Add FX_Corpse stuff, damage notifications...

This commit is contained in:
Marco Cawthorne 2021-12-17 18:21:03 -08:00
parent 91138ec57b
commit cb6daba9d4
Signed by: eukara
GPG key ID: C196CD8BA993248A
5 changed files with 6 additions and 12 deletions

View file

@ -88,6 +88,7 @@ HUD_Init(void)
precache_model("sprites/640_logo.spr");
precache_model("sprites/640_suit.spr");
precache_model("sprites/640hud7.spr");
HUD_DamageNotify_Init();
}
/* handle single/multiple digits */
@ -394,6 +395,7 @@ HUD_Draw(void)
}
HUD_DrawHealth();
HUD_DamageNotify_Draw();
HUD_DrawArmor();
HUD_DrawFlashlight();
HUD_DrawNotify();

View file

@ -31,6 +31,7 @@ game_event.qc
../../../valve/src/client/viewmodel.qc
../../../valve/src/client/view.qc
obituary.qc
../../../valve/src/client/hud_dmgnotify.qc
hud.qc
../../../valve/src/client/hud_weaponselect.qc
../../../valve/src/client/scoreboard.qc

View file

@ -63,18 +63,7 @@ HHDMultiplayerRules::PlayerDeath(base_player pl)
pl.health = 0;
/* Let's handle corpses on the clientside */
entity corpse = spawn();
setorigin(corpse, pl.origin + [0,0,32]);
setmodel(corpse, pl.model);
setsize(corpse, VEC_HULL_MIN, VEC_HULL_MAX);
corpse.movetype = MOVETYPE_TOSS;
corpse.solid = SOLID_TRIGGER;
corpse.modelindex = pl.modelindex;
corpse.frame = ANIM_DIESIMPLE;
corpse.angles = pl.angles;
corpse.velocity = pl.velocity;
corpse.colormap = pl.colormap;
FX_Corpse_Spawn(pl, ANIM_DIESIMPLE);
}
void

View file

@ -30,4 +30,5 @@ Game_Worldspawn(void)
Player_Precache();
Weapons_Init();
FX_Corpse_Init();
}

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@ -15,6 +15,7 @@ pmove.qc
../../../valve/src/shared/fx_gibhuman.qc
../../../base/src/shared/fx_spark.qc
../../../valve/src/shared/fx_impact.qc
../../../base/src/shared/fx_corpse.qc
fx_lego.qc
fx_legopiece.qc
fx_soda.qc