entityDef prop_combine_ball { "spawnclass" "NSProjectile" "model" "models/effects/combineball.mdl" "damage" "skill:npc_dmg_combineball" "bounce" "1" "velocity" "2500" "angular_velocity" "0 0 200" "fuse" "10" "detonate_on_fuse" "0" "detonate_on_death" "1" "detonate_on_world" "0" "detonate_on_actor" "0" "impact_damage_effect" "1" "impact_gib" "1" "thrust" "2000" "thrust_start" "0.1" "thrust_end" "2" "decal_detonate" "ExplosionScorch" "model_detonate" "fx_explosion.main" "light_color" "1 0.8 0.4" "light_radius" "160" "light_offset" "0 0 0" "explode_light_color" "2 1.6 0.8" "explode_light_radius" "320" "explode_light_fadetime" "0.5" "snd_explode" "fx.explosion" }