96 lines
2.5 KiB
C++
96 lines
2.5 KiB
C++
|
/*
|
||
|
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||
|
* Copyright (c) 2020 Gethyn ThomasQuail <xylemon@posteo.net>
|
||
|
*
|
||
|
* Permission to use, copy, modify, and distribute this software for any
|
||
|
* purpose with or without fee is hereby granted, provided that the above
|
||
|
* copyright notice and this permission notice appear in all copies.
|
||
|
*
|
||
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||
|
*/
|
||
|
|
||
|
/*QUAKED item_rune_haste (0 0 0.8) (-16 -16 0) (16 16 36)
|
||
|
|
||
|
Household DEATH! (2003) ENTITY
|
||
|
|
||
|
Haste Rune
|
||
|
Doubles the player's speed for 30 seconds.
|
||
|
|
||
|
*/
|
||
|
class item_rune_haste:CBaseTrigger
|
||
|
{
|
||
|
void(void) item_rune_haste;
|
||
|
|
||
|
virtual void(void) touch;
|
||
|
virtual void(void) Respawn;
|
||
|
};
|
||
|
|
||
|
void item_rune_haste::touch(void)
|
||
|
{
|
||
|
if (other.classname != "player") {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* Make sure we don't have more than one powerup */
|
||
|
|
||
|
player pl = (player)other;
|
||
|
if (pl.g_items & ITEM_MACHETTE) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (pl.g_items & ITEM_RUNE_HASTE) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Logging_Pickup(other, this, __NULL__);
|
||
|
/* Replace with proper sounds
|
||
|
* sound(other, CHAN_ITEM, "fvox/bell.wav", 1, ATTN_NORM);
|
||
|
sound(other, CHAN_VOICE, "fvox/hev_logon.wav", 1, ATTN_NORM); */
|
||
|
pl.g_items |= ITEM_RUNE_HASTE;
|
||
|
pl.powerup_time = 30.0f;
|
||
|
|
||
|
CBaseTrigger::UseTargets(this, TRIG_TOGGLE, 0.0f);
|
||
|
|
||
|
if (cvar("sv_playerslots") == 1) {
|
||
|
remove(self);
|
||
|
} else {
|
||
|
Hide();
|
||
|
think = Respawn;
|
||
|
nextthink = time + 30.0f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void item_rune_haste::Respawn(void)
|
||
|
{
|
||
|
SetSolid(SOLID_TRIGGER);
|
||
|
SetMovetype(MOVETYPE_NONE);
|
||
|
SetSize(VEC_HULL_MIN, VEC_HULL_MAX);
|
||
|
SetOrigin(m_oldOrigin);
|
||
|
SetModel(m_oldModel);
|
||
|
|
||
|
think = __NULL__;
|
||
|
nextthink = -1;
|
||
|
sound(this, CHAN_ITEM, "items/suitchargeok1.wav", 1, ATTN_NORM, 150);
|
||
|
}
|
||
|
|
||
|
void item_rune_haste::item_rune_haste(void)
|
||
|
{
|
||
|
/* Powerups have a base model always visable */
|
||
|
entity base = spawn();
|
||
|
setorigin(base, this.origin);
|
||
|
setmodel(base, "models/rune_stand.mdl");
|
||
|
|
||
|
model = "models/rune_haste.mdl";
|
||
|
|
||
|
precache_sound("items/suitchargeok1.wav");
|
||
|
precache_sound("fvox/hev_logon.wav");
|
||
|
precache_sound("fvox/bell.wav");
|
||
|
CBaseTrigger::CBaseTrigger();
|
||
|
}
|