fx.explosion"
	"snd_bounce"		"weapon_handgrenade.bounce"

	"def_damage"		"damage_handgrenadeDirect"
	"def_splash_damage"	"damage_handgrenadeSplash"
}

entityDef damage_handgrenadeDirect
{
	"damage"	"1"
}

entityDef damage_handgrenadeSplash
{
	"damage"	"skill:plr_hand_grenade"
	"radius"	"250"
}