318 lines
No EOL
7 KiB
C++
318 lines
No EOL
7 KiB
C++
/*
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* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void CSEv_TeamJoin_f(float teamChoice);
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void CSEv_ClassJoin_f(float classSelection);
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void CSEv_JoinAuto(void);
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void
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OP4CTFRules::OP4CTFRules(void)
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{
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}
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void
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OP4CTFRules::InitPostEnts(void)
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{
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/* Opfor CTF only has two teams. */
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forceinfokey(world, "teams", "2");
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forceinfokey(world, "team_1", "Black Mesa");
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forceinfokey(world, "teamscore_1", "0");
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forceinfokey(world, "teamcolor_1", "1 1 0");
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forceinfokey(world, "team_2", "Opposing Force");
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forceinfokey(world, "teamscore_2", "0");
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forceinfokey(world, "teamcolor_2", "0 1 0");
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forceinfokey(world, "ctfflag_1", "0");
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forceinfokey(world, "ctfflag_2", "0");
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forceinfokey(world, "scorepoints", "1");
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Sound_Precache("op4ctf_bm.flag_taken");
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Sound_Precache("op4ctf_bm.flag_capture");
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Sound_Precache("op4ctf_op4.flag_taken");
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Sound_Precache("op4ctf_op4.flag_capture");
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}
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void
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OP4CTFRules::PlayerConnect(NSClientPlayer pp)
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{
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super::PlayerConnect(pp);
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pp.frags = 0;
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forceinfokey(pp, "*deaths", "0");
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forceinfokey(pp, "*score", "0");
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forceinfokey(pp, "*icon1", "");
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forceinfokey(pp, "*icon2", "");
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if (clienttype(pp) == CLIENTTYPE_BOT) {
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pp.ScheduleThink(CSEv_JoinAuto, 1.0f);
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}
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}
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void
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OP4CTFRules::PlayerDisconnect(NSClientPlayer pl)
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{
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DropFlag(pl);
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super::PlayerDisconnect(pl);
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}
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void
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OP4CTFRules::PlayerSpawn(NSClientPlayer pp)
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{
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player pl = (player)pp;
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/* not in a team yet, force them into spectator */
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if (pl.team == 0) {
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pl.MakeTempSpectator(); /* replace this with a non-spectator ghost */
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Spawn_ObserverCam(pl);
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return;
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}
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CharacterSpawn(pp, pl.m_oldModel);
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}
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bool
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OP4CTFRules::IsTeamplay(void)
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{
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return true;
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}
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void CSEv_TeamJoin_f(float);
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void CSEv_ClassJoin_f(float);
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bool
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OP4CTFRules::ConsoleCommand(NSClientPlayer pp, string cmd)
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{
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tokenize(cmd);
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switch (argv(0)) {
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default:
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return (false);
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}
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return (true);
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}
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void
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OP4CTFRules::CharacterSpawn(NSClientPlayer playerEnt, string playerModel)
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{
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player pl = (player)playerEnt;
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pl.m_oldModel = playerModel;
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pl.health = pl.max_health = 100;
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pl.SetTakedamage(DAMAGE_YES);
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pl.SetSolid(SOLID_SLIDEBOX);
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pl.SetMovetype(MOVETYPE_WALK);
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pl.SetModel(playerModel);
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pl.SetSize(VEC_HULL_MIN, VEC_HULL_MAX);
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pl.ClearVelocity();
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pl.flags = FL_CLIENT;
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pl.viewzoom = 1.0;
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pl.iBleeds = TRUE;
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pl.SetInfoKey("*spec", "0");
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pl.SetInfoKey("*dead", "0");
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/* give inventory */
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pl.g_items = ITEM_CROWBAR | ITEM_GLOCK | ITEM_SUIT;
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pl.activeweapon = WEAPON_GLOCK;
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pl.glock_mag = 18;
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pl.ammo_9mm = 44;
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/* Just-In-Case (tm) */
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pl.g_items &= ~ITEM_GOALITEM;
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pl.flags &= ~FL_GOALITEM;
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pl.flagmodel = 0;
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pl.SetInfoKey("*icon1", "");
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entity spot = Spawn_SelectRandom(strcat("info_ctfspawn_", ftos(pl.team)));
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pl.Transport(spot.origin, spot.angles);
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Weapons_RefreshAmmo(pl);
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Client_FixAngle(pl, pl.angles);
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}
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void
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OP4CTFRules::CaptureFlag(NSClientPlayer pp)
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{
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player pl = (player)pp;
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NSEntity enemyFlag;
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string flagName;
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string teamScore;
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string captureSound;
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/* detach flag */
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pl.g_items &= ~ITEM_GOALITEM;
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pl.flags &= ~FL_GOALITEM;
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pl.flagmodel = 0;
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pl.score += 10;
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forceinfokey(pl, "*icon1", "");
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if (pl.team == 1) {
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flagName = "info_ctfflag_2";
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teamScore = "teamscore_1";
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captureSound = "op4ctf_bm.flag_capture";
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} else {
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flagName = "info_ctfflag_1";
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teamScore = "teamscore_2";
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captureSound = "op4ctf_op4.flag_capture";
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}
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/* increment score */
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forceinfokey(world, teamScore, sprintf("%d", serverkeyfloat(teamScore) + 1));
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enemyFlag = (NSEntity)find(world, ::classname, flagName);
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if (!enemyFlag) {
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NSError("The flag spawnpoint cannot be found.");
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return;
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}
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enemyFlag.StartSoundDef(captureSound, CHAN_ITEM, true);
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enemyFlag.Respawn();
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}
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void
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OP4CTFRules::PlayerDeath(NSClientPlayer pp)
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{
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DropFlag(pp);
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super::PlayerDeath(pp);
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}
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void
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OP4CTFRules::DropFlag(NSClientPlayer pp)
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{
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player pl = (player)pp;
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item_ctfflag targetFlag;
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string flagName;
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/* skip normal players */
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if (!(pl.g_items & ITEM_GOALITEM))
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return;
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if (pl.team == 1) {
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flagName = "info_ctfflag_2";
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} else {
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flagName = "info_ctfflag_1";
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}
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for (entity e = world; (e = find(e, ::classname, flagName));) {
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targetFlag = (item_ctfflag)e;
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/* item is still pick-upable */
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if (targetFlag.GetSolid() != SOLID_NOT) {
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NSLog("the item is not picked up.");
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continue;
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}
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/* that's us, yup */
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if (targetFlag.m_eActivator == pl) {
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targetFlag.FlagDrop(pl);
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return;
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}
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}
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NSWarning("Player marked as having impossible goal-item.");
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}
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void
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CSEv_TeamJoin_f(float teamChoice)
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{
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self.team = teamChoice;
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forceinfokey(self, "*team", ftos(teamChoice));
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/* they'll become spectator */
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if (teamChoice == 0) {
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OP4CTFRules rule = (OP4CTFRules)g_grMode;
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rule.PlayerSpawn((NSClientPlayer)self);
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}
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}
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void
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CSEv_ClassJoin_f(float classSelection)
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{
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OP4CTFRules rule = (OP4CTFRules)g_grMode;
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string playerModel = "";
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player pl = (player)self;
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/* random black mesa char */
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if (classSelection == 0)
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classSelection = floor(random(1, 7));
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/* random opfor char */
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if (classSelection == 13)
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classSelection = floor(random(7, 13));
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switch (classSelection) {
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/* black mesa */
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case 1:
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playerModel = "models/player/ctf_barney/ctf_barney.mdl";
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break;
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case 2:
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playerModel = "models/player/cl_suit/cl_suit.mdl";
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break;
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case 3:
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playerModel = "models/player/ctf_gina/ctf_gina.mdl";
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break;
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case 4:
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playerModel = "models/player/ctf_gordon/ctf_gordon.mdl";
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break;
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case 5:
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playerModel = "models/player/otis/otis.mdl";
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break;
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case 6:
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playerModel = "models/player/ctf_scientist/ctf_scientist.mdl";
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break;
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/* opfor */
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case 7:
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playerModel = "models/player/beret/beret.mdl";
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break;
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case 8:
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playerModel = "models/player/drill/drill.mdl";
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break;
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case 9:
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playerModel = "models/player/grunt/grunt.mdl";
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break;
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case 10:
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playerModel = "models/player/recruit/recruit.mdl";
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break;
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case 11:
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playerModel = "models/player/shephard/shephard.mdl";
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break;
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case 12:
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playerModel = "models/player/tower/tower.mdl";
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break;
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}
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if (playerModel == "") {
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NSError("invalid model selection, erroring out");
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}
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/* if we're alive, kill them (we need to drop the flag anyhow */
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if (pl.IsAlive()) {
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pl.m_oldModel = playerModel;
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rule.PlayerDeath(pl);
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} else {
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rule.CharacterSpawn((NSClientPlayer)self, playerModel);
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}
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}
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void
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CSEv_JoinAuto(void)
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{
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float teamChoice = random() < 0.5 ? 1 : 2;
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CSEv_TeamJoin_f(teamChoice);
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CSEv_ClassJoin_f(teamChoice == 1 ? 0 : 13);
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} |