entityDef weapon_smg1 { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "#HL2_SMG1" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/weapons/w_smg1.mdl" "model_view" "models/weapons/v_smg1.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_fireInfo" "fireInfo_smg1" "def_altFireInfo" "fireInfo_smg1Alt" "inv_name" "#HL2_SMG1" "clipSize" "45" "actReload" "7" "actDraw" "6" "actIdle" "0" "snd_empty" "Weapon_SMG1.Empty" // HLWeapon specific "hudSlot" "2" "hudSlotPos" "0" "weight" "3" } entityDef projectile_ARgrenade { "spawnclass" "NSProjectile" "model" "models/items/ar2_grenade.mdl" "offset" "16 0 0" "velocity" "800 0 0" "angular_velocity" "-300 0 0" "gravity" "0.5" "bounce" "1" "mins" "0 0 0" "maxs" "0 0 0" "detonate_on_fuse" "0" "detonate_on_death" "1" "detonate_on_world" "1" "detonate_on_actor" "1" "snd_explode" "BaseExplosionEffect.Sound" "model_detonate" "fx_explosion.main" "def_damage" "damage_ARgrneadeDirect" "def_splash_damage" "damage_ARgrneadeSplash" } entityDef damage_ARgrneadeDirect { "damage" "50" } entityDef damage_ARgrneadeSplash { "damage" "skill:plr_smg1_grenade" "radius" "160" } entityDef projectile_smg1 { "inherit" "projectile_bullet_base" "damage" "skill:plr_smg1_bullet" } entityDef fireInfo_smg1 { "def_onFire" "projectile_smg1" "ammoType" "ammo_smg1" "ammoRequired" "1" "ammoPerShot" "1" "fireRate" "0.1" "punchAngle" "-10 0 0" "model_flash" "sprites/muzzleflash2.spr" "actFire" "1,2,3,4" "snd_fire" "Weapon_SMG1.Single" } entityDef fireInfo_smg1Alt { "def_onFire" "projectile_ARgrneade" "ammoType" "ammo_smg1_grenade" "ammoRequired" "1" "ammoPerShot" "1" "fireRate" "1.0" "punchAngle" "-10 0 0" "model_flash" "sprites/muzzleflash2.spr" "actFire" "5" "snd_fire" "Weapon_SMG1.Special1" }