rules/deathmatch: move precaches into their own dedicated function

This commit is contained in:
Marco Cawthorne 2025-02-13 23:24:43 -08:00
parent 7fc646492d
commit e65f81ae23
5 changed files with 39 additions and 28 deletions

View file

@ -25,9 +25,10 @@ Git clone [Nuclide](https://code.idtech.space/vera/nuclide) first, run `make upd
```
git clone https://code.idtech.space/fn/hl2 hl2
make game GAME=hl2
make plugins GAME=hl2
```
The last command will build the game-logic.
The last command will build the plugins required for the engine to load the data files. The one before it will build the game-logic.
Make sure that Nuclide-SDK has `fteqcc` and `fteqw` present for building and running, respectively.
It will also respect versions installed by the package manager, just make sure it's up to date.

View file

@ -1,9 +1,9 @@
#define FULLENGINENAME "Rad-Therapy II"
#define GAME_SHORTNAME "halflife2"
#define GAME_BASEGAMES "hl2","hl2mp"
#define GAME_PROTOCOL "FTE-RadTherapy2"
#define GAME_DEFAULTCMDS "game_hl2;fteplug_ffmpeg;fteplug_hl2;fteplug_ode;plug_load ffmpeg;plug_load hl2;plug_load ode"
#define GAME_DOWNLOADSURL "https://www.frag-net.com/pkgs/list"
#define GAME_PROTOCOL "Rad-Therapy-II"
#define GAME_DEFAULTCMDS "hl2-patch-radtherapy2;fteplug_ffmpeg;fteplug_ode;fteplug_hl2;exec quake.rc"
#define GAME_DOWNLOADSURL "https://www.frag-net.com/pkgs/halflife2.txt"
#define BRANDING_ICON "freecs.ico"
#define DISTRIBUTION "RT2"

View file

@ -2,3 +2,6 @@ exec default_controls.cfg
exec default_cvar.cfg
exec default_video.cfg
exec default_hl2.cfg
plug_load ode
plug_load hl2

View file

@ -1396,27 +1396,27 @@
1 materials/sfx/spot_flare.tga
1 materials/sfx/steam.mat
1 materials/sfx/steam.tga
1 materials/ui/avatar_missing.tga
1 materials/ui/m_bottom.tga
1 materials/ui/m_bottomleft.tga
1 materials/ui/m_bottomright.tga
1 materials/ui/m_left.tga
1 materials/ui/m_linebottom.tga
1 materials/ui/m_linebottomleft.tga
1 materials/ui/m_linebottomright.tga
1 materials/ui/m_lineleft.tga
1 materials/ui/m_linemid.tga
1 materials/ui/m_lineright.tga
1 materials/ui/m_linetop.tga
1 materials/ui/m_linetopleft.tga
1 materials/ui/m_linetopright.tga
1 materials/ui/m_mid.tga
1 materials/ui/m_right.tga
1 materials/ui/m_top.tga
1 materials/ui/m_topleft.tga
1 materials/ui/m_topright.tga
1 materials/ui/voice_off.tga
1 materials/ui/voice_on.tga
1 gfx/ui/avatar_missing.tga
1 gfx/ui/m_bottom.tga
1 gfx/ui/m_bottomleft.tga
1 gfx/ui/m_bottomright.tga
1 gfx/ui/m_left.tga
1 gfx/ui/m_linebottom.tga
1 gfx/ui/m_linebottomleft.tga
1 gfx/ui/m_linebottomright.tga
1 gfx/ui/m_lineleft.tga
1 gfx/ui/m_linemid.tga
1 gfx/ui/m_lineright.tga
1 gfx/ui/m_linetop.tga
1 gfx/ui/m_linetopleft.tga
1 gfx/ui/m_linetopright.tga
1 gfx/ui/m_mid.tga
1 gfx/ui/m_right.tga
1 gfx/ui/m_top.tga
1 gfx/ui/m_topleft.tga
1 gfx/ui/m_topright.tga
1 gfx/ui/voice_off.tga
1 gfx/ui/voice_on.tga
1 models/airboat.mdl.doll
1 models/alyx.mdl.doll
1 models/alyx_emptool_prop.mdl.doll

View file

@ -58,6 +58,16 @@ AllowFlashlight(void)
return cvars.GetBool("mp_flashlight");
}
void
CodeCallback_Precache(void)
{
precache.Entity("player_mp");
for (int i = 0; i < g_stockHL2MPPlayerModels.length; i++) {
precache.Model(g_stockHL2MPPlayerModels[i]);
}
}
void
CodeCallback_StartGameType(void)
{
@ -71,9 +81,6 @@ CodeCallback_StartGameType(void)
}
game.SetSpawnPoint("info_player_deathmatch");
for (int i = 0; i < g_stockHL2MPPlayerModels.length; i++) {
precache.Model(g_stockHL2MPPlayerModels[i]);
}
}
void