Minor tweaks to the weapons and menu UI

This commit is contained in:
Marco Cawthorne 2023-09-25 12:04:12 -07:00
parent 7008ddd73e
commit da7b1ea4ee
Signed by: eukara
GPG key ID: CE2032F0A2882A22
13 changed files with 27 additions and 22 deletions

View file

@ -355,12 +355,12 @@ HUD_DrawArmor(void)
HUD_DrawNums(pl.armor, pos + [40, 0], pSeatLocal->m_flArmorAlpha, g_hud_color);
} else {
drawsubpic(
pos + [-72,-14],
pos + [0,-14],
[32,16],
g_hud7_spr,
[spr_armor[0], spr_armor[1]],
[spr_armor[2], spr_armor[3]],
[1,0,0],
g_hud_color,
pSeatLocal->m_flArmorAlpha,
DRAWFLAG_ADDITIVE
);

View file

@ -26,7 +26,6 @@ defs.h
../../../valve/src/server/item_suit.qc
../../../valve/src/server/item_healthkit.qc
../../../valve/src/server/item_battery.qc
../../../valve/src/server/item_weaponbox.qc
../../../valve/src/server/world_items.qc
../../../valve/src/server/xen_spore_small.qc
../../../valve/src/server/xen_spore_medium.qc

View file

@ -17,8 +17,6 @@
void
Game_InitRules(void)
{
forceinfokey(world, "ctf", "0");
if (cvar("sv_playerslots") == 1 || cvar("coop") == 1) {
g_grMode = spawn(HLSingleplayerRules);
} else {

View file

@ -15,17 +15,17 @@
*/
#define ITEM_CROWBAR 0x00000001i
#define ITEM_GLOCK 0x00000002i
#define ITEM_PYTHON 0x00000004i
#define ITEM_MP5 0x00000008i
#define ITEM_CROSSBOW 0x00000010i
#define ITEM_SHOTGUN 0x00000020i
#define ITEM_RPG 0x00000040i
#define ITEM_GAUSS 0x00000080i
#define ITEM_GRAVITYGUN 0x00000002i
#define ITEM_PISTOL 0x00000004i
#define ITEM_357 0x00000008i
#define ITEM_SMG1 0x00000010i
#define ITEM_AR2 0x00000020i
#define ITEM_SHOTGUN 0x00000040i
#define ITEM_CROSSBOW 0x00000080i
#define ITEM_EGON 0x00000100i
#define ITEM_HORNETGUN 0x00000200i
#define ITEM_HANDGRENADE 0x00000400i
#define ITEM_FRAG 0x00000100i
#define ITEM_RPG 0x00000200i
#define ITEM_BUGBAIT 0x00000400i
#define ITEM_TRIPMINE 0x00000800i
#define ITEM_SATCHEL 0x00001000i
#define ITEM_SNARK 0x00002000i

View file

@ -297,7 +297,7 @@ w_357_type(player pl)
weapon_t w_357 =
{
.name = "357",
.id = ITEM_PYTHON,
.id = ITEM_357,
.slot = 1,
.slot_pos = 1,
.weight = 15,

View file

@ -260,7 +260,7 @@ w_ar2_type(player pl)
weapon_t w_ar2 =
{
.name = "hornet",
.id = ITEM_HORNETGUN,
.id = ITEM_AR2,
.slot = 2,
.slot_pos = 1,
.weight = 10,

View file

@ -259,7 +259,7 @@ w_bugbait_type(player pl)
weapon_t w_bugbait =
{
.name = "grenade",
.id = ITEM_HANDGRENADE,
.id = ITEM_BUGBAIT,
.slot = 5,
.slot_pos = 0,
.weight = 5,

View file

@ -240,7 +240,7 @@ w_frag_type(player pl)
weapon_t w_frag =
{
.name = "grenade",
.id = ITEM_HANDGRENADE,
.id = ITEM_FRAG,
.slot = 4,
.slot_pos = 0,
.weight = 5,

View file

@ -258,7 +258,7 @@ w_gravitygun_type(player pl)
weapon_t w_gravitygun =
{
.name = "egon",
.id = ITEM_EGON,
.id = ITEM_GRAVITYGUN,
.slot = 0,
.slot_pos = 1,
.weight = 15,

View file

@ -340,7 +340,7 @@ w_pistol_type(player pl)
weapon_t w_pistol =
{
.name = "9mmhandgun",
.id = ITEM_GLOCK,
.id = ITEM_PISTOL,
.slot = 1,
.slot_pos = 0,
.weight = 10,

View file

@ -364,7 +364,7 @@ w_smg1_type(player pl)
weapon_t w_smg1 =
{
.name = "9mmAR",
.id = ITEM_MP5,
.id = ITEM_SMG1,
.slot = 2,
.slot_pos = 0,
.weight = 15,

View file

@ -0,0 +1,5 @@
{
{
map "materials/Console/background01.vtf"
}
}

View file

@ -0,0 +1,3 @@
COLOR=76 88 68
FG_COLOR=255 255 255
ALPHA=255