Add support for top/bottom color on players and viewmodels.
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parent
aee6759772
commit
594fea1df5
11 changed files with 11 additions and 10 deletions
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@ -74,6 +74,7 @@ HHDMultiplayerRules::PlayerDeath(base_player pl)
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corpse.frame = ANIM_DIESIMPLE;
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corpse.frame = ANIM_DIESIMPLE;
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corpse.angles = pl.angles;
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corpse.angles = pl.angles;
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corpse.velocity = pl.velocity;
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corpse.velocity = pl.velocity;
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corpse.colormap = pl.colormap;
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}
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}
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void
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void
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@ -23,7 +23,7 @@ enumflags
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PLAYER_ORIGIN_Z,
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PLAYER_ORIGIN_Z,
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PLAYER_ANGLES_X,
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PLAYER_ANGLES_X,
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PLAYER_ANGLES_Y,
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PLAYER_ANGLES_Y,
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PLAYER_ANGLES_Z,
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PLAYER_COLORMAP,
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PLAYER_VELOCITY,
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PLAYER_VELOCITY,
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PLAYER_VELOCITY_Z,
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PLAYER_VELOCITY_Z,
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PLAYER_FLAGS,
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PLAYER_FLAGS,
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@ -201,7 +201,7 @@ w_broom_hudpic(int selected, vector pos, float a)
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weapon_t w_broom =
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weapon_t w_broom =
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{
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{
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.name = "broom",
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.name = "broom",
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.id = ITEM_BROOM,
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.id = ITEM_BROOM,
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.slot = 0,
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.slot = 0,
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.slot_pos = 0,
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.slot_pos = 0,
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.draw = w_broom_draw,
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.draw = w_broom_draw,
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@ -316,7 +316,7 @@ w_forks_hudpic(int selected, vector pos, float a)
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weapon_t w_forks =
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weapon_t w_forks =
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{
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{
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.name = "fork",
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.name = "fork",
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.id = ITEM_FORKS,
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.id = ITEM_FORKS,
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.slot = 0,
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.slot = 0,
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.slot_pos = 2,
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.slot_pos = 2,
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.draw = w_forks_draw,
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.draw = w_forks_draw,
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@ -225,7 +225,7 @@ w_fryingpan_hudpic(int selected, vector pos, float a)
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weapon_t w_fryingpan =
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weapon_t w_fryingpan =
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{
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{
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.name = "fryingpan",
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.name = "fryingpan",
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.id = ITEM_FRYINGPAN,
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.id = ITEM_FRYINGPAN,
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.slot = 0,
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.slot = 0,
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.slot_pos = 1,
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.slot_pos = 1,
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.draw = w_fryingpan_draw,
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.draw = w_fryingpan_draw,
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@ -252,7 +252,7 @@ w_hairspray_hudpic(int selected, vector pos, float a)
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weapon_t w_hairspray =
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weapon_t w_hairspray =
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{
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{
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.name = "flame",
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.name = "flame",
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.id = ITEM_HAIRSPRAY,
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.id = ITEM_HAIRSPRAY,
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.slot = 0,
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.slot = 0,
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.slot_pos = 6,
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.slot_pos = 6,
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.draw = w_hairspray_draw,
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.draw = w_hairspray_draw,
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@ -280,7 +280,7 @@ w_knife_hudpic(int selected, vector pos, float a)
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weapon_t w_knife =
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weapon_t w_knife =
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{
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{
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.name = "knife",
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.name = "knife",
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.id = ITEM_KNIFE,
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.id = ITEM_KNIFE,
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.slot = 0,
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.slot = 0,
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.slot_pos = 3,
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.slot_pos = 3,
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.draw = w_knife_draw,
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.draw = w_knife_draw,
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@ -264,7 +264,7 @@ w_lego_hudpic(int selected, vector pos, float a)
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weapon_t w_lego =
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weapon_t w_lego =
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{
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{
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.name = "lego",
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.name = "lego",
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.id = ITEM_LEGO,
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.id = ITEM_LEGO,
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.slot = 0,
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.slot = 0,
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.slot_pos = 5,
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.slot_pos = 5,
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.draw = w_lego_draw,
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.draw = w_lego_draw,
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@ -265,7 +265,7 @@ w_legolauncher_hudpic(int selected, vector pos, float a)
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weapon_t w_legolauncher =
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weapon_t w_legolauncher =
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{
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{
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.name = "legoblock",
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.name = "legoblock",
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.id = ITEM_LEGOLAUNCHER,
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.id = ITEM_LEGOLAUNCHER,
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.slot = 0,
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.slot = 0,
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.slot_pos = 7,
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.slot_pos = 7,
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.draw = w_legolauncher_draw,
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.draw = w_legolauncher_draw,
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@ -270,7 +270,7 @@ w_machette_hudpic(int selected, vector pos, float a)
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weapon_t w_machette =
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weapon_t w_machette =
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{
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{
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.name = "machette",
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.name = "machette",
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.id = ITEM_MACHETTE,
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.id = ITEM_MACHETTE,
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.slot = 1,
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.slot = 1,
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.slot_pos = 1,
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.slot_pos = 1,
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.draw = w_machette_draw,
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.draw = w_machette_draw,
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@ -324,7 +324,7 @@ w_sodalauncher_hudpic(int selected, vector pos, float a)
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weapon_t w_sodalauncher = {
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weapon_t w_sodalauncher = {
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.name = "sodacan",
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.name = "sodacan",
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.id = ITEM_SODALAUNCHER,
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.id = ITEM_SODALAUNCHER,
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.slot = 0,
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.slot = 0,
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.slot_pos = 4,
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.slot_pos = 4,
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.draw = w_sodalauncher_draw,
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.draw = w_sodalauncher_draw,
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