r_part smoke { type normal texture "rt2_combinemuzzle_flash2" count 1 rgbf 1 1 1 alpha 1 scale 16 scalefactor 1.2 die 0.1 viewspace 1.0 lighttime 0.1 lightradius 128 lightradiusfade 200 lightrgb 1 0.4 0.25 }