entityDef weapon_stunstick { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "#HL2_StunBaton" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/weapons/w_stunbaton.mdl" "model_view" "models/weapons/v_stunbaton.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_melee" "damage_stunstick" "melee_distance" "32" "inv_name" "#HL2_StunBaton" "clipSize" "6" "ammoType" "" "ammoRequired" "0" "clipSize" "0" "silent_fire" "1" "meleeRateMiss" "0.5" "meleeRateHit" "0.25" "actIdle" "0" "actDraw" "1" "actMeleeMiss" "3" "actMeleeHit" "2" // HLWeapon specific "hudSlot" "0" "hudSlotPos" "3" "weight" "0" "crosshair" "none" "ammoIcon" "none" } entityDef damage_stunstick { "damage" "skill:plr_stunstick" "gib" "1" "snd_hit" "Weapon_StunStick.Melee_HitWorld" "snd_hitFlesh" "Weapon_StunStick.Melee_Hit" "snd_miss" "Weapon_StunStick.Melee_Missg" // "snd_miss" "Weapon_StunStick.Swing" }