rules/deathmatch: move precaches into their own dedicated function
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7fc646492d
commit
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5 changed files with 39 additions and 28 deletions
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@ -25,9 +25,10 @@ Git clone [Nuclide](https://code.idtech.space/vera/nuclide) first, run `make upd
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```
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git clone https://code.idtech.space/fn/hl2 hl2
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make game GAME=hl2
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make plugins GAME=hl2
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```
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The last command will build the game-logic.
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The last command will build the plugins required for the engine to load the data files. The one before it will build the game-logic.
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Make sure that Nuclide-SDK has `fteqcc` and `fteqw` present for building and running, respectively.
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It will also respect versions installed by the package manager, just make sure it's up to date.
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6
engine.h
6
engine.h
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@ -1,9 +1,9 @@
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#define FULLENGINENAME "Rad-Therapy II"
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#define GAME_SHORTNAME "halflife2"
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#define GAME_BASEGAMES "hl2","hl2mp"
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#define GAME_PROTOCOL "FTE-RadTherapy2"
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#define GAME_DEFAULTCMDS "game_hl2;fteplug_ffmpeg;fteplug_hl2;fteplug_ode;plug_load ffmpeg;plug_load hl2;plug_load ode"
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#define GAME_DOWNLOADSURL "https://www.frag-net.com/pkgs/list"
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#define GAME_PROTOCOL "Rad-Therapy-II"
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#define GAME_DEFAULTCMDS "hl2-patch-radtherapy2;fteplug_ffmpeg;fteplug_ode;fteplug_hl2;exec quake.rc"
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#define GAME_DOWNLOADSURL "https://www.frag-net.com/pkgs/halflife2.txt"
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#define BRANDING_ICON "freecs.ico"
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#define DISTRIBUTION "RT2"
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3
quake.rc
3
quake.rc
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@ -2,3 +2,6 @@ exec default_controls.cfg
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exec default_cvar.cfg
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exec default_video.cfg
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exec default_hl2.cfg
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plug_load ode
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plug_load hl2
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@ -1396,27 +1396,27 @@
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1 materials/sfx/spot_flare.tga
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1 materials/sfx/steam.mat
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1 materials/sfx/steam.tga
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1 materials/ui/avatar_missing.tga
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1 materials/ui/m_bottom.tga
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1 materials/ui/m_bottomleft.tga
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1 materials/ui/m_bottomright.tga
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1 materials/ui/m_left.tga
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1 materials/ui/m_linebottom.tga
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1 materials/ui/m_linebottomleft.tga
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1 materials/ui/m_linebottomright.tga
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1 materials/ui/m_lineleft.tga
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1 materials/ui/m_linemid.tga
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1 materials/ui/m_lineright.tga
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1 materials/ui/m_linetop.tga
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1 materials/ui/m_linetopleft.tga
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1 materials/ui/m_linetopright.tga
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1 materials/ui/m_mid.tga
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1 materials/ui/m_right.tga
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1 materials/ui/m_top.tga
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1 materials/ui/m_topleft.tga
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1 materials/ui/m_topright.tga
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1 materials/ui/voice_off.tga
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1 materials/ui/voice_on.tga
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1 gfx/ui/avatar_missing.tga
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1 gfx/ui/m_bottom.tga
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1 gfx/ui/m_bottomleft.tga
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1 gfx/ui/m_bottomright.tga
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1 gfx/ui/m_left.tga
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1 gfx/ui/m_linebottom.tga
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1 gfx/ui/m_linebottomleft.tga
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1 gfx/ui/m_linebottomright.tga
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1 gfx/ui/m_lineleft.tga
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1 gfx/ui/m_linemid.tga
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1 gfx/ui/m_lineright.tga
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1 gfx/ui/m_linetop.tga
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1 gfx/ui/m_linetopleft.tga
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1 gfx/ui/m_linetopright.tga
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1 gfx/ui/m_mid.tga
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1 gfx/ui/m_right.tga
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1 gfx/ui/m_top.tga
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1 gfx/ui/m_topleft.tga
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1 gfx/ui/m_topright.tga
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1 gfx/ui/voice_off.tga
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1 gfx/ui/voice_on.tga
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1 models/airboat.mdl.doll
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1 models/alyx.mdl.doll
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1 models/alyx_emptool_prop.mdl.doll
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@ -58,6 +58,16 @@ AllowFlashlight(void)
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return cvars.GetBool("mp_flashlight");
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}
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void
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CodeCallback_Precache(void)
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{
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precache.Entity("player_mp");
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for (int i = 0; i < g_stockHL2MPPlayerModels.length; i++) {
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precache.Model(g_stockHL2MPPlayerModels[i]);
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}
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}
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void
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CodeCallback_StartGameType(void)
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{
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@ -71,9 +81,6 @@ CodeCallback_StartGameType(void)
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}
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game.SetSpawnPoint("info_player_deathmatch");
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for (int i = 0; i < g_stockHL2MPPlayerModels.length; i++) {
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precache.Model(g_stockHL2MPPlayerModels[i]);
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}
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}
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void
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