98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2020 Gethyn ThomasQuail <xylemon@posteo.net>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED item_rune_haste (0 0 0.8) (-16 -16 0) (16 16 36)
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Household DEATH! (2003) ENTITY
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Haste Rune
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Doubles the player's speed for 30 seconds.
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*/
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class item_rune_haste:NSRenderableEntity
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{
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void(void) item_rune_haste;
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virtual void(entity) Touch;
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virtual void(void) Respawn;
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};
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void
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item_rune_haste::Touch(entity eToucher)
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{
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if (other.classname != "player") {
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return;
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}
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/* Make sure we don't have more than one powerup */
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player pl = (player)other;
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if (pl.g_items & ITEM_MACHETTE) {
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return;
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}
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if (pl.g_items & ITEM_RUNE_HASTE) {
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return;
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}
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Logging_Pickup(other, this, __NULL__);
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/* Replace with proper sounds
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* sound(other, CHAN_ITEM, "fvox/bell.wav", 1, ATTN_NORM);
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sound(other, CHAN_VOICE, "fvox/hev_logon.wav", 1, ATTN_NORM); */
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pl.g_items |= ITEM_RUNE_HASTE;
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pl.powerup_time = 30.0f;
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super::UseTargets(this, TRIG_TOGGLE, 0.0f);
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if (cvar("sv_playerslots") == 1) {
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Destroy();
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} else {
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Disappear();
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ScheduleThink(Respawn,30.0f);
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}
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}
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void
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item_rune_haste::Respawn(void)
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{
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SetSolid(SOLID_TRIGGER);
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SetMovetype(MOVETYPE_NONE);
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SetSize(VEC_HULL_MIN, VEC_HULL_MAX);
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SetOrigin(GetSpawnOrigin());
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SetModel(GetSpawnModel());
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think = __NULL__;
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nextthink = -1;
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sound(this, CHAN_ITEM, "items/suitchargeok1.wav", 1, ATTN_NORM, 150);
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}
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void
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item_rune_haste::item_rune_haste(void)
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{
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/* Powerups have a base model always visable */
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entity base = spawn();
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setorigin(base, this.origin);
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precache_model("models/rune_stand.mdl");
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setmodel(base, "models/rune_stand.mdl");
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model = "models/rune_haste.mdl";
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precache_sound("items/suitchargeok1.wav");
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precache_sound("fvox/hev_logon.wav");
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precache_sound("fvox/bell.wav");
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super::NSRenderableEntity();
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}
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