entityDef weapon_slam { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "#HL2_SLAM" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/weapons/w_slam.mdl" "model_view" "models/weapons/v_slam.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" "inv_name" "#HL2_SLAM" "ammoType" "ammo_slam" "inv_ammo_slam" "3" "ammoRequired" "1" "def_onFire" "projectile_slam" "detonateOnFire" "projectile_slam" // "def_plant" "monster_tripmine" TODO "fireRate" "1.0" "removeOnEmpty" "1" "actIdle" "0,1" "actDraw" "2" "actFire" "3" "snd_fire" "Weapon_SLAM.SatchelThrow" // "snd_plant" "TripmineGrenade.Place" TODO // // "snd_detonate" "Weapon_SLAM.SatchelDetonate TODO // HLWeapon specific "hudSlot" "4" "hudSlotPos" "2" "weight" "1" "crosshair" "none" } entityDef projectile_slam { "spawnclass" "NSProjectile" "model" "models/weapons/w_slam.mdl" "velocity" "274 0 0" "angular_velocity" "0 400 0" "friction" "0.8" "gravity" "0.5" "bounce" "1" "frame" "1" "mins" "-1 -1 -4" "maxs" "1 1 4" "snd_bounce" "BaseGrenade.BounceSound" "inherit_velocity" "1" "def_splash_damage" "damage_satchelExplosion" "model_detonate" "fx_explosion.main" "snd_explode" "BaseGrenade.Explode" } entityDef damage_satchelExplosion { "damage" "skill:plr_dmg_satchel" "radius" "skill:satchel_radius" }