entityDef weapon_bugbait { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "#HL2_Bugbait" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/w_bugbait.mdl" "model_view" "models/v_bugbait.mdl" "snd_acquire" "dmc_weapon.pickup" "snd_respawn" "dmc_item.respawn" "spin" "1" // weapon specific "def_fireInfo" "fireInfo_bugbait" "def_altFireInfo" "fireInfo_bugbaitAlt" "inv_name" "#HL2_Bugbait" "ammoType" "ammo_bugbait" "inv_ammo_rockets" "5" "ammoRequired" "1" "ammoPerShot" "1" "actIdle" "2" "actDraw" "3" "actHolster" "4" "snd_fire" "weapon_bugbait.fire" "snd_empty" "weapon.empty" // HLWeapon specific "hudSlot" "5" "hudSlotPos" "0" "weight" "25" entityDef fireInfo_bugbait { "def_onFire" "projectile_bugbait" "fireRate" "1.5" "actFire" "1" } entityDef fireInfo_bugbaitAlt { // "def_onFire" "projectile_bugbait" TODO Follow "fireRate" "1.0" "actFire" "5" } entityDef projectile_bugbait { "spawnclass" "NSProjectile" "model" "models/w_bugbait.mdl" "offset" "24 0 -8" "velocity" "600 0 200" "angular_velocity" "300 300 300" "fuse" "20" "bounce" "1" "detonate_on_fuse" "1" "detonate_on_death" "0" "detonate_on_world" "1" "detonate_on_actor" "1" "impact_damage_effect" "1" "impact_gib" "1" "decal_detonate" "ExplosionScorch" "model_detonate" "fx_explosion.main" "explode_light_color" "2 1.6 0.8" "explode_light_radius" "320" "explode_light_fadetime" "0.5" "snd_explode" "weapon_grenadelauncher.explode" "snd_bounce" "weapon_grenadelauncher.bounce" }