Fixes for RPG and Stun Stick adjustments
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2 changed files with 17 additions and 13 deletions
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@ -13,13 +13,12 @@ entityDef weapon_rpg
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"snd_respawn" "item.respawn"
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"inv_name" "#HL2_RPG"
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"def_fireInfo" "fireInfo_rpg_homing"
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"def_altFireInfo" "fireInfo_rpg"
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"def_fireInfo" "fireInfo_rpg"
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"ammoType" "ammo_rpg"
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"clipSize" "1"
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"ammoRequired" "1"
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"ammoPerShot" "1"
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"inv_ammo_rocket" "2"
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"inv_ammo_rpg" "2"
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"fireRate" "2.5"
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"actIdle" "0"
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@ -42,10 +41,9 @@ entityDef projectile_rocket
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"def_damage" "damage_rocketDirect"
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"def_splash_damage" "damage_rocketSplash"
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"health" "0"
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"velocity" "250"
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"health" "0"
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"velocity" "250"
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"angular_velocity" "0 0 200"
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"fuse" "10"
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"detonate_on_fuse" "0"
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"detonate_on_death" "1"
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"detonate_on_world" "1"
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@ -53,18 +51,18 @@ entityDef projectile_rocket
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"impact_damage_effect" "1"
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"impact_gib" "1"
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"thrust" "2000"
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"thrust" "2000"
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"thrust_start" "0.1"
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"thrust_end" "2"
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"smoke_fly" "weapon_rpg.trail"
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"model_detonate" "fx_explosion.main"
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"smoke_fly" "weapon_rpg.trail"
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"model_detonate" "fx_explosion.main"
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"light_color" "1 0.8 0.4"
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"light_radius" "160"
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"light_offset" "0 0 0"
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"explode_light_color" "2 1.6 0.8"
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"explode_light_radius" "320"
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"explode_light_color" "2 1.6 0.8"
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"explode_light_radius" "320"
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"explode_light_fadetime" "0.5"
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"snd_explode" "fx.explosion"
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@ -85,4 +83,10 @@ entityDef damage_rocketSplash
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{
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"damage" "skill:plr_dmg_rpg_round"
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"radius" "250"
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}
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}
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entityDef fireInfo_rpg
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{
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"def_onFire" "projectile_rocket_homing"
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"punchAngle" "-5 0 0"
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}
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@ -23,7 +23,7 @@ entityDef weapon_stunstick
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"silent_fire" "1"
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"meleeRateMiss" "0.5"
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"meleeRateHit" "0.25"
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"meleeRateHit" "0.45"
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"actIdle" "0"
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"actDraw" "1"
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