3329a382c0
Push more misc files
2024-08-31 23:31:50 -07:00
ba4ae18f14
rebase against latest Nuclide so far
2024-08-31 23:04:25 -07:00
177f423675
Move HL2 fully to decls
2024-08-31 20:37:03 -07:00
15bcd52b34
Remove "bot_add" command.
2024-01-26 19:28:33 -08:00
f14bd46aef
Client: Update bobbing cvar defaults
...
Gamerules: Use setorigin_safe() on player spawns, as spawn points appear to be in the ground?
Weapons: update various weapons and their skill/damage values
2024-01-08 15:27:21 -08:00
31e80e786f
WEAPON_GRAVITYGUN: Make it work a tiny bit
2023-10-12 14:53:09 -07:00
00e971deeb
Remove view.qc and modelevent.qc
2023-10-12 14:43:18 -07:00
cef81fb5d4
Time, is it really that, time again?
2023-09-27 00:45:02 -07:00
ad8132b7f7
Move some edefs stuff around
2023-09-26 12:12:48 -07:00
cf60d5c137
WEAPON_STUNSTICK: sound path fixes
2023-09-25 16:31:12 -07:00
753126c5c7
Move gamerules over for override
2023-09-25 16:14:48 -07:00
97c056ae90
define SOUNDSHADER_MAX 9000
2023-09-25 16:13:23 -07:00
6c9a29060c
WEAPON_SLAM: rough but mostly functional implementation
2023-09-25 16:09:58 -07:00
b7941fb3dc
Basic entityDef items for the weapons - also add SLAM and STUNSTICK from HL2MP
2023-09-25 12:47:35 -07:00
da7b1ea4ee
Minor tweaks to the weapons and menu UI
2023-09-25 12:04:12 -07:00
7008ddd73e
add README.md
2023-09-25 09:15:01 -07:00
49189c008d
Initial commit, first day of work.
2023-09-25 00:42:05 -07:00