Renamed some function names for readability (merged from main Nuclide tree)

This commit is contained in:
Marco Cawthorne 2021-02-17 00:45:43 +01:00
parent 542bc73bef
commit 41f5ca7853
5 changed files with 8 additions and 11 deletions

View file

@ -15,7 +15,7 @@
*/ */
int int
Game_Entity_Update(float id, float new) ClientGame_EntityUpdate(float id, float new)
{ {
switch (id) { switch (id) {
default: default:

View file

@ -15,7 +15,7 @@
*/ */
void void
Game_Parse_Event(float fHeader) ClientGame_EventParse(float fHeader)
{ {
switch (fHeader) { switch (fHeader) {
case EV_OBITUARY: case EV_OBITUARY:

View file

@ -19,24 +19,24 @@ float(entity foo, float chanid) getchannellevel = #0;
/* /*
================= =================
Client_Init ClientGame_Init
Comparable to worldspawn in SSQC in that it's mostly used for precaches Comparable to worldspawn in SSQC in that it's mostly used for precaches
================= =================
*/ */
void void
Client_Init(float apilevel, string enginename, float engineversion) ClientGame_Init(float apilevel, string enginename, float engineversion)
{ {
} }
void void
Client_InitDone(void) ClientGame_InitDone(void)
{ {
Obituary_Init(); Obituary_Init();
} }
void void
Game_RendererRestarted(string rstr) ClientGame_RendererRestart(string rstr)
{ {
FX_Blood_Init(); FX_Blood_Init();
FX_BreakModel_Init(); FX_BreakModel_Init();

View file

@ -36,7 +36,4 @@ hud.qc
../../../base/src/client/modelevent.qc ../../../base/src/client/modelevent.qc
../../../src/client/include.src ../../../src/client/include.src
../../../src/shared/include.src ../../../src/shared/include.src
#endlist #endlist

View file

@ -210,10 +210,10 @@ w_forks_secondary(void)
pl.ammo_forks--; pl.ammo_forks--;
Sound_Play(pl, CHAN_WEAPON, "weapon_forks.throw"); Sound_Play(pl, CHAN_WEAPON, "weapon_forks.throw");
#else #endif
Weapons_ViewPunchAngle([-2,0,0]); Weapons_ViewPunchAngle([-2,0,0]);
Weapons_ViewAnimation(FORKS_THROW); Weapons_ViewAnimation(FORKS_THROW);
#endif
pl.w_attack_next = 0.5f; pl.w_attack_next = 0.5f;
pl.w_idle_next = 5.0f; pl.w_idle_next = 5.0f;