hl2/zpak001.pk3dir/decls/def/ammo.def

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#include "ammo/base.def"
#include "items/ammo_357.def"
#include "items/ammo_ar2.def"
#include "items/ammo_crossbow.def"
#include "items/ammo_pistol.def"
#include "items/ammo_smg1.def"
#include "items/box_buckshot.def"
#include "items/rpg_round.def"
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// these have to be defined by the game.
entityDef ammo_types {
"ammo_none" "0"
"ammo_357" "1"
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"ammo_annebelle" "2"
"ammo_alyxgun" "3"
"ammo_ar2" "4"
"ammo_ar2_altfire" "5"
"ammo_buckshot" "6"
"ammo_crossbow" "7"
"ammo_grenade" "8"
"ammo_pistol" "9"
"ammo_slam" "10"
"ammo_smg1" "11"
"ammo_smg1_grenade" "12"
"ammo_sniper" "13"
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"ammo_rpg" "14"
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}
entityDef ammo_names {
"ammo_none" "None"
"ammo_357" ".357 Bullets"
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"ammo_annebelle" "Annebelle Bullets"
"ammo_alyxgun" "Alyxgun Bullets"
"ammo_ar2" "AR2 Bullets"
"ammo_ar2_altfire" "AR2 Combine Balls"
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"ammo_buckshot" "Buckshot Shells"
"ammo_crossbow" "Crossbow Bolts"
"ammo_grenade" "Frag Grenades"
"ammo_pistol" "Pistol Bullets"
"ammo_slam" "S.L.A.M."
"ammo_smg1" "SMG1 Bullets"
"ammo_smg1_grenade" "SMG1 Grenades"
"ammo_sniper" "Sniper Bullets"
"ammo_rpg" "Rockets"
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}
entityDef ammo_max {
"ammo_none" "0"
"ammo_357" "skill:max_357"
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"ammo_annebelle" "skill:max_annebelle"
"ammo_alyxgun" "skill:max_alyxgun"
"ammo_ar2" "skill:max_ar2"
"ammo_ar2_altfire" "skill:max_ar2_altfire"
"ammo_buckshot" "skill:max_buckshot"
"ammo_crossbow" "skill:max_crossbow"
"ammo_grenade" "skill:max_grenade"
"ammo_pistol" "skill:max_pistol"
"ammo_slam" "skill:max_slam"
"ammo_smg1" "skill:max_smg1"
"ammo_smg1_grenade" "skill:max_smg1_grenade"
"ammo_sniper" "skill:max_sniper_round"
"ammo_rpg" "skill:max_rpg_round"
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}